For Hire Development Team
Developer & Publisher with 6 members, invitation onlyDevelopment team for For Hire. A small ragtag bunch of matured mod developers (read- been doing this for too long :P) working on what will no doubt be...
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3 comments by SaxonSwine on Oct 14th, 2009 digg this super bookmark
A lot of games now have achievement systems in them - but what the hell is the point in them? Nearly all of these achievement systems offer no actual reward to the player, just some shitty little button which says "achievement unlocked". Big whoop. It isn't like players use these achievement systems to compare cock size with other players*. So what the hell are they there for?
Most of the time when I'm playing I'll accidentally see some little achievement button pop up to say I've done XYZ... umm yay? Since I was planning on doing XYZ anyway it seems a bit arbitrary.
The only time an achievement system is necessary is when it offers some tangeable reward to the player, as far as I know COD4 is the only game to have this.
Why would I want to carry a gnome all the way through HL2EP2, given that the task is pointless and the achievement achieves NOTHING? What kind of moron goes through hours of tedium to get an achievement button?
Pretty much every new game has awards in nowadays, but since thats happened the entire system has only made itself evermore worthless - particularly since I doubt anyone will even remember the "achievements" they unlock in any given game. Unless they happen to be a massive nerd who feels the need to boast about their achievements in a game (to make up for the the fact that they're massive failures at everything else in life).
* that would be the nerdiest conversation ever. "Nuyahh, I've got the award for killing a jillion zombies in Left for dead, nuyarr" "well I have unlocked the door award in resident stupid 10, beat that nuhyaar"
Development team for For Hire. A small ragtag bunch of matured mod developers (read- been doing this for too long :P) working on what will no doubt be...
This is the ModDB group for the Half-Life Creations website! Half-Life Creations was conceived in 2006 then created in 2007 by Thomas "Editor321" Rogers...
Group page for Napalm Team dev members :] This team are responsible for Heart of Evil Napalm Edition, as well as an unannounced future mod.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
JUST SCROLLL DOWN TO TEH COMMENTS D:
Anyway, thanks for the add.
Yo man! It's me, Mr. Ian M Flanna! :D
Yeah, it's not used much in Paranoia, if you look at the outdoor areas again you can see little pixelated plants and shrubs and they're generated using that entity.
I don't even know if that is pipfag or just an imposter :P
That tree bark is just a photo from cgtextures, it's not black but it's hard to see from that position, it's probably a bit darker than it should be though. Had the same bark texture on all the trees at one point but that's a bit unrealistic.
You post too much at HLC.
You trollspam too much at HLC and everywhere else.
Get out of my profile you nerd!
LOL.. amazing? It's a crappy corridor, how is it amazing? :P I had a lot of plans with that police station, too bad I never got to carry them out.
btw, be sure to use the huey with the transparent rotors I sent you for the moving huey in HOE (apache replacement). Did you ever use those jungle props I sent?
hi ur a fag
ps: I am up for the article thing, just need to give me some time since I have a new job that will demand my full attention till I get into the swing of things.
pps: if HOE:NE sucks, I will knock you out.
im in ur profile postin in ur blog ^_^