My name is Sam and I'm the lead game designer for Bushido: Legend of the Samurai. I'm into gaming, 3d modelling, art, history and engineering.
Thanks Damianturnball (and 47 Ronin below). In short, we've been pretty stacked recently with some business stuff. The good news is that, after quite a few months of really hard work, we're now in a position where one of us will start work on the game full-time in the new year. This is quite an exciting prospect for us, and so we've changed our approach to Kickstarter by wanting to produce a full-demo PRIOR to the campaign, instead of just showing off a few set pieces.
It means a lot more work, but we think that if we give people the ability to play the game, it'll convince more of them to back us. I'm working on a more comprehensive blog post to cover all of this and will be posting it within the next week or so :) !
Thanks for your continued support :) !
Only fair ;) !
Coming soon :D !!
Thanks RoyalWatcher, you too!
Hi Hamzaayad. We did look at physics driving things like the Kusazuri flaps, but after a bit of testing we realized that it would be a bit too CPU intensive, especially with multiple players. We've since decided to animate everything instead!
Not much to show until our lead coder is back from his holidays - but we promise to get something out soon!
LOL... Actually, we have been making progress in other areas, but its not anything we can show off in a video or screenshot! In short, we're looking at making the leap from working on Bushido on our evenings and weekends to working on it full-time. We'll keep everyone updated with our progress.
Its something we're working on :) !
Good :D !
It's something we're thinking of (in fact, Kieran has already ordered a Rift to test/play with). That said- its not an official part of the road map just yet :P !
We'll do our best :) !
Jeeze some people are so demanding!! Just to keep you all going, here is a quick GIF of the camera system Jay is working on: Farm4.staticflickr.com
Not yet- but we will be soon!!
Hi SinKing, check out our latest GIF post: Meteorpixel.co.uk
There are plenty of events in Japanese history that we'll be able to draw on. You've got potential DLC from the Japanese invasion of Korea/China (maybe some Chinese style weapons or armor), the Edo period where firearms and cannon became common, the Satsuma Rebellion, etc...
In summary, we're not going to be short of new things to add :) !
Yep- the idea is that we'll have both!
Thanks BogdanM :D!
We've spotted some bugs in our latest build and are going to delay the next full video blog. However, we've done a quick 'sneak peak' preview over on Youtube (bugs included :p) which you can view here: Youtu.be
Lemonater47's right again :) its Unity 4.5 but we're hoping to move over to Unity5 when its released!
Lemonater47 is right on both points ;) ! In terms of pricing, its a bit of an unknown at this point but we're aiming to keep it similar to other games in the genre (e.g. Chivalry, Mount and Blade, etc...).
Thanks SinKing! We'll try out some different lighting setups soon :) !
Thanks guys :D !
I'm hoping to film some game-play this weekend. We'll likely focus on quite small subject areas to begin with, e.g. movement, then the transition between states, targeting, combat, etc... We're still polishing so much stuff we don't want to show anything off that isn't going to be more or less indicative of the finished product.
Check out our latest in-game screenshot here: Farm6.staticflickr.com !
We did think about starting an IndieDB forum but have actually been working on a bespoke website for the game- and will have a forum built into this! As with everything else, its coming soon :p !!
RoyalWatchers correct- at the moment, we're gearing it towards multiplayer only. Whether or not a small single-player mode (e.g. against bots) is added will depend on how our KS campaign goes :) !
We're just working on the first bit of gameplay we're willing to show off! Our last video blog looked at how we were working on some animation assets- we'll they've (mainly) been implemented and we're just ironing out the wrinkles before showing it off!
It's a good question RoyalWatcher! The answer is yes, the player will be able to independently sheath or draw their weapon (where applicable). The mechanic shown in Chivalry: Deadliest Warrior is based on a technique(s) called Batto-Jutsu, where the draw becomes a cut. This is another mechanic that WILL be in Bushido (e.g. if you hit the 'draw' button and attack at the same time).
Certainly the combat mechanic has been heavily inspired through working with these guys. We'll try and stick as close to the references as far as its practical and is fun from a gameplay point of view!
We've just posted another video blog on Youtube (behind the scenes of our recent video and motion capture session). Check it out: Youtube.com !