I'm a game designer and a co-founder of Snow Arc studio, though "studio" is a bit ambitious word for a team of three. Live in London, study at UCL, originally from Russia, so I apologies for any mistakes you can read in my blogs/comments.

Comment History  (0 - 30 of 314)
Satori4 Dec 28 2014, 4:31am says:

it depends)) some tunnels will be deserted the others not)

+1 vote   media: Sewage tunnel2
Satori4 Dec 23 2014, 12:42pm replied:

nope) but you can put a sleeping bag there)

+3 votes   media: Sewage tunnel2
Satori4 Nov 25 2014, 1:34pm says:

Great work, guys!

+1 vote   article: Level 1 Bosses Available
Satori4 Nov 3 2014, 2:34am replied:

thanks, man))

+1 vote   game: Frozen State
Satori4 Nov 2 2014, 9:26am replied:

It's fine, no offence taken)

I think it's just a matter of taste. Some people prefer to discover new things every play through, and treat death penalty like a chance for a new experience, others see a set back in it.

Anyway, another save system will be implemented once we start putting the quests into the game. Wish I could tell you the date but at first we have to finish the dialogue, NPC and quest systems. Unfortunately, It all takes quite a lot of time(((

+2 votes   game: Frozen State
Satori4 Nov 2 2014, 3:43am replied:

As I said it will be, but of course it up to you follow or not)

+1 vote   game: Frozen State
Satori4 Oct 16 2014, 4:30am says:

Thanks) it saves automatically when you leave the game, like diablo)

+1 vote   article: Alpha 0.073 build 40 is out.
Satori4 Aug 11 2014, 4:28am replied:

I am Groot ))

+1 vote   article: Update [2] Alpha 0.070 Build 18
Satori4 Jul 24 2014, 5:43pm says:

Congrats guys! Have a nice start)

+5 votes   article: Son of Nor NOW On Steam Early Access!
Satori4 Jul 20 2014, 2:34am replied:

Thanks, we're just trying to promise less and do more)

+1 vote   article: Dev Update 18/07/14
Satori4 Jul 3 2014, 2:37am says:

Thank you all guys! You AWESOME!

+1 vote   article: Frozen State Released
Satori4 Jul 2 2014, 4:27am replied:

thank you man, I still don't believe that we made it)

+2 votes   game: Frozen State
Satori4 Jul 2 2014, 4:26am replied:

Большое спасибо, еще раз)

+2 votes   game: Frozen State
Satori4 Jun 29 2014, 10:10am replied:

Слот для головных уборов есть, просто сейчас надетая броня неотображается визуально.

+3 votes   game: Frozen State
Satori4 Jun 27 2014, 8:31am replied:

Thanks, but there are a lot of awesome projects)

+2 votes   game: Frozen State
Satori4 Jun 27 2014, 8:28am replied:

For now it will work like that, but once we start implementing quests, NPCs and the story line, we will add more difficulty levels, and save systems.

Give us time, guys)

+1 vote   article: Release 1 July 2014
Satori4 Jun 26 2014, 9:34am replied:

it's more like project zomboid

+1 vote   article: Release 1 July 2014
Satori4 Jun 26 2014, 7:12am replied:

it was our initial plan, but we came across an issue in unity's path finding system, and decided to go with pre-created maps.

But we didn't abandoned the idea of a procedural world.

+1 vote   media: Frozen State Alpha
Satori4 Jun 26 2014, 6:55am replied:

*gameplay perspective

+1 vote   article: Release 1 July 2014
Satori4 Jun 26 2014, 6:44am replied:

it's a typo if you were implying the missing article "are" , I fixed it and uploaded the new video)

but from the gamepley perspective, when the character is tiered, hungry, thirsty or suffers from injuries he/she becomes weaker and more vulnerable. In other words it becomes harder to stay alive

+2 votes   article: Release 1 July 2014
Satori4 Jun 26 2014, 3:48am says:

You can hide in wardrobes, dumpsters and telephone boxes, to escape from the creatures. They can see and hear you.

When you run you make more noise, but you also get warm. Maps are hand crafted, but furniture, loot, and creatures are random

+1 vote   media: Frozen State Alpha
Satori4 Jun 26 2014, 3:42am replied:

single player only, at least for now.

InSomnia rocks! )))

+1 vote   article: Release 1 July 2014
Satori4 Jun 26 2014, 3:40am replied:

itunes? where did write it?

It will be on Steam

+1 vote   article: Release 1 July 2014
Satori4 Jun 26 2014, 3:37am replied:

Yes, exactly like this.

+1 vote   article: Release 1 July 2014
Satori4 Jun 24 2014, 6:05am says:

Backed!!! All the best, guys! I hope you'll make it this time)

+2 votes   article: InSomnia RPG on Kickstarter
Satori4 Jun 1 2014, 6:14am replied:

Thanks, man. I hope you can play it soon)

+2 votes   game: Frozen State
Satori4 May 28 2014, 10:25am replied:

this is just a poster of waterproof matches that I made a few days back)

The waterproof matches became sort of a currency in Duga. You'll need them to trade with NPCs and to craft some items like campfires.

+2 votes   media: Matches "Phoenix"
Satori4 May 11 2014, 4:24am says:

Nice work, guys.When will we see you on Steam EA?

+1 vote   article: Breaking the silence
Satori4 May 10 2014, 3:38am says:

Thank you, sir)

+1 vote   media: Screenshot
Satori4 May 9 2014, 11:44am replied:

Yes, sure thing. It will take time though, but we want to support all three platforms (windows, linux and mac).

+1 vote   media: Screenshot
Satori4 May 9 2014, 4:05am says:

Vegetation is the most difficult stuff to model, at least for me)) Good work!

+3 votes   article: Congo - Level WIPs
Satori4 May 7 2014, 2:49am replied:

No problem) I also like it, but it may/will change slightly over time;)
But I'll keep it simple and minimalistic

+1 vote   media: Screenshot
Satori4 Mar 23 2014, 11:32am says:

Yep) so far just Mom )

+1 vote   article: Bestiary
Satori4 Feb 13 2014, 2:10pm replied:

Hehe)) yes she is one of my favourite,too )

+2 votes   media: Stepdaughter
Satori4 Feb 9 2014, 1:58pm replied:


+3 votes   article: Beyond the greenlight
Satori4 Dec 13 2013, 4:06am says:

Nice work guys! Have a good start!

+3 votes   article: Official Teslagrad release on December 13th!
Satori4 Nov 23 2013, 4:12am replied:

well, not on its own. It may work as a weapon if combine it with something else.

+1 vote   article: 'Fill me in'
Satori4 Nov 16 2013, 6:20am says:

Wow, it's a great improvement Alex! I loved the old style, but the new one is just much more detailed and realistic, nice work!

Though, I'd change the main character as well, right now he slightly stands out of the picture,imo.

+1 vote   article: New Environment Art
Satori4 Nov 4 2013, 4:17am replied:

soon, quite soon ;)

+1 vote   article: Autumn Update 0.03 “The Pumpkin Patch”
Satori4 Nov 1 2013, 11:57am replied:

didn't know that) thanks for the info;)

+1 vote   media: Work in progress "Location #2"
Satori4 Sep 17 2013, 5:02pm replied:

thanks, booman !

+1 vote   media: Widow
Satori4 Sep 14 2013, 10:50am replied:


+1 vote   media: NPCs
Satori4 Sep 8 2013, 11:35am replied:

Привет, помешала его неиграбельность, в том виде что мы планировали,а делать ради того, чтобы тупо было мы не хотим. Либо хорошо, либо никак. Индивидуальны особенности будут, просто можно будет их улучшить или подтянуть те стороны в которых персонаж слабоват, плюс рандомные перки останутся, как и планировалось.

+1 vote   article: Autumn Update №1
Satori4 Aug 15 2013, 4:42am replied:

Thanks Vesp, I'll add the high-res image to the main gallery, shortly;)

+2 votes   article: 0.0.1
Satori4 Jul 24 2013, 3:39pm replied:

No way, sir! Only forward! We will do this game and it will be awesome!

+1 vote   article: Keep the wheels turning
Satori4 Jul 5 2013, 4:21am replied:

Thank you, I hope the main story will not disappoint you as well. I've been struggling with the ending, but now I've got something interesting in mind;))

SPOILERS: no time or dimensional loops, no death of the main character :P

+2 votes   article: Update 11 "Unstoppable"
Satori4 Jun 20 2013, 3:56pm says:

Nice progress!

+1 vote   article: Devlog #9 for Exoplanet: First Contact is ready for you!
Satori4 Jun 16 2013, 5:40am replied:

Thank you))) you can just tell your friends who might be interested)

+1 vote   article: Three days on Kickstarter
Satori4 Jun 12 2013, 3:33pm says:

Unfortunately,kickstarter doesn't allow me to change the description of the tier. So yes, we will mention two names or only your name twice, if you wish so)

+2 votes   article: It's Kickstarter's time
Satori4 Jun 12 2013, 12:50pm replied:

yep,the USSR on its own was very multinational, plus we're basing our game story on the idea that different countries had bigger integration and collaboration around extraterrestrial artefacts.

+3 votes   media: Three main character
Satori4 Jun 7 2013, 10:51am replied:

yeap, 5 year plan in 3 days )))

We are planning to finish alpha 0.0.1 by August, if anything goes right)

+3 votes   article: Update 10.5 "War and Peace"
Satori4 May 30 2013, 4:19am says:

well done!!

+3 votes   article: We Reached our Kickstarter Goal/Preorders Available!
Satori4 May 28 2013, 7:07am replied:

Yeah, remembered this one)

+1 vote   media: Weapons_1
Satori4 May 28 2013, 6:52am replied:

thank you) will take a look)

+1 vote   media: Weapons_1
Satori4 May 28 2013, 3:56am replied:

thanks mate))


In my last comment I forgot to say, that if you know some interesting weapons, which you think my fit the game or you want to see them in the game, send references (images,description) of those on my email robovoin@snowarcstudio.com . The most interesting we will add in the game)

+1 vote   media: Weapons_1
Satori4 May 25 2013, 1:33pm says:

bloody good!

+3 votes   article: Lethe - Physics Gameplay
Satori4 May 18 2013, 3:08am says:

wow,really nice! Would love to play

+1 vote   article: Door Kickers Alpha 2 Launched
Satori4 May 17 2013, 10:02am says:

thanks mate)

+2 votes   media: Ledokol
Satori4 Apr 23 2013, 11:27am says:

Just a screenshot from the prototype.Trying to figure out whether it's too dark for the night time or just what the doctor ordered. ( you can zoom it in by clicking on HD view)

+1 vote   media: the Piercer VS Nilsson
Satori4 Apr 22 2013, 5:21pm replied:

We want to make a grim and depressing atmosphere. Like it has the film Stalker, directed by Andrei Tarkovsky. At first, we thought that it might be unusual and unique in more cartoonish style, but when we started putting together the very first assets, we quickly realised that the game didn't get the look we wanted.That's why we decided to move towards more realistic style, though the textures are still mostly hand painted

+3 votes   article: Micro Update 8.5 Progress and Plans
Satori4 Apr 18 2013, 6:05pm replied:

That's alright)) Always glad to help,when I can. If you still want to name this mech after Mi-24 , you can use its unofficial name Krokodil (crocodile).

+1 vote   article: Mi24 Zadniy’s design adjusted
Satori4 Apr 9 2013, 7:27pm says:

I like them both) I mean the hovering ones)

+1 vote   media: Car V2
Satori4 Apr 4 2013, 7:59am says:

His head reminds me the drones from Star Wars ))) Looking great !

+1 vote   article: Sanctum 2 - Fourth playable character revealed!
Satori4 Apr 3 2013, 9:00pm says:

yes indeed) Nemostor is the largest hostile group in the city, which hunts down lone survivors. Also there will be some loners who might want to kill you or get you into a trap

+2 votes   media: Ingvar Nilsson
Satori4 Mar 28 2013, 7:25am says:

Well done, I love such games!!!

+2 votes   article: BlackSoul - First Gameplay Video
Satori4 Mar 28 2013, 7:21am says:

Never thought the slink looks like a headcrab, but if it does, simply because they are both spider-like creatures. Though, there are more deferences than similarities)))

Thanks for the comment Sam!

+3 votes   article: Update: 7 "Seven is the number of luck …"
Satori4 Feb 25 2013, 4:10pm replied:

I would argue on that, femoral artery goes on the upper side of the leg so in this position and with that length of the spikes it's unlikely to be damaged, more over you don't know what this chair was built for. I mean it can be a tool for execution rather then torture. Anyway with such damages a man wouldn't live for long.

P.S. I don't think that developers really have practised torturing in order to find out how realistic it is))

+2 votes   article: Jake Gibbs: First evidence
Satori4 Feb 20 2013, 4:01pm says:

Thanks buddy) Will post some more interesting stuff in the next update)

+1 vote   article: Update №6 "…when life gives you lemons, don't make lemonade!
Satori4 Feb 8 2013, 11:02am replied:

If you don't earn money from your business, what's the point of such business? Call it hobby then.

So you saying
- "Chris Taylor never worked on his games to make money"
Ok, he worked for the sake of making games, sounds legit to me.

But then, you saying
- "Chris Taylor is fed up with the old publisher model, as he explains in interviews, his company never earns money from the sales of its games"... "So he wants to go away from that and become independent"

So he is trying to brake that vicious circle of evil screwing him over publishers, in order to make money?

Making money is alright, don't see anything wrong in it. We all have to pay our bills and be rewarded for our work.

Don't get me wrong, but in my opinion, those two statements you made are slightly contradicting one another.

Anyway ,Taylor says that he'll finish this game in his basement even if the kickstarter ends up not as he wants to.

+5 votes   article: Wild man is on kick starter and why you should support them
Satori4 Jan 17 2013, 10:53am says:

The only ward I can say - AWESOME !

+2 votes   game: The Red Solstice
Satori4 Jan 14 2013, 7:20am says:

well slightly different concept, the extrateristil parasite is a protozoan organism which alters carrier's body in order to survive, it doesn't copy human bodies or hides inside either, though the initial idea comes from The Thing

+2 votes   media: Piercer
Satori4 Jan 14 2013, 4:21am says:

Thanks, the final version is the second one, but with low boots on

+1 vote   media: Maria Concept
Satori4 Jan 14 2013, 4:18am replied:

No worries, that's alright. We listen to all feedback we get and respect every opionion)

+2 votes   media: Early Pre-Alpha Weather and Lighting
Satori4 Dec 13 2012, 4:55am says:

yes, indead, but it's not a finished model though. It simply showcases the architectural style.

0 votes   media: Building_01 WIP
Satori4 Dec 12 2012, 7:35am says:

well, so far it's the only camera view available, because it's a part of the game concept, an old school top down camera view.
However, if more people liked to play with the third person camera view from behind, we will consider that option.

and thanks for the comment

+6 votes   media: Early Pre-Alpha Weather and Lighting
Satori4 Nov 6 2012, 11:19am replied:

Yeah, you're right it is a character from an old soviet cartoon (1984). He is a small hobgoblin (domovoy in Russian) Kuzya (Kuzma). The cartoon is based mainly around his adventures and pranks in a modern world, after his house was destroyed by contractors))

P.S. your game looks great, will give it a try

+3 votes   game: Hairy Tales
Satori4 Nov 6 2012, 9:44am says:

Your main characters remind me of this guy))) Mul.3dn.ru

+3 votes   game: Hairy Tales
Satori4 Nov 1 2012, 6:12am says:

Interesting concept, tracking.

+3 votes   game: Earth Defenders HD
Satori4 Sep 6 2012, 6:39am says:

Is it good or bad?)

+1 vote   media: "MAYAK" Girl
Satori4 Aug 28 2012, 8:15am replied:

interesting concept, good luck with it)

+2 votes   member: Satori4
Satori4 Aug 19 2012, 7:41pm says:

More will be shortly)

+2 votes   media: object40
Satori4 Aug 17 2012, 4:22pm says:

Dark, grim and snowy Static.diary.ru

+1 vote   media: Character Officer [WIP] colour
Satori4 Aug 17 2012, 3:09pm says:

Stunning ...!

+1 vote   media: Waba Village on Firma
Satori4 Aug 17 2012, 9:11am says:

Yeah, Fallout it a great sources of inspiration for us. And as many other great books and films

+2 votes   media: Character Officer outfits
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