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Report article RSS Feed Star Wars Battlefront II Mod

Posted by Sasha5163 on Aug 10th, 2012

I'm thinking about putting my free time normally spent hoping BFIII will come out to use by making a mod for BFII, even though I have no experience modding anything, but I'm sure I'll figure everything out eventually. This won't be a overnight project but something that may take years or at least months. I'll start with maps or whatever is easier and then move on to adding eras and tweaking sides. I've already written down what I would like to see in the mod and it will most likely have to be made of two interchangeable parts for the addon folder because size extends past the mission limit. It's a good thing I'm stubborn because the mod tools look complicated, if anyone has advice please share. This mod will be more of a personal thing so it will be made to suit my tastes, not others, that being said once its done I will upload it here.
I'm playing with a few ideas...
SW:TOR era
A couple Mandalorian Wars maps (Dxun, Space Malachor)
Maps based off SW:TOR, Thrawn Trilogy, Force Unleashed, (definetly Katana fleet space battle), important places from movies (Mos Espa, Ohta Gunga, Coruscant Upper City, Space Coruscant, Cloud City) and the Expanded Universe in general.
Redone and new vehicles
Redone sides
at least 4 eras, possibly 6
as canon as possible without killing gameplay
I'll post a map list later, most are already planned out, just need to be created, I will have to cut back, just thinking what I want to add I've planned 140 (so unless some are era specific that makes 560 missions already past the limit).
I've been planning this out privately and daydreaming about this for a long time so wish me good luck, I hope I'm not crazy.

3/11/13 My old computer decided to give up on life and died about a month ago. I now have a new computer and Battlefront II stills works on it but the standard mod tools released by LucasArts  have a file in them that my antivirus security system won't stop deleting no matter how many times I bring it back. So far this has not affected the mod tools but I think this has bad implications in the long run because something is definitely not going to work.

5/23/13 I have one map built but it will not be part of the final mod, I am using it to test changes I am making to the AI, am working on making the AI do the following: recognize/use cover, use squad tactics, provide better support. This will take a lot longer then just adding the era and maps but I think it will be worth it.

9/21/13 Figure I'd better update sometime. With school work on the mod has reached an all time minimum, but improvements have been made! The ai crouch when near "cover" but unfortunately that doesn't mean they use it, still working on that. They also tend to move in groups of 3-5 now, gives a more epic feel then 1 on 1 skirmishes, I have droids moving in larger groups but have cut down on their stats, will probably have to increase their ticket numbers to keep it balanced. I have also learned I am bad at modeling, practice makes perfect I guess. I can texture decently now though, just need to figure out how to apply them correctly.

10/16/13 Made a cool effect to place between starships during space battles, basically lasers flying back and forth and explosions, doesn't affect gameplay since it's just a effect, flying through it does not do any damage. But it makes the battle feel a bit more epic with all the lasers flying around, and it looks like the ships are fully engaged instead of tossing pot-shots at each other. I'm considering transferring the mod over the Battlefield 2 for better graphics and ai but that means I would have to ditch space battles which I would never do just for the sake of making the mod prettier.

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[SOS]ARC_Troopa_Nate
[SOS]ARC_Troopa_Nate Feb 3 2013, 10:19am says:

140 maps?

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Sasha5163
Sasha5163 Feb 5 2013, 10:51pm replied:

Yup, I'm still working on the modding tools and it is taking a lot of practice but I am getting there. I am not releasing anything until I am proud of it though, still low quality maps unfortunately. It will comprise multiple folders that can be switched in and out of the addon folder.

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[SOS]ARC_Troopa_Nate
[SOS]ARC_Troopa_Nate Feb 6 2013, 7:30am replied:

Quality over Quantity, I'd much rather see one good map with one well thought out unit class and one era and one mode than 140 maps that you spent 4 hours on each. Making a good map generally takes at least a month, this is unrealistic, set small releases, one map in the first one, a few more in the second and so on.

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Sasha5163
Sasha5163 Feb 6 2013, 5:05pm replied:

I realize this, and that is why this mod will take years, but rest assured it is my goal to make this mod as high quality as possible, I also have several friends interested in helping me out so if 3 people work on 1 map at a time I hope to get 1 map out every 2 weeks, if they take longer then that is the price for quality :)

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[SOS]ARC_Troopa_Nate
[SOS]ARC_Troopa_Nate Feb 6 2013, 6:29pm replied:

I will guarantee you, planning 140 maps will get you absolutely nowhere, take it from me, I have personal experience. If you'd like to succeed I'd suggest you take my advice, the goal should not be to churn out a certain amount of content, it should be to put your very best work forward in each and every map.

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Sasha5163
Sasha5163 Feb 7 2013, 7:59pm replied:

ok

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Sasha5163
Sasha5163 Feb 7 2013, 8:08pm says:

I plan to start with adding in a GGW (Star Wars: The Old Republic) era to the vanilla game, redone units and one, maybe two GGW Space battles. Is that the best place to start? Or would a small map pack be best? To give an idea of my timeframe I expect either one to take around 6-8 months. Did you get my pms. I sent one to your mod team and then one specifically to you, they are not the same.

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Sasha5163
Sasha5163 May 26 2013, 9:58pm replied:

lol on the timeframe, that was a load of naivety, I'm changing that to indefinite.

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