Just an average young guy who started down the dark road of making a game. Here I am. Feel free to contact me about anything you need or want to know. I'll try to be as helpful as I can.

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Big Changes Have Come!
Conflict Terra

Big Changes Have Come!

Feb 20, 2012 Conflict Terra 0 comments

The promised Big Changes are complete! The NKG has been restructured, with some new units and much better versions of old units. Read more to find out...

Big Changes are on the Way!
Conflict Terra

Big Changes are on the Way!

Feb 7, 2012 Conflict Terra 1 comment

Some very big changes are coming to Conflict Terra!

Development Has Officially Restarted!
Conflict Terra

Development Has Officially Restarted!

Jan 20, 2012 Conflict Terra 3 comments

After some precious time away, it has been decided to reopen development of Conflict Terra!

Locking up Shop
Conflict Terra

Locking up Shop

Nov 21, 2011 Conflict Terra 3 comments

Development of Conflict Terra has come to a close.

Back in the Saddle
Conflict Terra

Back in the Saddle

Feb 4, 2011 Conflict Terra 1 comment

After a few months of inactivity, the CT team is getting back in the saddle and wrangling up some cattle. In normal person speak, that means we're working...

What We've Been Working On
Conflict Terra

What We've Been Working On

Oct 29, 2010 Conflict Terra 0 comments

Our last news post told of our relatively unambitious goals for Version 1.03. While working towards those goals, an unpredicted opportunity fell into...

Goals for Version 1.03
Conflict Terra

Goals for Version 1.03

Sep 22, 2010 Conflict Terra 0 comments

Work on Conflict Terra has become slow and scattered, due to poorly defined goals and personal interferences (college!) So, we decided to outline our...

Autohost Available
Conflict Terra

Autohost Available

Aug 9, 2010 Conflict Terra 0 comments

Just a heads up that we have two autohosts set up for Conflict Terra in the Spring Lobby.

What's Next for Conflict Terra?
Conflict Terra

What's Next for Conflict Terra?

Aug 7, 2010 Conflict Terra 0 comments

Now that we've released version 1.00 to the public, what's next for Conflict Terra? Further balance, addition of gameplay features, polishing of the game...

Conflict Terra Version 1.00 Released
Conflict Terra

Conflict Terra Version 1.00 Released

Aug 3, 2010 Conflict Terra 0 comments

That's right, Conflict Terra finally goes public with its first release!

Conflict Terra SVN
Conflict Terra

Conflict Terra SVN

Jun 21, 2010 Conflict Terra 6 comments

Conflict Terra has taken a huge step forward in easing productivity!

A Shift in Plans
Conflict Terra

A Shift in Plans

Jun 5, 2010 Conflict Terra 15 comments

In a decision to cut our losses and provide you, the small group of people milling around outside, with some product, we'll be releasing a playable version...

Wyverns and Cowboys
Conflict Terra

Wyverns and Cowboys

May 27, 2010 Conflict Terra 3 comments

Over three weeks of complete inactivity on my part are broken by some balancing and bug fixes.

Saturday, May 1, 2010 News
Conflict Terra

Saturday, May 1, 2010 News

May 1, 2010 Conflict Terra 3 comments

Progress is slowed but still chugging along. Unexpected help is speeding up the PN texturing.

Friday, April 16, 2010 News
Conflict Terra

Friday, April 16, 2010 News

Apr 16, 2010 Conflict Terra 1 comment

Ver.06 is the current workload. A promising playtest revealed a handful of bugs and unbalanced units, which will be addressed. Conflict Terra is getting...

The PN Push
Conflict Terra

The PN Push

Apr 15, 2010 Conflict Terra 0 comments

A gathering of four friends results in 25 textured and roughly in-game PN units for Conflict Terra.

UI Opinions
Conflict Terra

UI Opinions

Apr 11, 2010 Conflict Terra 1 comment

The Conflict Terra Development Team is indecisive about some issues revolving around our unit icons in the build menu. We're wanting to know what others...

Monday, April 5, 2010 News
Conflict Terra

Monday, April 5, 2010 News

Apr 5, 2010 Conflict Terra 0 comments

Work on ver.05 is underway. New units and the continuation of ironing out bugs and further balance of the existing units is the goal for this version.

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