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Comment History  (90 - 120 of 134)
sath
sath Jun 16 2006, 5:56pm says:

your amount of progress is admirable
just to clear things up before i get... to excited about using 40 k fleets are the necrons playble? sounds like a dumb question but hey i've been wrong before

+1 vote   mod: Battlefleet Gothic Mod for Dawn of War
sath
sath Jun 16 2006, 5:38pm says:

well i have seen mods that have had as long as 5 monthes without an update and all of a sudden they get an update
ahh your lust to play this mod is palpable! can't blame ya though

+1 vote   mod: Starship Troopers: The Arachnid Campaign
sath
sath Jun 16 2006, 5:35pm says:

it's called using a different comp: use your head!

+1 vote   mod: Twilight Of The Clans a battle tech mod
sath
sath Jun 16 2006, 4:40pm says:

i would have 3 heart attacks at once if i came face to face with that trygon!

+1 vote   mod: Tyranid Mod
sath
sath Apr 1 2006, 11:00am says:

when you mean machine guns are you referring to the Imperial E-web blaster turrets?

ramming maybe a bit much when it comes to admrial ackbar or captain piett since the empire has all the big heavy but not necessarily slow ships and the rebels have smaller, lighter and faster ships

since you are adding the executor does that mean darth vader won't be in his Tie-x1 advanced fighter, understanding that the executor is his flagship in episode 5 after all

how many super star destroyers can be built at a time? (about 4-5 were ever built)

and hey i just noticed that downloads are available! (lets take a look see...)

+1 vote   mod: Ultimate Empire at War
sath
sath Apr 1 2006, 9:59am says:

and besides a rushed mod won't be do us any good, now a slowly done mod is much less likely to deveolp problems and hair isn't being pulled out due to stress to get the mod out as fast as possilbe

+1 vote   mod: Starship Troopers: The Arachnid Campaign
sath
sath Apr 1 2006, 9:55am says:

that may give rise to invisable walls where the floor should be and horrific messy fighter crashes (ouch)

+1 vote   mod: A New Hope
sath
sath Mar 26 2006, 6:01am says:

hmmm
we can only hope that that number of help requests dosen't rise...
hey maybe i can have a look at what needs to be done!

+1 vote   mod: Eclipse of Existence
sath
sath Mar 26 2006, 5:59am says:

well thats a relif!

+1 vote   mod: Eclipse of Existence
sath
sath Mar 26 2006, 5:58am says:

darn yet another mod- reaped by the mod reaper (CURSE YOU MOD REAPER!)

+1 vote   mod: Star Trek vs Star Wars II
sath
sath Mar 26 2006, 5:57am says:

looking at the 32 month period since update i think this mod is sadly dead (damn star trek and star wars together in a fight would give trekkies and star wars fans a chance to bloody eachothers forces not physical noses)

+1 vote   mod: Star Trek vs Star Wars
sath
sath Mar 26 2006, 5:54am says:

but it must be almost ready
it can be fealt in the air...

+1 vote   mod: Tyranid Mod
sath
sath Mar 23 2006, 11:58am says:

which makes perfect sense since online or on a lan a team of covies can send uber style attacks with 2 or more scarabs to pulverise the humies on the floor

+1 vote   member: Dispraiser
sath
sath Mar 23 2006, 11:30am says:

did you draw inspiration for this mod come from:
www.stardestroyer.net
?

+1 vote   mod: Star Trek Meets Star Wars
sath
sath Mar 23 2006, 11:27am says:

perhaps too many types of infantry since the limited number of infantry types in most RTS's as you say is too keep things from turning into a complicated fiasco

"it is known only to a few but the sith won the jedi civil war"- GOTO KOTOR 2

+1 vote   mod: The Sith War
sath
sath Mar 23 2006, 11:23am says:

C&C continue their battle to- well command and conquer their impacable enemies really
a nice tankard of 3-d tiberian action :)

+1 vote   mod: Tiberian Eclipse
sath
sath Mar 23 2006, 11:18am says:

oh so now x-wing precursors have suddenly devolped bomb bays and lost their laser cannons?
i know this not from sw battle front 2 by the way but instead from other sources

+1 vote   mod: Imperial Assault II: Rise of the Empire
sath
sath Mar 23 2006, 11:08am says:

well at least we have been told...

+1 vote   mod: Eye of Terror
sath
sath Mar 23 2006, 11:07am says:

it's either a mod issue or a comp issue
so i rekon it is a comp issue since when i used to play the first DOW i could use the tyranid mod perfectly apart from the... limited number of building models and infantry models and voice overs that belonged to the 'nids
but then again betas react differently to other peoples comps so it is mostly guess work

+1 vote   mod: Tyranid Mod
sath
sath Mar 23 2006, 11:03am says:

doubt the mod will be much longer now...

+1 vote   mod: A New Hope
sath
sath Mar 16 2006, 4:36pm says:

'ey i'm not saying your dead
it's just people these days treat mod database as a mod grave yard which is frankly getting old and i have a feeling grunt 123 would agree with that!

need more 'elp if yous gonna get 'dis mod in fighting order in double quick time, once this mod is done millions covies and humies will die!

p.s must nag for that edit function

+1 vote   mod: Halo: Retreat and Retaliation
sath
sath Mar 16 2006, 4:30pm says:

at this rate i wouldn't count on it being near complete until 2007
only 30% complete and it is 2006 now

+1 vote   mod: Halo: Retreat and Retaliation
sath
sath Mar 16 2006, 4:28pm says:

so go kill something while we wait cadian conscript
become a sergeant or something
there is a whole galaxy of eldar, orks, necrons, tyranids, chaos spacemarines and chaos eldar to kill, go get 'em

+1 vote   mod: Starship Troopers: The Arachnid Campaign
sath
sath Mar 16 2006, 4:23pm says:

everyone needs a bit of halo every once a while

+1 vote   mod: Project Raptor
sath
sath Mar 16 2006, 4:20pm says:

kane falls alot

i think it WAS supposed to be the one involving kane, a nod temple and an ion cannon... at the end of C&C for the ps1

dead mod strikes again...

+1 vote   mod: Generalized Tiberium
sath
sath Mar 16 2006, 3:26pm says:

pray that you don't die or i will be forced to launch hunter seeker droids to your last known location
(they can do that, they are internet capable!)

+1 vote   mod: Dune: The war for Arrakis
sath
sath Mar 16 2006, 3:18pm says:

i wonder when all these chunks of eye candy will actually be incorportated, not long i wager soooo this is stupid question then...

now screamers have fewer reasons to well scream about mods that their n00bish minds percieve to be terrible since now with buildings and more models of their own they will probably just make up some reason which don't make sense like "the auther of this mod is a n00b" or something offensive like that which funnily enough probably doesn't have any weight to it.

now for some ai i think so good gamers score again
gamers: 23
n00bs: 3
:p:

+1 vote   mod: Tyranid Mod
sath
sath Mar 5 2006, 11:51am says:

probably a broken link or something wierd like that i dunno

+1 vote   mod: Dawn of War: Empires
sath
sath Feb 27 2006, 2:16pm says:

urrr are you using the necron stuff from winter assault? couldn't post this publicly since i have somehow managed to double post and i don't want to start a triple post fiasco

+1 vote   member: CLR
sath
sath Feb 27 2006, 1:56pm says:

and i just noticed that the mod is in active (nooooooooooooooooooooooooooooooooooooooooooo)

k now i'm getting mighty nervous because now my damn brain is trying to fool me into thinking that this mod is gonna go bye bye (where did i put that pet ripper...)

+1 vote   mod: Eclipse of Existence
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