o please like you even have a clue about if he is lying or not... whether he is lying or not is moot anyways, the point is that the mod is no longer going to be worked on for all intents and purposes.
its not really your look out whether he is tired of putting up with fools like you or if he had a hardware issue or something else... such as personal RL issues.
if all you can do is complain then you are aggravating the problem of failed projects here.... getting almost as bad as the nexus with idiots complaining about crap they haven't got a clue about, making devs want to pull out their hair and/or commit suicide (i am not joking about that btw)... so shut your cake hole and give some positive criticism if thats at all possible for you illiterate rejects from the public school system.
your emotional constipation should not be given over to someone who has probably put more work into a given project than you have ever put into anything you have ever tried in your entire lifetime to date.
so get up off your brain and give it a rest because its obviously starving for oxygen, and try to think before you spout your infinitesimal spooge.
i believe he is indeed :D
you should contact him by email or send a msg through moddb here.
the stock butt still isnt right... not original... but this might make more sense for the setting.
FNV itself is not a crappy or sucky game... the only thing wrong with it is the storyline.
the game itself is about 100% more solidly built and more stable than fallout... the reason people dont buy it and dont work with it as much anymore (except on the nexus) is because of the terrible story that was written for it, from the main quest line to the side quests that were just cheesy...
dont blame the software for the failure of the writers for the game.
i am glad that vault-tech multiplayer setup is being worked on still for FO3, which does deserve it more than FNV.
hmmph, the nexus is crap and other mod host's seem to be following that insane asylum.
at least with moddb.com you dont have to worry about getting booted over stupid crap.
other than that, its nice to see you will be working on the FNV version of the mod... ill take a wait and see approach for now.
actually it can be done in real life... while it will be extremely nasty and gross and cause issues with diarrhea and the like, you can survive off of the ocean water indefinitely... a doctor (who is now in disgrace with the associations for his research and published results on it) set himself adrift in the ocean with nothing to drink, not sure how much he had in the way of supplies, but he survived for a year and half floating on the ocean drinking only ocean water... most people die because they DONT drink ocean water because of what doctors have been saying for years in that regard.
there are some other side effects with only drinking ocean/sea water... there is a higher chance you might pick up a parasite, but its the same as eating raw fish which can also be done indefinitely to survive, you become rail thin over time with little to no fat to help protect you and better regulate body temperatures, you will lose some muscle mass what you keep will be of the gollum stringy variety.
however in a survival situation you can drink ocean/sea water or more importantly (if you know how to use your brain) you can create a simple distillery for ocean/sea water, the easiest thing to do is create a sun powered on using plastic buckets/bottles keeping the bottles or 'clean' water above the bucket or 'ocean/sea' water with tubes made from pretty much anything you find lying around.
intertube's, copper piping, radiator parts, exaust pipes, gas or other piping for engine including brake lines... anything you use should be thoroughly cleaned out with ocean or clean water doesnt matter. cans and stuff can be used to store/transport water from ponds/ocean or gas and other things...
part of why i am looking forward to testing the alpha.
stuff similar to this will be included in the game.
and anytime you need something desperately you find a cornucopia of nothingness...
or at least people who get annoying by the second... and then you have to give em the boot because they think they are gods gift to gaming.
lmao, things are never simple even when looking for people to work on stuff.
actually the only thing that had abyssal anything connected to it was the abyssal engine over 2 years ago (time period past using it hear)... abyssal games didnt exist outside of my group almost 5 years ago(i have only used it on here for about 2 years).
no forum/business/or other entity besides the MMO engine abyssal that used anything to do with it... thats why i chose it as my IP abyssal games didnt exist in any form before i started using it.
i know because i did research on several names i wanted to use... it wasnt till a half year after i started using it for my team and work that other people started using abyssal games name for their forums and stuff, that i didnt care about so much (even if it was annoying).
no what ****** me off is when someone purposely steals my stuff for their own greed... they didnt earn the name they didnt come up with it themselves.
the only reason abyssal games IP existed in the first place was because of me... you can take your common word (turn it sideways) and shove it.
if i had the funds i would sue the pants of the dickbags, but i have no recourse because i dont have any money for any of it.
im not sure what all the extra stuff is about... however part of it is a night-vision flyby of the island, from a helicopter it sounds like.
the extra stuff might be something to do with the 'lore' of the game.
i hope its less linear than the game was, one of the major reasons i dont replay metro at all... that and the uber glitch at the end fight.
interesting animation for the argonian... at least i think it is an argonian, lol
anyways, nice job... much smoother than vanilla.
nice cleaver, dont leave her.
cheers guys, we hope you will enjoy it... relatively lol
thanks for the support, its appreciated...
whats mine is mine...
very nice, it looks antique and yet... awesome.
its counter-strike hackers... in 2d
sweet. now i just need to find out what immersion mods will work with this :D
tell me it has a better storyline than starcraft 2... course i dont think that would be very hard at this point.
lmao, interesting... i think.
lookin good... light n shadow effects are excellent.
what the hell is that piddly little mortal gun doing in there lol... the conversion continues.
the orks are as common as the supermutants... and you should be able to summon them as well to fight as many as you want.
i will talk this over with my mod team and see if we can get it so that you can get a 'Ork' armor or something like that maybe... depends on feasibility of it and time.
the outcasts of the space marines
uh... interesting. not sure if i should laugh or cry, the ultimate insult to the Fallout universe... and yet disturbingly funny.
retard... the original version of FO3 before Bethesda got the rights and black isle died.
good times... good times. lol
thanks for the comments, we are working (mostly adam actually) hard to make V9 the best of the reborn mods for fallout 3 since it is 'supposed' to be the last one for fallout 3... hopefully it will be worth the wait, at least i think it will be :D
i could manage your project... however i would ask that the team would become apart of my own, it would in the long run i think be to your advantage since i plan on eventually taking my group pro.
you can contact me through moddb.com if you are interested... i have both the time and the drive to see the project finished.
true, there is also the BoS bunker south of forlorn hope... and also the remnants bunker, and a few others besides.
as for FNV: reborn, V1 is already out with a update attached... we are planning at least a few more versions, it will be a while before we have any information for V2 though. in the mean time just chill with the knowledge that reborn goodness is coming your way.
there ya go, letting the guns do the talkin again... jeez, lol.
agree, should have a stimpack on the front... but lookin good here too.
the hands need more realistic movement, nice vid. makes the gun look damn sexy.
the first one is good, the other two could use some smoothing... unless your trying to recreate the 'saw' and shotgun realistically.
good concepts tho.
lol, WTH your knife went through him the first time...then not only did you take his head, but half his arm as well. gotta love the glitchyness of the vats. awesome vid tho lol.
lookin good there, looking forward to seeing after completion.
lol, snipers are the only 'class' thats allowed to kill from a distance taking no dmg...awesome.
fits very well into the context.
excellent progress, looks really good...cant wait to give it a try.
awesome, this tutorial is better than any of the ones on the fallout forums or the ones bethesda did.
factual to the point making it informative, instead of 'oh look what we can do'
i'm here huckleberry, and thats just my game. lol, seriously though there will be progress made ... just needs time like all good things, and patience is a virtue.
awesome sauce, it looks that good ... i can hardly wait to taste this FPS desert of goodness.
awesome, keep up the good work.
nice, look forward to trying it out.
nice, i do think a little graffity would be appropriate here.
ah, the interchange of fan and artists...good stuff, looking forward to playing the mod more than ever now :D
the fatigue markings on the barrel are sweet, attention to details such as this can make a big difference...its very well done.
excellent, now it just needs a good skin to go on, and you have a decent replica.
i like the idea of melee with the weapons better than having a sword anyways, reason being a sword doesnt really belong in the terran arsinal...perhaps a sci-blade for protoss but that would be it.
keep up the hard work.
the last one is pretty good, if its going to be a flashback tho....depending on the mood your trying to convey, i would take the last one and have it just a tad brighter than the first(in other words much darker than it is, but not as dark as the first)
um....yea, funny, but uh a little odd.
same thing happening with the green world mod on the nexus....i think its hardcoded into the main game so unless you hack it, meh. dont really care about that part of things tho, will be too busy gunning down miscreants and baddies :D
the sign is a little 70's, but i like it...interesting defusion of light from the cars going on here.
good to know you still can get excited about your own stuff, lol.
personaly, i would like to have it available to play now....but i would rather have all the stuff in and all the testing done for the mod before full release.
interesting...you should keep the logo from the opening for the background and make it bloody....just my opinion
not far off....with all the issues such as glitches and bugs that come with every DLC and patch for the game from bethesda....its like there trying to make the game suck.
(in response to the first post)dang, by the way i am fallowing that one too...so far it looks pretty cool...since they never released a SDK for that, isnt it pretty much hacking the game :D
actually baltimore is not a state, not even a real city if i remember properly....its a suberb of DC i think....i dont live there...but i know what your getting at.
i dont know much of the provinces in canada either since i dont live there...or any of the towns for that matter.
lol, some people are special...or have never used a mod for any game in there life, hard to do considering most expansions/DLC are mods also.
apperently its too much to hope for people to figure some things out on there own and actually learn a bit.
not sure what the deal is with the 'not sure it fits, bit' its a mod its not supposed to necessarily fit, besides the war that brought all the radiation in the first play acording to fallout lore was over 200 years ago...it only takes about 50-70years for anything to regrow...and no amount of bombing unless it was on a global scale covering every inch of the planet would iradiate the oceans...just a bit of FYI there for anyone who may not understand reality!
gotcha, wasnt really complaining just commenting. i love the work your putting in to this mod.
man you are my fallout 3 hero, seriously you rock! the more your working and tweaking the more i am getting stoked for this mod release, thanks for getting involved in modding.
reminds me of FEAR
nice, remember you cant get the pups with this script mod
wich has been moved twice new with some of the new DLC's
becouse there are more than 1 human faction in starcraft, if you ever played the original.
the buttons are better, but the body/information area needs to be changed...
names huh?!.... dreadnaught, avenger, avalon, marine1, collosus, last-stand....good enough
the header is nice...but i think you need to change the buttons and information sections there....just my two cents
yes, people like to make **** up ... to try to sound like they are in the 'know'
nice use of bus, like the original vid for fallout3..
good choice of song too.
true, it started in 2004 and was dumped and taken back up and finaly they are getting close to release...
*this is were you squeal like your little sister(or niece, w/e) on christmass*
they already post on there own twitter....so tweet that...pay attention to the updates/youtube channel/main site nubsauce.
the new textures are nice... done suppose anyone is working on upgrading the meshes/models any further for the game though?!
either way, great job on the textures.
not bad really, sometimes the simplest things turn out the best... looks good, altho the human face is a bit funny there.
not bad except the arms are a little odd, but its a better job than i could do probably, im not the best with 'humanistic' models.
holy ****, you guys are doing excellent work...looking forward to playing this game.
indeed good work, i look forward to release.
looks pretty dang sweet, but like the others said just the spelling is an issue...keep up the work guys.
i agree with hell_diguner, good work tho
lol, not bad
cool, but yea i think he needs a butt pad/plate-armor too