I'm a game designer and a co-founder of Snow Arc studio, though "studio" is a bit ambitious word for a team of three. Live in London, study at UCL, originally from Russia, so I apologies for any mistakes you can read in my blogs/comments.

Comment History  (0 - 30 of 305)
Satori4
Satori4 Jul 3 2014, 2:37am says:

Thank you all guys! You AWESOME!

+1 vote     article: Frozen State Released
Satori4
Satori4 Jul 2 2014, 4:27am replied:

thank you man, I still don't believe that we made it)

+1 vote     game: Frozen State
Satori4
Satori4 Jul 2 2014, 4:26am replied:

Большое спасибо, еще раз)

+1 vote     game: Frozen State
Satori4
Satori4 Jun 29 2014, 10:10am replied:

Слот для головных уборов есть, просто сейчас надетая броня неотображается визуально.

+2 votes     game: Frozen State
Satori4
Satori4 Jun 27 2014, 8:31am replied:

Thanks, but there are a lot of awesome projects)

+1 vote     game: Frozen State
Satori4
Satori4 Jun 27 2014, 8:28am replied:

For now it will work like that, but once we start implementing quests, NPCs and the story line, we will add more difficulty levels, and save systems.

Give us time, guys)

+1 vote     article: Release 1 July 2014
Satori4
Satori4 Jun 26 2014, 9:34am replied:

it's more like project zomboid

+1 vote     article: Release 1 July 2014
Satori4
Satori4 Jun 26 2014, 7:12am replied:

it was our initial plan, but we came across an issue in unity's path finding system, and decided to go with pre-created maps.

But we didn't abandoned the idea of a procedural world.

+1 vote     media: Frozen State Alpha
Satori4
Satori4 Jun 26 2014, 6:55am replied:

*gameplay perspective

+1 vote     article: Release 1 July 2014
Satori4
Satori4 Jun 26 2014, 6:44am replied:

it's a typo if you were implying the missing article "are" , I fixed it and uploaded the new video)

but from the gamepley perspective, when the character is tiered, hungry, thirsty or suffers from injuries he/she becomes weaker and more vulnerable. In other words it becomes harder to stay alive

+2 votes     article: Release 1 July 2014
Satori4
Satori4 Jun 26 2014, 3:48am says:

You can hide in wardrobes, dumpsters and telephone boxes, to escape from the creatures. They can see and hear you.

When you run you make more noise, but you also get warm. Maps are hand crafted, but furniture, loot, and creatures are random

+1 vote     media: Frozen State Alpha
Satori4
Satori4 Jun 26 2014, 3:42am replied:

single player only, at least for now.

InSomnia rocks! )))

+1 vote     article: Release 1 July 2014
Satori4
Satori4 Jun 26 2014, 3:40am replied:

itunes? where did write it?

It will be on Steam

+1 vote     article: Release 1 July 2014
Satori4
Satori4 Jun 26 2014, 3:37am replied:

Yes, exactly like this.

+1 vote     article: Release 1 July 2014
Satori4
Satori4 Jun 24 2014, 6:05am says:

Backed!!! All the best, guys! I hope you'll make it this time)

+2 votes     article: InSomnia RPG on Kickstarter
Satori4
Satori4 Jun 1 2014, 6:14am replied:

Thanks, man. I hope you can play it soon)

+2 votes     game: Frozen State
Satori4
Satori4 May 28 2014, 10:25am replied:

this is just a poster of waterproof matches that I made a few days back)

The waterproof matches became sort of a currency in Duga. You'll need them to trade with NPCs and to craft some items like campfires.

+2 votes     media: Matches "Phoenix"
Satori4
Satori4 May 11 2014, 4:24am says:

Nice work, guys.When will we see you on Steam EA?

+1 vote     article: Breaking the silence
Satori4
Satori4 May 10 2014, 3:38am says:

Thank you, sir)

+1 vote     media: Screenshot
Satori4
Satori4 May 9 2014, 11:44am replied:

Yes, sure thing. It will take time though, but we want to support all three platforms (windows, linux and mac).

+1 vote     media: Screenshot
Satori4
Satori4 May 9 2014, 4:05am says:

Vegetation is the most difficult stuff to model, at least for me)) Good work!

+3 votes     article: Congo - Level WIPs
Satori4
Satori4 May 7 2014, 2:49am replied:

No problem) I also like it, but it may/will change slightly over time;)
But I'll keep it simple and minimalistic

+1 vote     media: Screenshot
Satori4
Satori4 May 5 2014, 6:28pm says:

Thanks guys;)

+1 vote     article: We're here
Satori4
Satori4 Apr 23 2014, 9:34am replied:

Thanks, man. I spent 4 days on this building, glad to hear someone has appreciated it)

+1 vote     media: Screenshot
Satori4
Satori4 Apr 20 2014, 5:01am says:

Yep, it does have. Though it won't be in the alpha. Firstly, we want to focus on implementation of the core mechanics, and once it's done we'll start adding NPCs , quests and the main story line

+3 votes     game: Frozen State
Satori4
Satori4 Mar 23 2014, 11:32am says:

Yep) so far just Mom )

+1 vote     article: Bestiary
Satori4
Satori4 Mar 19 2014, 5:58pm replied:

Thank you a lot man;)

+3 votes     article: Progress Report
Satori4
Satori4 Mar 16 2014, 4:37pm says:

Nice work! A few people from our team (including me) have backed your project;)

+2 votes     game: Ashen Rift
Satori4
Satori4 Mar 9 2014, 6:34am says:

@baszermaszer yeah, snow particles are in my to-do list along with some other visual effects which I'd like to make in the future, but the gameplay goes first;)

+1 vote     article: Frozen State Video Dev Diary #1
Satori4
Satori4 Mar 9 2014, 6:20am says:

Thank you!

There are some ambient sounds (tough no music yet) but their intensity depends on the weather:) The other sounds like foot steps were on maximum, but everything can be adjusted from the options menu.

+1 vote     article: Frozen State Video Dev Diary #1
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