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Comment History  (180 - 210 of 257)
Sander
Sander Feb 13 2011, 11:34am replied:

Feel free to make some suggestions for new ones?

+1 vote     mod: Lambda Wars
Sander
Sander Feb 6 2011, 3:21pm replied:

1.02 is a FULL release. You don't need to install the other releases.

+1 vote     mod: Lambda Wars
Sander
Sander Feb 5 2011, 4:31pm replied:

Download version 1.0.2 and install it. And make sure the server you join is also version 1.0.2.

+2 votes     mod: Lambda Wars
Sander
Sander Feb 5 2011, 3:19pm replied:

It's not authed yet...

+1 vote     mod: Lambda Wars
Sander
Sander Feb 5 2011, 5:37am replied:

Without a message? Just "kicked"?

+1 vote     mod: Lambda Wars
Sander
Sander Jan 23 2011, 5:23am replied:

Hold left mouse button while placing the building, then drag in the direction you want.

+1 vote     mod: Lambda Wars
Sander
Sander Jan 21 2011, 2:50am replied:

About 50%, more like the original hl2 movement speeds.

+1 vote     mod: Lambda Wars
Sander
Sander Jan 19 2011, 4:40am replied:

Pause in multiplayer is a bit silly. But in single player it could probably be done pretty easily.

However the movement speed of all units is going to be a lot slower in the next version anyway, so maybe it's not needed.

+2 votes     mod: Lambda Wars
Sander
Sander Dec 22 2010, 3:11pm replied:

I'm not really getting the problem?

+1 vote     download: Half-Life 2: Wars Beta 1.0.1 Patch - Client EXE
Sander
Sander Dec 17 2010, 8:10am replied:

Will be fixed in the next update (just like the movement).

+1 vote     mod: Lambda Wars
Sander
Sander Dec 11 2010, 4:27am replied:

It does require ep2. However it should also run without ep2. The only thing required to start the mod is Source SDK Base - 2007, but you will have missing content if ep2 is not installed.

+1 vote     download: Half-Life 2: Wars Beta 1.0 EXE
Sander
Sander Dec 10 2010, 5:21pm replied:

Can you tell the exact error? The mount error number is important, usually it means one of the gcf files is corrupt.

+2 votes     mod: Lambda Wars
Sander
Sander Dec 7 2010, 3:27am replied:

In the settings of the gamelobby you can select another gamemode called overrun. In this gamemode you defend as combine against incoming waves of antlions.

Combine and Resistance in regular gamemodes will come back in later releases.

+3 votes     mod: Lambda Wars
Sander
Sander Nov 30 2010, 6:51am replied:

Support.steampowered.com

And try to launch Source SDK Base 2007 at least once.

+1 vote     download: Half-Life 2: Wars Beta 1.0 EXE
Sander
Sander Nov 29 2010, 3:22am replied:

Well, Source SDK Base 2007 comes with Episode Two, so the only requirement is Episode Two.

+1 vote     article: HL2: Wars Multiplayer Beta 1.0 Released!
Sander
Sander Nov 28 2010, 10:25am replied:

Why not?

+1 vote     download: Half-Life 2: Wars Beta 1.0 EXE
Sander
Sander Nov 28 2010, 9:34am replied:

You need to logout of steam using steam->change user and then login again.
For some reason if you logged in on a different computer it will complain about this. I'm actually not sure if this is a "source sdk base - 2007" or mod issue.

+1 vote     download: Half-Life 2: Wars Beta 1.0 EXE
Sander
Sander Nov 27 2010, 4:59pm replied:

I think you should verify your Episode Two game cache files:
Support.steampowered.com

Also do you own Episode One? It shouldn't be needed, but I didn't actually test on an account without Episode One.

+2 votes     mod: Lambda Wars
Sander
Sander Nov 27 2010, 5:53am replied:

Hmm, it means it fails to mount "episode one 2007 content.gcf". However the mod only tries to mount Episode two content. You could possible try revalidating HL2:Ep2 content.

+2 votes     mod: Lambda Wars
Sander
Sander Nov 27 2010, 2:34am replied:

The mod still requires Episode two.

+5 votes     article: HL2: Wars Multiplayer Beta 1.0 Released!
Sander
Sander Nov 23 2010, 10:58am replied:

You can select a wave interval in the gamelobby. Currently the default is 50 seconds.

+2 votes     mod: Lambda Wars
Sander
Sander Nov 22 2010, 1:10pm replied:

You mean the wave intervals? The video does skip some parts, maybe I should have put a nice fade between them.

If you mean the movement speed or fighting, it might be bit fast.

+1 vote     media: Overrun
Sander
Sander Nov 22 2010, 4:39am replied:

Only other moving units can be pushed away. And you can use "hold position" to avoid the unit from being pushed away.

+1 vote     media: New navigation code
Sander
Sander Sep 19 2010, 4:48am replied:

The npc's only do that in the old release v0.5. In the upcoming release only the first unit in the selection will say something.

+1 vote     media: New navigation code
Sander
Sander Sep 18 2010, 11:05am replied:

It's actually the team colour shader applied to the cloths. But it's a bit too colourful right now: Hl2wars.com

+3 votes     media: New navigation code
Sander
Sander Sep 14 2010, 1:13pm replied:

We are currently focussing on the antlions only, so we don't know yet. But I think you can expect something like that.

+2 votes     mod: Lambda Wars
Sander
Sander Sep 7 2010, 12:52pm replied:

I didn't know we have a brand new engine. Cool.

+2 votes     mod: Lambda Wars
Sander
Sander Aug 30 2010, 11:59am replied:

Make sure you did run Episode two at least once after you installed it.

+1 vote     mod: Lambda Wars
Sander
Sander Aug 29 2010, 3:55pm replied:

Yes, there is skirmish. You can play against a simple cpu player.

+1 vote     mod: Lambda Wars
Sander
Sander Aug 27 2010, 6:22am replied:

re-add? It's not in the v0.5 release?

Of course these tools windows are included in the next release (which is almost done anyway).

+1 vote     mod: Lambda Wars
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