This member has provided no bio about themself...
I don't think the engine can pull that off.
YES! Love me some reverb effects.
By the time this is released it will be a Unreal Engine 7 game.
So this is basically Lichdom Battlemage but not awful?
Best wad ever no competition.
This game is in serious need of direction and focus. 27 playable characters and 36 playable fighter craft? Cheesus Crust! That's overdoing it when the game isn't even stable yet.
So, what exactly is the point of this mod? To showcase some very amateurish levels? To make the combat slower and less fun in a cheap way? I am not being condescending here, I really want to know. What is this mod about?
Try making a HUD and make the weapons specialized. I don't want to carry around five versions of the same weapon.
"Can't see **** captain."
Looks great, does it work with custom skins?
Didn't even flinch once.
Why is there no leaning ability? This game is crying out for it.
Whoa, end of an era. ZDoom was the first Doom Source Port I used that actually worked.
I'd like to know what you used to make this mod.
Why not just call it "Black Mesa: Blue Shift"?
It's basically the same engine.
Since i cant find a summary ill ask, is this shadow of chernobyl running on the pripyat engine?
I HAVE A BIG QUESTION:
Is the combat any different? I remember the combat in Morrowind being particularly awful.
Going a little overboard here, it looks like plastic and clay now.
Is there no default HD HEV hands?
Well thank you for making this and breathing new life into this classic. I just wish DieHard's S3TC HD Pack included more textures.
All of the weapons could use lots of additional work, both in terms of gameplay, visuals, and audio. I don't want to go through everything here because it would take up a page, but I strongly suggest taking a close look at every weapon and giving them a revision.
Have you thought about making glowmaps for some of the weapons? The stinger and dispersion pistol for example have some lights on them.
Doesn't work at all. I use 227i patch and I added the mutator, but nothing happoened.
EDIT: Nevermind, it crashed instead.
Okay I got it working. The desc says that the Gina player skin is updated but it doesn't look any different.
"If using Unreal 227, the Mutator button will appear when you go to the 'new game' window."
How do I get this working on 227i? There is no "Mutator button".
GOG version asks for CD after patch.