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just downloaded the galaxyforge editor and everything has gone well except for the radii, can anyone give me the default movement and hyperspace radii for different planet sizes?
Quick suggestion, I noticed that the stars give an a antimatter production buff, could they also do damage over time due to solar radiation?
It does look like a sleeker dreadnaught...
I can't tell what the base specifically is, asteroid base from EaW?
lol on the timeframe, that was a load of naivety, I'm changing that to indefinite.
Will I be able to move armies over those big arch tree things or they just scenery?
does this require alexander expansion? I bought the game with BI before that came out and just never bothered to upgrade.
Is it just close to the camera or is that thing triple the size of an ISD?
Will this feature be added the original Alliance mod as well?
I thought it was already in, I've already been through that sequence.
Open circle fleet was just the portion under Kenobi I think, not the entire Republic fleet.
The server will be wiped? That mean may characters are all being deleted?
If I remember right these never saw wide use because they were insanely expensive, will that be the case in game?
I currently have a ati card, will this effect how the mod runs? Like causing glitches or bugs?
I've beat KotOR II before multiple times, but I was wondering, what is the best order after Telos to visit the planets in order to experience all the restored content properly? Before I typically used to do Dantooine or Nar Shaddaa first then Onderon and Korriban, but with m4-78 should Korriban be visited earlier?
How come this says it requires warpath but 3.4.1 did not? Or did I miss something?
Two questions about the mod, I showed a handful of my friends the mod and they all wish to play but there is only one FL disc between all of us and its mine. First, will the mod require the disc to be in the drive like normal FL, I know that intentional or not the demo didn't on mine. Second, if the answer to the first is yes, is it legal to install the game on 4 different computers with different owners, and will it work?
Where can I report a bug?
watched the whole thing, and I even though you didn't mention it I was overjoyed when I saw the ai caps not ramming into each other and your caps.
Shouldn't the Black Sun be replaced with the Hutts since they are only a gang on Coruscant at this time period and the Hutts are a criminal superpower? They would also make a great fourth playable faction if you are able to do that. Wasn't the Gozanti cruiser Galactic Civil War era?
Is this compatible with other mods? (specifically Freeworlds Tides of War demo)
I plan to start with adding in a GGW (Star Wars: The Old Republic) era to the vanilla game, redone units and one, maybe two GGW Space battles. Is that the best place to start? Or would a small map pack be best? To give an idea of my timeframe I expect either one to take around 6-8 months. Did you get my pms. I sent one to your mod team and then one specifically to you, they are not the same.
I realize this, and that is why this mod will take years, but rest assured it is my goal to make this mod as high quality as possible, I also have several friends interested in helping me out so if 3 people work on 1 map at a time I hope to get 1 map out every 2 weeks, if they take longer then that is the price for quality :)
Yup, I'm still working on the modding tools and it is taking a lot of practice but I am getting there. I am not releasing anything until I am proud of it though, still low quality maps unfortunately. It will comprise multiple folders that can be switched in and out of the addon folder.
ok, and it says it is a expansion, is this like a standalone expansion or do i need another game?
So I have finally found the game on steam, after my local gamestop and walmart didn't have it. Will this mod have steam compatibility?
Have you guys found a way around the 500 mission limit? I have the conversion pack and dark times and there's no way another mod will fit in the addon folder