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will I still be able to play the original game and arrowhead with this mod installed?
I've reinstalled Third Age (and the entire Medieval II Kingdoms for that matter) and when I try to start the game the bat. file opens then runs the game in my background processes where I can't play it, how do I fix this?
A Third Age Rome 2 mod would be great, but I think the game is so much more different (and detailed) that you would have to learn to mod it all over again and I (kind of) remember how long it took Third Age to get to where it is now. It would probably take double that time because of everything different in Rome.
Then again, now that I think about it Shogun II would be a much more awesome platform for a LotR mod, its probably more of a pain then its worth to switch games though, especially to one that runs on steam.
This is the first time I've looked here so forgive me if this has already been asked. With the Hobbit movies coming out will a 4.0 be in the works to show off some of the new content that has been added to middle earth and improve upon the weaker aspects of the mod (not that they are a big deal in terms of gameplay)?
okay. I was expecting Zann Consortium to be replaced by Hutts or something along those lines if an overhaul was done anyway. I'm a little confused about ascendency though, what era is it covering, same as ICW or would it cover the original trilogy?
Will the Mughal Empire be playable in this?
I don't know if you guys take requests, especially for something this big, I was wondering if (in the far future) working on ascendency was finished or got old if you guys can do a overhaul of the original empire at war foc to make gameplay like Thrawn's Revenge.
Fixed it, put the launcher on the disc on compatibility instead of the one on my hard drive.
The old laptop has a quad core, if your computer is a single core then the sheer number of polygons or models or whatever they are called overwhelms it.
Calmed down a bit now. Is there a way to make EaW work on Windows 8, like a update or some simple recoding? I really miss ICW. Compatibility doesn't work.
the computer is shared so that isn't an option at the moment (without getting a ton of crap for switching anyway). Thanks a lot for answering though.
Sorry about all the extra post, thought I was still typing in the first one lol
Are you guys still taking requests for maps?
Will this be compatible with the conversion pack?
Will some of BFII's 'canonical' issues be addressed in this mod, specifically the location of the Star Destroyer's and Venator's hangars? And will there be a Galactic Conquest for the new maps?
Could someone here help me? I got a new computer recently which runs windows 8 (my old system was xp sp2 if it helps to know.) Unfortunately EaW won't run on 8 and compatibility is not working on it. Is there a way to get EaW to run?
I know this isn't a help support for EAW but no one else has helped me. I upgraded to Windows 8 earlier and can't play EAW, not even on compatibility (I tried every last compatibility setting from 98 to Vista SP2). Is there a way to make this game work on Windows 8? I'm having a panic attack.
Will a tutorial be included in the mod? I'm gonna end up buying the game just for the mod here and won't know a thing on gameplay.
This has been troubling me, maybe I suck at aiming, maybe not, but as the proud owner of a dreadnaught (and lancer) I know that those fighters should have been way more difficult to hit in that CorSec monster. Shouldn't the AI be made less accurate, I spent alot of time on the demo training myself to drive and shoot in a cap ship and if the ai does all the shooting and is super accurate then it takes less skill to be a captain then it used too. Or maybe that was what you guys were aiming to do.
O well, I was gonna suggest a certain cap ship as a admin ship but with that limit its not possible unless you carefully space the guns and adjust the fire rate
Will you be able to order them to defend targets as well as attack them, and can you order them to return to the carrier while they are in combat?
Sorry if I've asked too many questions in too short a time but I have a couple more.
1. Other then the dynamic economy what are the features that are unavailable in the "singleplayer" version.
2. As a noob to servers and using one will the local "singleplayer" allow local friends to get on provided I give them the server name?
I also thought of something that might not be possible yet but its an idea. I was playing an ancient videogame the other day: Star Trek Starfleet Command, the original one. And it has a giant HUD that folds in and out onto the screen. A feature like that will be useful so the chat can be freed up for chatting. If possible it could contain buttons for carriers and autoturrets and speed control and other stuff that you guys have no doubt develpoed but haven't released yet. Maybe even radar...
YAY!! Does this also mean that point defense systems are possible?
dumb question: Can hyperspace lanes be disrupted?
dumb question the 2nd: What if you crash into another ship at lightspeed?
I don't remember mines in Star Wars, there probably were but I can't recall them. Makes for great gameplay in terms of tactical situations though.
Looks awesome, both the Supa and the HUD. Decided not to go with aurebesh symbols after all? I thought I remembered seeing a aurebesh HUD not too long ago.
Sorry about the delay I lost internet only just got it back after switching prodiers, I'll pm the idea to you