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In the original AA multiplayer only there was a leaning ability with Q and E, is that implemented in the campaign in this mod?
Add leaning and prone stance please, especially leaning since that is in the game already.
You need some new BFG sprites.
Just throwing this out here: A complete Metroid mod is fully possible with the GZDoom engine, it just would require a lot of work.
Make sure you have the commercial version of Doom or Doom 2. Doom Builder is lame, get GZDoom Builder it is much more feature packed. Get yourself ZDoom or GZDoom(recommended). Download Slade Doom Editor, then visit the ZDoom wiki for info on how to start on DECORATE. Also download GIMP for a free high end graphic editor. Work your way slowly from there. It is a lot easier than it seems.
Use a source port like ZDoom or Doomsday.
I'll try to see if I can fix the first issue myself, it indeed seems to be a problem on my end. The weapon position is fine I'll eventually grow used to it but I still dislike the position of the Electrodriver. About the Electrodriver's combo attack though, I still do not agree with it. I always thought it was a bug in the original game, an oversight if you will, it makes no sense for the combo attack to use only one ammo type especially since it fire the magazine of shrunkens like it does.
Previous issues have been dealt with. But I found some funky bugs:
Can't mind anything on the mouse, the game crashes when I try to.
The Electrodriver's combo shot uses only the lightning ammo, even though it shoots a huge shrunken.
Also is there a way to put the rocket launcher and Electrodriver back in their original position?
Are my options supposed to not save when I quit the game? Everything about my video options reset after I modify them then quit the game. Also that "Demon Morph Available" HUD thing is too big and quite intrusive, isn't there a way to make it less in-your-face?
How is this compared to Reload?
Needs some new rifle graphics, the current ones don't match the reloading and dual wielding. The rocket launcher is still too blurry as with the new minigun.
Is it too much to ask to make Hanger actually look like, a hanger?
Holy **** too many weapons, a lot of the redundant.
Considering this game's production values, it is understandable that they made it accessible.
Kinda funny how the pistol and sub machinegun are like parodies of WWII weapons yet the heavy machinegun and the rifle look just like the mg34 and kar98.
Still waiting for 1.5
You're not Solais.
Isn't this game basically the same as "Ballistics" by Grin?
This game, at its core, is really just Counter Strike with added bells and whistles.
With The New Order out, I have lost all interest in this mod, which is a shame because it could have shaped up to be something amazing.
Can I expect to explore the beautiful wasteland of the zone without running into stupid problems like in Misery?
Does this have any interesting gameplay additions/changes or is it just a gloried map-pack for Half-Life 2?
The link is dead, can you please reupload this elsewhere?
Please oh please revive this. Please at least release what you've got I don't care if its incomplete.
SPAS 12 is a semi-automatic shotgun.
It was the first 3D game as we know 3D games today, but it was by no means the first game to have 3D graphics.
Crappy water shader
The ability to carry more than one object is very necessary. There should be a way to carry one smaller object with each hand.
Can I run this with "Be The Weapon" mod?
This is dead, I got word from one of the authors quite a while ago.