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Satka
Satka @ SR-25 for CoC 1.5 R6 + Arsenal Overhaul 3.1

It does not replace any other guns.

Reply Good karma+1 vote
Satka
Satka @ SR-25 for CoC 1.5 R6 + Arsenal Overhaul 3.1

Update 2:

- Changed misfire start condition to be in line with other guns in AO
- Reduced the condition deterioration to be in line with other guns in AO
- Increased bullet hit impulse to be in line with other .308 guns in AO
- Increased bullet hit power to be in line with other .308 guns in AO

To update, re-download mod and overwrite.

Reply Good karma+2 votes
Satka
Satka @ SR-25 for CoC 1.4.22 + Arsenal Overhaul 3.1

Update 1:

- Changed misfire start condition to be in line with other guns in AO
- Reduced the condition deterioration to be in line with other guns in AO
- Increased bullet hit impulse to be in line with other .308 guns in AO
- Increased bullet hit power to be in line with other .308 guns in AO

To update, re-download mod and overwrite.

Reply Good karma+1 vote
Satka
Satka @ SR-25 for CoC 1.4.22 + Arsenal Overhaul 3.1

This mod does not come with AO, it just requires AO. If you install this mod, it should simply add the SR-25.

Reply Good karma+1 vote
Satka
Satka @ SR-25 for CoC 1.5 R6 + Arsenal Overhaul 3.1

Port to 1.4.22 now available here: Moddb.com

If you find any bugs/problems on the 1.4.22 port, please comment on that mod.

Reply Good karma+1 vote
Satka
Satka @ SR-25 for CoC 1.5 R6 + Arsenal Overhaul 3.1

If it's not available in the STCoP pack for 1.4.22, I can look into porting it from STCoM later.

Reply Good karma+1 vote
Satka
Satka @ SR-25 for CoC 1.5 R6 + Arsenal Overhaul 3.1

Update 1:

- Improved item description

- Fixes to item position in inventory by PYP (thank you!)

- Firing sound changed (suppressed firing sound remains the same)

Reply Good karma+2 votes
Satka
Satka @ SR-25 for CoC 1.5 R6 + Arsenal Overhaul 3.1

Thanks so much for correctly positioning them! I also like the other firing sound more. I'll update the main file.

Reply Good karma+2 votes
Satka
Satka @ Lost to the Zone v1.2 [CoC 1.5r6]

Ecologist traders have a chance of selling them after gaining 1500 favor with ecologists. They can also be found in stashes and of course, spawned with the spawn menu.

Reply Good karma+1 vote
Satka
Satka @ Lost to the Zone v1.2 [CoC 1.5r6]

It's the base game and affects every version of the rad suit.

Reply Good karma+1 vote
Satka
Satka @ Lost to the Zone v1.2 [CoC 1.5r6]

Found this interesting artefact in X18 called "Gimlet" and the description says it can teleport me anywhere. Is this just a zone legend or does it actually have this functionality?

Reply Good karma+1 vote
Satka
Satka @ Lost to the Zone v1.2 [CoC 1.5r6]

Yes that fixes it

Reply Good karma+2 votes
Satka
Satka @ Lost to the Zone v1.2 [CoC 1.5r6]

Yeah the very same

Reply Good karma+1 vote
Satka
Satka @ Lost to the Zone v1.2 [CoC 1.5r6]

Alright, PDAs and faction patches are now among the loot. Thanks!

Edit: There is a slight problem caused by the newest version if you use OWR; the item icons in inventory are stretched. It was a problem with the 1.5 OWR that had a fix provided for it, but that fix cannot be used without removing the new artefact inventory icons from this mod.

Seems to be caused by the ui_icon_equipment.dds file being 2049x2048 pixels instead of 2048x2048 pixels

Further edit: Solved by taking above file from the earlier version of mod, 1.5.7 and replacing the file from 1.5.8

Reply Good karma+1 vote
Satka
Satka @ Lost to the Zone v1.2 [CoC 1.5r6]

Thanks, I will try it now

Reply Good karma+1 vote
Satka
Satka @ Lost to the Zone v1.2 [CoC 1.5r6]

I haven't seen a single PDA either in 9 hours of gameplay

Reply Good karma+1 vote
Satka
Satka @ Lost to the Zone v1.2 [CoC 1.5r6]

Thanks a lot! That was fast :)

Reply Good karma+2 votes
Satka
Satka @ Lost to the Zone v1.2 [CoC 1.5r6]

Returning any artefact to professor Hermann on the mission "Scientific Progress" crashes to desktop immediately with this:

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ...5 r6\gamedata\scripts\xr_effects.script:510: bad argument #1 to 'random' (number expected, got nil)

stack trace:

0023:00B7269C xrCore.dll, xrDebug::fatal()
0023:68B8266D lua51.dll
0023:68BA2FCA lua51.dll, lua_sethook()
0023:68B8266D lua51.dll
0023:68B87246 lua51.dll, lua_pcall()
0023:0BA2C28D xrGame.dll, CDialogHolder::operator=()
0023:0BAC303D xrGame.dll, CDialogHolder::operator=()
0023:00411191 xrEngine.exe, CLoadScreenRenderer::OnRender()
0023:00410C79 xrEngine.exe, CRenderDevice::FrameMove()
0023:0041098A xrEngine.exe, CRenderDevice::message_loop()
0023:00410AB1 xrEngine.exe, CRenderDevice::Run()
0023:00465ADD xrEngine.exe, InitSound2()
0023:00466263 xrEngine.exe, InitSound2()
0023:00466366 xrEngine.exe, InitSound2()
0023:00471F4B xrEngine.exe, CApplication::load_draw_internal()
0023:76C98744 KERNEL32.DLL, BaseThreadInitThunk()
0023:76F0582D ntdll.dll, RtlGetAppContainerNamedObjectPath()
0023:76F057FD ntdll.dll, RtlGetAppContainerNamedObjectPath()

Reply Good karma+1 vote
Satka
Satka @ Main Menu Replacers

These are really great. I especially like the OGSE 0693 theme.

If you have the time, could you add the OGSE 0692 theme called "There are no god"? I liked it a lot when I played through OGSE. It's on the official soundtrack here Moddb.com

Reply Good karma+1 vote
Satka
Satka @ Blue Corpses Minimap [CoC 1.4.22]

Simple but useful :)

Reply Good karma+2 votes
Satka
Satka @ OGSE original soundtrack

I really like these but can they be downloaded anywhere without the geiger counter sounds?

Reply Good karma+1 vote
Satka
Satka @ Call of Pripyat Complete

SPOILER You can fly helicopters during emissions, because they have emission protection systems. The choppers dropped down because of the moving anomalies in the air. SPOILER

Reply Good karma+2 votes
Satka
Satka @ Call of Pripyat Complete

Anyone looking for more realistic weapon damage, try this:

Mediafire.com

Reply Good karma+3 votes
Satka
Satka @ Call of Pripyat Complete

Everything from drug effect times to mission event timing is tied to the 10x clock, so if you change it to say 1x, drug high will last 10 times longer, and missions will progress quite slowly.

Reply Good karma+1 vote
Satka
Satka @ Call of Pripyat Complete

Anyone know how to remove the camera swaying after using a medkit? First time using meds ingame made my head spin irl.

Reply Good karma+1 vote
Satka
Satka @ Call of Pripyat Complete

Hasn't crashed even once. Love the sunsets with Complete lighting, they are beautiful =)

Reply Good karma+3 votes
Satka
Satka @ Call of Pripyat Complete

It's been there for hours, it's a link back to MODDB downloads page when the mod gets uploaded.

Reply Good karma+1 vote
Satka
Satka @ Call of Pripyat Complete

753MB size, that's very nice =)

Reply Good karma+2 votes
Satka
Satka @ Call of Pripyat Complete

You are very right about that, I just have a soft spot for LMGs ;)

Reply Good karma+2 votes
Satka
Satka @ Call of Pripyat Complete

PKM with iron sights from the beginning of the game = absolute win

Reply Good karma+1 vote
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