Level Design Group
Established Apr 01, 2008 With 39 members, open to all members development & publishing groupAre you a Level Designer? Are you looking for help/support or other level designers? Then this is the group for you! Doesn't matter what you map for,...










Thanks! :D Good to see ya' too bro.
I wish they'd realize that they're not the next Gooseman. Hey, maybe I've got another blog idea.
Once again you've said what I've said all along, but in a more concise manner. Good job.
Don't listen to these assholes. They're both a couple of the biggest jerks on this site. Neither one of them can take criticism at all.
Yes, just attention seeking I feel.
I feel like your paranoia review was off the mark.
Why do you criticize the linearity of the "corridor shooting" gameplay in the game proper, and simulatenously decry the introductory sequence where you're getting aqquainted with equipment, and exploring the base. I found that bit to be really cool, and it gave up a nice "calm before the storm" feel.
AI seemed fine to me, but i'll grant you the AI for my squadmates was nothing much. The enemies weren't einsteins, but they managed to move around cover. Its not flawless, but it presents enough of a challenge to keep things moving.
Honestly, giving this great mod 1.0 seems like you have a personal vendetta against either its creators, or you just had endless technical problems which soured you. Either way, you shouldn't let crap like that jade your reviews.
Not diggin' it.