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Comment History  (150 - 180 of 265)
Sander
Sander Jun 14 2014, 9:41am replied:

Sorry, I didn't build this release in a way that allows creating a patch. However, hopefully this will the last release before we publish it Steam.

+4 votes   download: Lambda Wars 2.3.6 FULL EXE
Sander
Sander Apr 19 2014, 5:28am replied:

Would be lots of work though (and editing brushes/terrain is pretty much out of the question). I want to focus on things which are hard/annoying to do in Hammer.

+2 votes   media: Ingame Flora Editor Progress 1
Sander
Sander Dec 18 2013, 2:03pm replied:

See the changelog in "read more". It's mainly bug fixes, updated maps and two new maps.

+4 votes   download: Lambda Wars 2.3.1 FULL 7z
Sander
Sander Jun 2 2013, 2:31am replied:

Click on "Read more". It's not possible to add all the changes in the "short description" part.

+3 votes   download: Half-Life 2: Wars 2.1.0 FULL 7z
Sander
Sander Dec 20 2012, 2:43am replied:

I will change it for the next release.

+1 vote   download: Half-Life 2: Wars 2.0.5 FULL 7z
Sander
Sander Dec 17 2012, 12:42pm replied:

Correct. You can't bind some of the keys in rts mode, because they are reserved for hotkeys.

+1 vote   download: Half-Life 2: Wars 2.0.5 FULL 7z
Sander
Sander Oct 13 2012, 2:36am replied:

Thanks for your input, it would end up just as fast. There is no difference anyway when moving one or more than four units.

+1 vote   download: Half-Life 2: Wars 2.0.1 PATCH 7Zip
Sander
Sander Aug 21 2012, 3:57pm replied:

How so? The Alien Swarm engine is less demanding than the 2007 Source engine. And the mod will still require HL2: Episode Two.

+9 votes   media: HL2: Wars progress 22
Sander
Sander Dec 17 2011, 12:37pm replied:

We have armor types but the values are still a bit conservative.
See the following link: Hl2wars.com

+1 vote   media: Half life 2 Wars: Reintroduced Factions
Sander
Sander Mar 11 2011, 9:50am replied:

Use Desura in case you want incremental updates.

+2 votes   download: Half-Life 2: Wars Beta 1.0.3 ZIP
Sander
Sander Nov 4 2007, 10:06am says:

I doubt you have been waiting for this mod 1 year, since the mod has been started 4 months ago ( and went public 2 months ago ).

+3 votes   download: Half-Life 2: Wars v0.1
Sander
Sander Jul 16 2012, 12:23pm replied:

I wouldn't say it's frozen, but overall the team is not very active.

We got a lot of new stuff in the dev build, of which the combine vs rebels and real base buliding are the most important new features. So a new release will certainly come. But I would also like to have some servers up when we do a new release...

Coding wise I'm currently porting the mod over to the Alien Swarm engine (because of the performance improvements).

+2 votes   mod: Lambda Wars
Sander
Sander Jul 10 2012, 12:53pm replied:

It means you do not have Episode Two installed.

+1 vote   mod: Lambda Wars
Sander
Sander May 18 2012, 1:06pm replied:

Source sdk 2007 includes all half life 2 models/materials.

However it does not include content from Episode Two and we do use some content from that game in hl2wars.

+1 vote   mod: Lambda Wars
Sander
Sander Mar 15 2012, 12:11pm replied:

That's fixed in the current release.

+2 votes   mod: Lambda Wars
Sander
Sander Jan 23 2012, 5:24am replied:

Yes, in our current dev build they sink into the ground (and throw around some smoke and explosion particles).

+2 votes   mod: Lambda Wars
Sander
Sander Jan 7 2012, 5:34am replied:

Make sure you first installed 1.0.3 and then applied patch 1.0.4. The bug you describe is patched in 1.0.4.

+1 vote   mod: Lambda Wars
Sander
Sander Dec 21 2011, 1:07pm replied:

Probably not, because the models are from l4d (and that video runs on the alien swarm version of the mod).
However the normal hl2 fast zombie is included, which uses the same climbing code (although it has less cool animations).

+2 votes   mod: Lambda Wars
Sander
Sander Dec 17 2011, 8:51am replied:

Sure, why not. Something like this?

First wave: headcrabs
Third wave: headcrabs + normal zombies
Fived wave: headcrabs + normal zombies + fast zombies

+3 votes   media: New Level "OR_Hill"
Sander
Sander Nov 8 2011, 4:00pm replied:

Both will be included.

Currently we have the following units and buildings per faction:
Hl2wars.com
Hl2wars.com

+2 votes   mod: Lambda Wars
Sander
Sander Nov 7 2011, 7:48am replied:

I'm not sure what you mean with "village, zombie takeover, and combine station levels". If you mean the maps in the addon section: they only work with release 0.5. The current releases (1.0 and higher) basically have nothing to do with version 0.5.

Skirmish provides three game modes:
Sandbox: No objectives, just spawn units using the provided tools.
Annihilation: Start with a base building, produce units and kill your (cpu) opponent.
Overrun: Start with base building and defend against waves of antlions.

+2 votes   mod: Lambda Wars
Sander
Sander Oct 27 2011, 4:09am replied:

In the Annihilation gamemode you can only play with "Antlions". In the Overrun gamemode only with "Combine".
In the next release this will be changed to "Rebels" and "Combine" in the main game modes.

+2 votes   mod: Lambda Wars
Sander
Sander Oct 2 2011, 4:50am replied:

The next version will have rebels vs combine (including a lot of base building).

+4 votes   mod: Lambda Wars
Sander
Sander Sep 26 2011, 10:00am replied:

"Desura is a digital distribution app created by the Mod DB, which allows you to install and play mods with one click. So if you want to play Half-Life 2: Wars and other great Half-Life 2 mods like it, we recommend you give Desura a try, it is free to use and makes installing mods simple."

+3 votes   mod: Lambda Wars
Sander
Sander Aug 29 2011, 10:02am replied: +2 votes   mod: Lambda Wars
Sander
Sander Aug 28 2011, 10:52am replied:

Good point, right now you won't be able to see the enemy. But this could be improved of course (if needed).

+3 votes   media: HL2: Wars code progress 21: Updated Fog of War
Sander
Sander Aug 27 2011, 4:26am replied:

It's a bug in version 1.0.3, so you likely didn't installed 1.0.4 correctly.

+3 votes   mod: Lambda Wars
Sander
Sander Aug 15 2011, 2:34pm replied:

In sandbox there is already an option to directly control an unit (in thirdperson). After taking control you can go into first person using the console commands (firstperson).

+2 votes   mod: Lambda Wars
Sander
Sander Aug 15 2011, 9:16am replied:

It's certainly possible to do ( Youtube.com ), however I think we lack time and (active) team members to integrate this into the mod in a nice way.

+2 votes   mod: Lambda Wars
Sander
Sander Jul 26 2011, 10:28am replied: +2 votes   mod: Lambda Wars
Sander
Sander Jul 22 2011, 12:35pm replied:

As long as it's static/part of the world: yes. It uses the navigation mesh to determine if it can climb up and the navigation mesh doesn't cares about whether it's a prop or a brush.
And if the navigation mesh generation fails for such a prop/fence you could still manual edit the navigation mesh.

+1 vote   media: HL2: Wars code progress 19
Sander
Sander Jul 15 2011, 4:07am replied:

It means one of your cache files is corrupt or not fully downloaded (not a mod problem). The file in particular is "Half-Life 2: Episode Two English.gcf" (you can find it in your steamapps folder).
One thing you could do is try to start Episode two. In case it's not downloaded fully yet, it will do now.
If that not helps delete the file. It should download a fresh copy of the file.

+5 votes   mod: Lambda Wars
Sander
Sander Jun 19 2011, 4:09am replied:

You simply need a Source Engine game that includes mod support to run this mod. The mod does not do a hard check on whether you have Episode two or not. However we used content from Episode two (antlion worker model, forest assets), so you will see missing content.

0 votes   mod: Lambda Wars
Sander
Sander Mar 14 2011, 9:36am replied:

The wiki is getting a bit outdated, it doesn't contains overrun info.

However it is similar to normal hl2wars maps:
Hl2wars.com

The only difference for Overrun is that the map is now prefixed with or_ and you place "overrun_wave_spawnpoint" entities to indicate the spawn positions for enemies.

You might also want to look how alien swarm maps are constructed (in terms of the top down view).

+1 vote   mod: Lambda Wars
Sander
Sander Mar 13 2011, 10:40am replied:

If it returns to the gamelobby after exactly 63 seconds, then it means the game timed out because it thinks there are no players. In that case it probably failed to retrieve your steamid. I made a fix that uses as fallback the player name, instead of the steamid:

Hl2wars.com

Extract the contents into your sourcemods folder and overwrite the existing file.

+1 vote   mod: Lambda Wars
Sander
Sander Mar 13 2011, 9:50am replied:

Do you get that error before the game starts in the first place or do you get it during loading the game (when you see the mod's menu background)?

In the first case it has nothing to do with the mod.

It would also help if you specify the exact error message.

+1 vote   mod: Lambda Wars
Sander
Sander Mar 13 2011, 8:33am replied:

Hold the left mouse button while placing the turret, and then drag in the direction you want.

+1 vote   mod: Lambda Wars
Sander
Sander Mar 13 2011, 7:06am replied:

Give some more detail then. You only say that you can't play it for more than 60 seconds.

+1 vote   mod: Lambda Wars
Sander
Sander Mar 13 2011, 4:48am replied:

Should be solved in 1.0.4.

+2 votes   mod: Lambda Wars
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