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Warcraft 2 graphical style + that feature list = I'm sold.
Great news, looking forward to it :)
Any news about the alpha demo?
This slipped under my radar, but it looks very interesting. It reminds me of the old DOS game MadTV (which was great, btw) and I love the pixel art graphics. Tracked.
Can't wait to try the demo!
I feel like I'm repeating myself but, aside from the fact that the features are very interesting, I'm totally in love with the pixellated graphical style. Can't wait to try it!
I love the concept and that ICFTD-style map looks fantastic. Definitely tracking this.
This looks very, very interesting. I like the art style a lot (definately unlike anything I've seen before) and the dialogue system gives me a strong Ultima 7 vibe.
Definately going to try this.
Looks truly amazing!
It looks beyond awesome. I really can't wait!
I honestly thought I'd never see this released... glad to see I've been proven wrong! :D
God, this looks better and better every time an update is posted - that paragraph on "world altering choices" alone makes me drool to no end. Can't really wait to get my hands on the beta.
Just wanted to let you know that I've been following this project for quite a while and I like what I've seen. I like it a lot, especially the focus on making the world as dynamic as possible. I'm rather puzzled by the total lack of built-in quests, though: wouldn't it be better, maybe in the future, to use this advanced AI and world simulation system to implement quests which actually take advantage from those features, maybe with multiple paths, choices and consequences? I've always felt that, in most RPGs (even those more focused on giving players multiple ways to proceed through the game, such as Arcanum and the two Fallouts) most actions made by the player have little to no impact on the gameworld and, most importantly, the PC is the only active entity (actually, NPC parties acting against the player *have* been implemented before in Wizardry VII, but sadly that's the only instance I know of a similar feature making its way into a finished game). So it would be quite an achievement to finally have a RPG with an advanced world simulation system which, at the same time, features complex, branching quests and multiple ways to advance through the game.
Anyway, keep up the good work, because this is really looking amazing.
Still nothing? :O
This looks absolutely amazing - I love the focus on choices and consequences, something you rarely seen in indie rpgs (let alone mainstream ones). Should you need some help in beta-testing the game, I'd really love to volunteer.
This project is becoming more and more impressive. I especially like the focus on nonlinearity and world interactivity... looking forward to the final game and I meantime I'll certainly try this new version.
A question to the developers: do you plan to introduce either a faction system or professions (e.g. baker, blacksmith, etc. it'd be complementary with the focus on interactivity - just look at Ultima 7 - if not done in a MMORPG-ish way of course)?
Hi. I've seen you're about to release the second hib of Dark Realms mod and I admit that news blew me away! Your mod sure is the most innovative i've ever seen for this kind of game and it'd be a true pleasure for me to betatest it for you. My e-mail is firstname.lastname@example.org Thanks.
RELEASE THIS ONE PLEASEEEEE!!!!!!!!!!!!!!!
Where can i find beta 0.01??? Help please!