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Comment History  (90 - 120 of 178)
Sasha5163
Sasha5163 Jan 11 2013, 4:46pm says:

Are you guys still taking requests for maps?

+1 vote     article: Map Requests
Sasha5163
Sasha5163 Jan 11 2013, 4:42pm says:

Will this be compatible with the conversion pack?

+2 votes     mod: Star Wars Battlefront II: Tides of War
Sasha5163
Sasha5163 Jan 11 2013, 4:30pm says:

Will some of BFII's 'canonical' issues be addressed in this mod, specifically the location of the Star Destroyer's and Venator's hangars? And will there be a Galactic Conquest for the new maps?

+1 vote     mod: Star Wars Battlefront II: Tides of War
Sasha5163
Sasha5163 Jan 10 2013, 10:25pm says:

Could someone here help me? I got a new computer recently which runs windows 8 (my old system was xp sp2 if it helps to know.) Unfortunately EaW won't run on 8 and compatibility is not working on it. Is there a way to get EaW to run?

+1 vote     mod: Republic at War
Sasha5163
Sasha5163 Jan 3 2013, 10:22pm says:

I know this isn't a help support for EAW but no one else has helped me. I upgraded to Windows 8 earlier and can't play EAW, not even on compatibility (I tried every last compatibility setting from 98 to Vista SP2). Is there a way to make this game work on Windows 8? I'm having a panic attack.

+1 vote     mod: Thrawn's Revenge
Sasha5163
Sasha5163 Dec 30 2012, 2:00pm says:

Will a tutorial be included in the mod? I'm gonna end up buying the game just for the mod here and won't know a thing on gameplay.

0 votes     mod: Star Wars: Ascendancy
Sasha5163
Sasha5163 Dec 21 2012, 9:39pm says:

This has been troubling me, maybe I suck at aiming, maybe not, but as the proud owner of a dreadnaught (and lancer) I know that those fighters should have been way more difficult to hit in that CorSec monster. Shouldn't the AI be made less accurate, I spent alot of time on the demo training myself to drive and shoot in a cap ship and if the ai does all the shooting and is super accurate then it takes less skill to be a captain then it used too. Or maybe that was what you guys were aiming to do.

+1 vote     media: Autoturret feature
Sasha5163
Sasha5163 Dec 21 2012, 3:52pm replied:

O well, I was gonna suggest a certain cap ship as a admin ship but with that limit its not possible unless you carefully space the guns and adjust the fire rate

+1 vote     mod: Freeworlds: Tides of War
Sasha5163
Sasha5163 Dec 21 2012, 3:34pm says:

Will you be able to order them to defend targets as well as attack them, and can you order them to return to the carrier while they are in combat?

+1 vote     media: Carrier and NPC Control Demo
Sasha5163
Sasha5163 Dec 21 2012, 2:53pm says:

Sorry if I've asked too many questions in too short a time but I have a couple more.
1. Other then the dynamic economy what are the features that are unavailable in the "singleplayer" version.
2. As a noob to servers and using one will the local "singleplayer" allow local friends to get on provided I give them the server name?

+1 vote     mod: Freeworlds: Tides of War
Sasha5163
Sasha5163 Dec 21 2012, 2:41pm says:

I also thought of something that might not be possible yet but its an idea. I was playing an ancient videogame the other day: Star Trek Starfleet Command, the original one. And it has a giant HUD that folds in and out onto the screen. A feature like that will be useful so the chat can be freed up for chatting. If possible it could contain buttons for carriers and autoturrets and speed control and other stuff that you guys have no doubt develpoed but haven't released yet. Maybe even radar...

+1 vote     media: Heads Up Display (HUD) latest!
Sasha5163
Sasha5163 Dec 21 2012, 2:37pm says:

YAY!! Does this also mean that point defense systems are possible?

+2 votes     media: Autoturret feature
Sasha5163
Sasha5163 Dec 20 2012, 10:10pm says:

dumb question: Can hyperspace lanes be disrupted?

dumb question the 2nd: What if you crash into another ship at lightspeed?

+1 vote     media: Hyperlanes Gravity Wells Visualization
Sasha5163
Sasha5163 Dec 20 2012, 10:09pm says:

I don't remember mines in Star Wars, there probably were but I can't recall them. Makes for great gameplay in terms of tactical situations though.

+1 vote     media: Vistas of Freeworlds: Tides of War
Sasha5163
Sasha5163 Dec 20 2012, 10:07pm says:

Looks awesome, both the Supa and the HUD. Decided not to go with aurebesh symbols after all? I thought I remembered seeing a aurebesh HUD not too long ago.

+1 vote     media: Heads Up Display (HUD) latest!
Sasha5163
Sasha5163 Dec 19 2012, 2:55pm replied:

Sorry about the delay I lost internet only just got it back after switching prodiers, I'll pm the idea to you

+1 vote     article: Map Requests
Sasha5163
Sasha5163 Dec 19 2012, 2:52pm says:

beautiful

+2 votes     article: Kuat Drive Yards 3.0
Sasha5163
Sasha5163 Dec 16 2012, 2:15pm says:

Quick question on the freelancer engine since you guys know it so well.
Is there a turret limit on ships and if so what is it?

+1 vote     mod: Freeworlds: Tides of War
Sasha5163
Sasha5163 Dec 16 2012, 2:05pm replied:

In that case, even though I'm pretty sure I mentioned this once on the forums, the Dreadnaught has a hole its mesh towards the back that allows fighters to fly inside its model and when this happens you inevitably have to suicide to stop flipping.

+1 vote     media: MC-80 Liberty Redux
Sasha5163
Sasha5163 Dec 16 2012, 1:21pm replied:

Looks like I need a new graphics card

+2 votes     article: Dramatic Graphic Improvements for Freelancer!
Sasha5163
Sasha5163 Dec 13 2012, 10:02pm says:

That looks way more scary, which is a good thing since it now screams either run away! or you are safe!

On a side note I'm gonna miss my dreadnaught, had so many adventures in the demo with it.

+1 vote     media: Golan III Redux
Sasha5163
Sasha5163 Dec 13 2012, 9:58pm says:

Read that little paragraph under the picture, hurray no more cap ship spinning! :D

+4 votes     article: Hyperspace Travel, Movement and Tester/Open Beta Info
Sasha5163
Sasha5163 Dec 11 2012, 10:30pm says:

Way better then the old one in looks, are its stats still the same as in the demo? I've flown it alot.

+2 votes     media: Supa Fighter Redux
Sasha5163
Sasha5163 Dec 11 2012, 10:28pm says:

I don't think its possible to go any further without designing a whole new engine for Freelancer. (Feel free to take that as a challenge) :)

Voted

+3 votes     article: Development Video #17 and Top 100 Voting
Sasha5163
Sasha5163 Dec 11 2012, 10:21pm says:

I think, hmmm, I'll build ten. No, fifty! How much is one of these gonna set the Republic's credit account back?

+1 vote     media: Rothana Battlecruiser
Sasha5163
Sasha5163 Dec 10 2012, 2:26pm says:

Awesome video, now I have to get on the demo server and shoot some stuff

+1 vote     article: New Gameplay Footage: Carrier Ops - MOTY Awards
Sasha5163
Sasha5163 Dec 8 2012, 10:21am says:

Have you guys thought of having more varied infantry then just troopers, specialists, plex troopers and the occasional infiltrator? It just occured to me that infantry played a way bigger role then they do right now in almost any EaW mod.

+1 vote     mod: Thrawn's Revenge
Sasha5163
Sasha5163 Dec 8 2012, 10:15am says:

I've never played any SoSE game before so forgive me for this question: Does SoSE have land battles in it?

+1 vote     media: Ascendancy Ingame
Sasha5163
Sasha5163 Dec 7 2012, 8:24pm says:

Are all the ships you are putting in here canon, or are some made up by the team? I don't care if they are not canon but I can't find anything on half of these ships.

+1 vote     media: D'Kree Assault Ship
Sasha5163
Sasha5163 Dec 3 2012, 6:50pm says:

Can't wait to use it :)

+1 vote     media: WiP HK417
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