I am the active leader of the Flaming Ice team that is currently devolving Halo solitude, a total conversion quake mod.

I am a modeler, mainly un-organic stuff such as weapons, props and vechiles; But I am still practicing my organic modeling.

I also recently started mapping for Quake and Half-life and soon Quake 3.

Tools of the trade I use ;

3ds max 8
Photoshop cs 3
Arkage
Worldcraft/Hammer

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Blog 01 ?

Samuk Blog 3 comments

Hmm, whats this then... Wait ! You can read what I type... scary.

Well I guess your here to find out what am up to ?

Quite alot. I have recently been modeling a low poly character for my up coming game halo solitude. Yes the only Quake mod that made the 2008 top 100 !

Here are a image;

Tell me what you guys think !

Peace.
SamUK

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Post comment Comments  (0 - 10 of 37)
Ark_
Ark_ - - 583 comments

wh, who?

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na1347944409
na1347944409 - - 14 comments

For Solitude, are you going to have wraiths, scorpion tanks, mongooses, and all thoses vehicles? You could also do the covenant's side off the story, maybe as a jackel, grunt, hunter or elite. but not a brutey.

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ohnny4
ohnny4 - - 3 comments

Make Solitude perfect down to the last detail.

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Random-Gamer
Random-Gamer - - 183 comments

it's official : YOU ROCK !!!!

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Mobster103
Mobster103 - - 915 comments

Good job so far Sam!

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Biodude
Biodude - - 2,029 comments

Hey sam, Are you using quake 1's decompiled progs.dat? or scratch code. Unless you re-write every single piece of code yourself, the game would be a quake 1 TC

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Samuk Creator
Samuk - - 690 comments

No, it wouldn't.

A Quake TC is a mod that requires a copy of Quake to run. While Solitude's folder structure currently looks like this : Img641.imageshack.us

It's an indie game as Solitude won't run properly on the Quake engine, features would be missing, maps won't load, UI and HUD won't show up.

I am very careful about what a mod and indie game is. I'm known for telling people that aren't indie games (Conscript isn't as I know so far). The Quake code is under the GPL license, if you modify it enough that you don't need the own quake, or use any Quake assets. It becomes an independent game. Which Solitude currently is.

Solitude doesn't use quakes 'decompiled QC', it use's the QC that ID released under GPL as far as I know. So we are clearly an indie game, but that's because we've done so many changes.

I'd just want people (Quake modders) to know, just because Solitude is a indie game, there project isn't automatically an indie game. We've worked hard to be standalone.

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Biodude
Biodude - - 2,029 comments

Conscript not a indie? it has its own engine, same deal as yours with everthing basicly.

Quake1's original qc is still quake's game with some modifications to it. Its basicly a HUGE quake mod with its own engine.

Scratch code is hard to do, but doing that right makes your game truely indie.

But whatever man, I don't care XD

good job on yours so far

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Ark_
Ark_ - - 583 comments

Just to clear things up, ID licensed Quake 1's engine and game-code under the GPL license. This means its free to use as long as you released your changes.

While we used Quakes qc as a base it has been changed in many area as Quakes gameplay and Halos are very different.

The main effect is that Solitude is stand alone and wont require Quake to play, its took quite a bit of effort to get to this stage but its worth it. Im sure Conscript will get to this stage too.

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Samuk Creator
Samuk - - 690 comments

Ahh, dear me.

Conscript can have a specific engine, but until you completely ditch Quake content in both Engine and QC, so it works only with your games content. Like Solitude, then it's an indie game.

It's not the same deal.

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Biodude
Biodude - - 2,029 comments

My game will not need quake 1's id1 files to play it, it will be standalone. You are telling me that solitude completely redone(or is going to) every line in the original qc source, and engine source? The would be insanely hard(for me,atleast)

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Ark_
Ark_ - - 583 comments

No, What I said was it will feel different to Quake and that will require many changes to achieve this. But it will still be using Quakes code in many areas. That is perfectly fine under the terms of the GPL as log as the rules are abided by.

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SputnikUtah
SputnikUtah - - 4 comments

BioDude, an indie game is a game made by an independent group not funded by a large company. As far as the GPL goes, he doesn't have to rewrite every piece of qc or C to call it standalone. All that means is that the game doesn't REQUIRE quake assets to work. A total conversion is the same as standalone, as one would have to totally convert the mod, freeing it from requiring Quake files, ie standalone. You are obviously trying to discredit Solitude based on your lack of your understanding of basic jargon.
"The code is all licensed under the terms of the GPL (gnu public license).
You should read the entire license, but the gist of it is that you can do
anything you want with the code, including sell your new version. The catch
is that if you distribute new binary versions, you are required to make the
entire source code available for free to everyone.

The primary intent of this release is for entertainment and educational
purposes, but the GPL does allow commercial exploitation if you obey the
full license. If you want to do something commercial and you just can't bear
to have your source changes released, we could still negotiate a separate
license agreement (for $$$), but I would encourage you to just live with the
GPL.

All of the Quake data files remain copyrighted and licensed under the
original terms, so you cannot redistribute data from the original game, but if
you do a true total conversion, you can create a standalone game based on
this code.

John Carmack
Id Software
"

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