Game designer, , 3d Artist. Currently work on Frozen State and a few personal projects. You can find more stuff on my personal blog - zitzz. com

Comment History  (0 - 30 of 320)
Satori4
Satori4 Feb 5 2015, 4:58am says:

perhaps, someday a different, more story driven game in the same FS universe;))

+1 vote   media: What if.....
Satori4
Satori4 Feb 4 2015, 5:54am says:

Thanks for the comments, guys. It was very interesting to hear your opinion)

+1 vote   media: What if.....
Satori4
Satori4 Feb 3 2015, 8:56am says:

Neither, it was a quick experiment with unity 5) I had an urge to try its new shaders and lighting system

Switching to a first person perspective would make us to rework of all the assets and certain parts of the game logic. Besides, in my opinion the current format of the levels doesn't really feet to the first person camera.

+2 votes   media: What if.....
Satori4
Satori4 Jan 11 2015, 6:49am says:

yeap, we have a great community here)

+1 vote   news: Update [7] Alpha 0.080 Build 63
Satori4
Satori4 Jan 6 2015, 4:11am replied:

What's wrong?)

+1 vote   news: Update [7] Alpha 0.080 Build 63
Satori4
Satori4 Jan 6 2015, 4:10am replied:

Ingvar is from Sweden

Stas is a shirt name for Stanislav

+1 vote   news: Update [7] Alpha 0.080 Build 63
Satori4
Satori4 Dec 28 2014, 4:31am says:

it depends)) some tunnels will be deserted the others not)

+1 vote   media: Sewage tunnel2
Satori4
Satori4 Dec 23 2014, 12:42pm replied:

nope) but you can put a sleeping bag there)

+3 votes   media: Sewage tunnel2
Satori4
Satori4 Nov 25 2014, 1:34pm says:

Great work, guys!

+1 vote   news: Level 1 Bosses Available
Satori4
Satori4 Nov 3 2014, 2:34am replied:

thanks, man))

+1 vote   game: Frozen State
Satori4
Satori4 Nov 2 2014, 9:26am replied:

It's fine, no offence taken)

I think it's just a matter of taste. Some people prefer to discover new things every play through, and treat death penalty like a chance for a new experience, others see a set back in it.

Anyway, another save system will be implemented once we start putting the quests into the game. Wish I could tell you the date but at first we have to finish the dialogue, NPC and quest systems. Unfortunately, It all takes quite a lot of time(((

+2 votes   game: Frozen State
Satori4
Satori4 Nov 2 2014, 3:43am replied:

As I said it will be, but of course it up to you follow or not)

+1 vote   game: Frozen State
Satori4
Satori4 Oct 16 2014, 4:30am says:

Thanks) it saves automatically when you leave the game, like diablo)

+1 vote   news: Alpha 0.073 build 40 is out.
Satori4
Satori4 Aug 11 2014, 4:28am replied:

I am Groot ))

+1 vote   news: Update [2] Alpha 0.070 Build 18
Satori4
Satori4 Jul 24 2014, 5:43pm says:

Congrats guys! Have a nice start)

+5 votes   news: Son of Nor NOW On Steam Early Access!
Satori4
Satori4 Jul 20 2014, 2:34am replied:

Thanks, we're just trying to promise less and do more)

+1 vote   news: Dev Update 18/07/14
Satori4
Satori4 Jul 3 2014, 2:37am says:

Thank you all guys! You AWESOME!

+1 vote   news: Frozen State Released
Satori4
Satori4 Jul 2 2014, 4:27am replied:

thank you man, I still don't believe that we made it)

+2 votes   game: Frozen State
Satori4
Satori4 Jul 2 2014, 4:26am replied:

Большое спасибо, еще раз)

+2 votes   game: Frozen State
Satori4
Satori4 Jun 29 2014, 10:10am replied:

Слот для головных уборов есть, просто сейчас надетая броня неотображается визуально.

+3 votes   game: Frozen State
Satori4
Satori4 Jun 27 2014, 8:31am replied:

Thanks, but there are a lot of awesome projects)

+2 votes   game: Frozen State
Satori4
Satori4 Jun 27 2014, 8:28am replied:

For now it will work like that, but once we start implementing quests, NPCs and the story line, we will add more difficulty levels, and save systems.

Give us time, guys)

+1 vote   news: Release 1 July 2014
Satori4
Satori4 Jun 26 2014, 9:34am replied:

it's more like project zomboid

+1 vote   news: Release 1 July 2014
Satori4
Satori4 Jun 26 2014, 7:12am replied:

it was our initial plan, but we came across an issue in unity's path finding system, and decided to go with pre-created maps.

But we didn't abandoned the idea of a procedural world.

+1 vote   media: Frozen State Alpha
Satori4
Satori4 Jun 26 2014, 6:55am replied:

*gameplay perspective

+1 vote   news: Release 1 July 2014
Satori4
Satori4 Jun 26 2014, 6:44am replied:

it's a typo if you were implying the missing article "are" , I fixed it and uploaded the new video)

but from the gamepley perspective, when the character is tiered, hungry, thirsty or suffers from injuries he/she becomes weaker and more vulnerable. In other words it becomes harder to stay alive

+2 votes   news: Release 1 July 2014
Satori4
Satori4 Jun 26 2014, 3:48am says:

You can hide in wardrobes, dumpsters and telephone boxes, to escape from the creatures. They can see and hear you.

When you run you make more noise, but you also get warm. Maps are hand crafted, but furniture, loot, and creatures are random

+1 vote   media: Frozen State Alpha
Satori4
Satori4 Jun 26 2014, 3:42am replied:

single player only, at least for now.

InSomnia rocks! )))

+1 vote   news: Release 1 July 2014
Satori4
Satori4 Jun 26 2014, 3:40am replied:

itunes? where did write it?

It will be on Steam

+1 vote   news: Release 1 July 2014
Satori4
Satori4 Jun 26 2014, 3:37am replied:

Yes, exactly like this.

+1 vote   news: Release 1 July 2014
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