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The wiki is getting a bit outdated, it doesn't contains overrun info.
However it is similar to normal hl2wars maps:
The only difference for Overrun is that the map is now prefixed with or_ and you place "overrun_wave_spawnpoint" entities to indicate the spawn positions for enemies.
You might also want to look how alien swarm maps are constructed (in terms of the top down view).
If it returns to the gamelobby after exactly 63 seconds, then it means the game timed out because it thinks there are no players. In that case it probably failed to retrieve your steamid. I made a fix that uses as fallback the player name, instead of the steamid:
Extract the contents into your sourcemods folder and overwrite the existing file.
Do you get that error before the game starts in the first place or do you get it during loading the game (when you see the mod's menu background)?
In the first case it has nothing to do with the mod.
It would also help if you specify the exact error message.
Hold the left mouse button while placing the turret, and then drag in the direction you want.
Give some more detail then. You only say that you can't play it for more than 60 seconds.
Should be solved in 1.0.4.
No, you can't. Just teasing a bit with the preview picture :)
We do have a build on the alien swarm engine, which can mount left 4 dead. But it can't mount the old hl2 content, so it needs to extract the content which is very time consuming. On top of that some changes in that engine introduce other problems
Use Desura in case you want incremental updates.
Of course not.
That's one bug, not multiple. And it's not happening in the dev version of the mod, so I have no idea yet why it's happening.
Well, we have hardly beta testers. And without useful bug reports, there will be bugs.
Still, I wonder to which bugs you refer.
That ability already exists in the sandbox gamemode. There is a big button in the right top corner called "Control unit".
No worries. The rebels are coming back in version 1.1.
That bug will be fixed in the next release. It should work correctly if you try to play online.
You can also download the fix from:
Extract into your hl2wars folder and overwrite existing files.
Fixed it. Wasn't supposed to happen, but simply didn't noticed it.
Feel free to make some suggestions for new ones?
1.02 is a FULL release. You don't need to install the other releases.
Download version 1.0.2 and install it. And make sure the server you join is also version 1.0.2.
It's not authed yet...
Without a message? Just "kicked"?
Hold left mouse button while placing the building, then drag in the direction you want.
About 50%, more like the original hl2 movement speeds.
Pause in multiplayer is a bit silly. But in single player it could probably be done pretty easily.
However the movement speed of all units is going to be a lot slower in the next version anyway, so maybe it's not needed.
I'm not really getting the problem?
Will be fixed in the next update (just like the movement).
It does require ep2. However it should also run without ep2. The only thing required to start the mod is Source SDK Base - 2007, but you will have missing content if ep2 is not installed.
Can you tell the exact error? The mount error number is important, usually it means one of the gcf files is corrupt.
In the settings of the gamelobby you can select another gamemode called overrun. In this gamemode you defend as combine against incoming waves of antlions.
Combine and Resistance in regular gamemodes will come back in later releases.
And try to launch Source SDK Base 2007 at least once.
Well, Source SDK Base 2007 comes with Episode Two, so the only requirement is Episode Two.