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Hold left mouse button while placing the building, then drag in the direction you want.
About 50%, more like the original hl2 movement speeds.
Pause in multiplayer is a bit silly. But in single player it could probably be done pretty easily.
However the movement speed of all units is going to be a lot slower in the next version anyway, so maybe it's not needed.
I'm not really getting the problem?
Will be fixed in the next update (just like the movement).
It does require ep2. However it should also run without ep2. The only thing required to start the mod is Source SDK Base - 2007, but you will have missing content if ep2 is not installed.
Can you tell the exact error? The mount error number is important, usually it means one of the gcf files is corrupt.
In the settings of the gamelobby you can select another gamemode called overrun. In this gamemode you defend as combine against incoming waves of antlions.
Combine and Resistance in regular gamemodes will come back in later releases.
And try to launch Source SDK Base 2007 at least once.
Well, Source SDK Base 2007 comes with Episode Two, so the only requirement is Episode Two.
You need to logout of steam using steam->change user and then login again.
For some reason if you logged in on a different computer it will complain about this. I'm actually not sure if this is a "source sdk base - 2007" or mod issue.
I think you should verify your Episode Two game cache files:
Also do you own Episode One? It shouldn't be needed, but I didn't actually test on an account without Episode One.
Hmm, it means it fails to mount "episode one 2007 content.gcf". However the mod only tries to mount Episode two content. You could possible try revalidating HL2:Ep2 content.
The mod still requires Episode two.
You can select a wave interval in the gamelobby. Currently the default is 50 seconds.
You mean the wave intervals? The video does skip some parts, maybe I should have put a nice fade between them.
If you mean the movement speed or fighting, it might be bit fast.
Only other moving units can be pushed away. And you can use "hold position" to avoid the unit from being pushed away.
The npc's only do that in the old release v0.5. In the upcoming release only the first unit in the selection will say something.
It's actually the team colour shader applied to the cloths. But it's a bit too colourful right now: Hl2wars.com
We are currently focussing on the antlions only, so we don't know yet. But I think you can expect something like that.
I didn't know we have a brand new engine. Cool.
Make sure you did run Episode two at least once after you installed it.
Yes, there is skirmish. You can play against a simple cpu player.
re-add? It's not in the v0.5 release?
Of course these tools windows are included in the next release (which is almost done anyway).
It's just a random dev video. They won't be buildable in this form. I simply made a small test turret :)
Pretty much nothing is final of what you see in the video.
Clearly, because we did not release multiplayer yet. This stuff ain't ready yet.
Actually the hosting got hacked (http://www.hlrse.net/).
And no, it's just the website and forum. The actual code and dev build is located at Sandern.com The dev build itself is public: Svn.sandern.com
No, that's my youtube account.
It's mainly related to buildings and possible other props.