Always interesting to see your demos!
Always interesting to see your demos!
Wonderful article!
I loved X-Wing but I believe there is space for improvements in the missions just like the team is doing.
After several years, I want to update the information about using this modification with 7th Heaven. 7th Heaven is available on GitHub and allows to install different modifications together. Mine is part of the newest catalogue. People interested in playing this modification can do it through 7th Heaven. The new engine modification FFNx is highly recommended to play FF7. Alternatively, The Reunion is an alternate solution that allows to play the game with a new English translation (Beacause), which is not unfortunately available if the player chooses to play FF VII with 7th Heaven.
Looking really forward to Killer App 1.2!
Godspeed!
Thank you for a very welcome update on the development.
Where do we find the change log for version 0.91?
Thank you very much for the latest 1.0.87 release!
The author has not even logged in here since 2020 so I fear the answer is a resounding "No".
A pity.
Hello, VonAether!
I noticed that in the change-log you mention one of the prince's paintings not having a nice resolution boost because it is reused in another location where it would not be looking right.
May I suggest that you do improve its resolution and replace the painting in the Chantry with a new one?
Thanks!
Always full of nice ideas!
Now that UP 11.0 is finalized we're looking forward to X20 Plus 1.8! :-)
Godspeed, VonAether... and thanks for X20!
Thanks for this update!
We are all looking forward to Killer App 1.2!
The latest Unofficial Patch is a release candidate for version 11. X20 Mod Plus 1.7 is compatible with 10.9 Final (!). I don't know how it is possible that the UP author keeps finding things to add and tweak to the UP but it seems it is in constant evolution.
Hello!
I like this mod very much but I would like to know whether it is still compatible with version 10.9 of the Unofficial Patch or if we need to wait for an update.
Thanks!
Thank you very much for the update, Azrapse.
I have followed this since you first asked if there was any interest in a similar project over at GOG.
Look how far you and your team have gone in a few years.
Thanks again and best of luck.
We all look forward to playing XWVM one day.
I agree with NiiRubra.
The fonts used, for instance, are a bit too "smooth" and do not feel like they belong.
On the other hand, the central monitor's font is very readable and that is a plus, of course.
Very much appreciated.
Thank you.
Hello MMCleanerBot.
I would like to call your attention on a post made at GOG by an user who is saying the following:
"They messed up augs in v10.
By the time you first get the synthetic heart / power recirculator canister, you can already have all your torso slots used up, as I have (environmental resistance, energy shield, metabolic enhancement). This isn't possible in vanilla (unless you decide to install another aug from environmental resistance / aqualung aug but it is in the same room in the UC chamber together with the heart / recirculator canister so..)"
Could you perhaps tell us whether this claim has any merit?
Thanks a lot!
The update is very welcome.
Thanks and happy new year!
Hello everyone.
It's with a heavy heart that I must announce that the project has been officially cancelled once and for all.
Let me first apologize to you all for this. I was in good faith convinced the authors I previously got permission for did not have any reason to change their mind or have another attitude in the future.
There is nothing at this point I can do and nothing I will be able to do in the future. I am going to start what procedure is possible for removal of this page.
Hello again!
Things are proceeding faster than I had expected at first because I have practically completed the refinement of the Unknown World.
The final cutscene in particular has seen a great improvement, especially for the Dark Side. A much better direction has been implemented which means, among other things, no more ludicrous facing issues.
Unfortunately, due to the fact that the game has been ported from a console, there are some issues for which I have no real solution, like the fact that the walking animation speed can be really off for party members (see here: Youtu.be). All I could do was to implement a workaround to improve the timing but the walking speed issue is still present.
At this point, I am soon going to move towards the last chapter of this project: the Star Force. Personally I find it to be the least interesting part of the game and I don't expect to find any major problems there but we'll have to see. I plan to restore the alternate Female Dark Side ending which was first restored by the K1 Restoration Project. But that is the only major implementation that should take quite some time.
Since I am not familiar with modelling and don't even own 3D Max, I am relying for external help to complete a segment left behind in Taris. Finding collaboration has not been easy because other modders are busy with their own projects and time is a valuable resource to everyone. This needs to be taken care of before SW: KotOR Upgrade will be ready for a public release.
I will also have to think of where to upload this modification. The archive alone is going to exceed 9 Gb. A very big chunk of it comes from the upscaled textures. I have so far noticed some minor (but annoying problems) with textures seams in the game and I am unsure about what to do about it. Since I use non compressed textures (hence the big size of the modification), I was hoping to minimize this issue and I partly succeeded. But I will experiment with adding Reshade to the mix and see if that is going to help further.
I am still aiming for a Q2-Q3 2021 release.
Hello everyone!
I'm happy to report that Korriban is now complete and I am moving on to Lehon. There's been lots of stuff being fixed and tweaked on that planet, including an overhauled hostile academy: the people inside will be warned of the treachery and it will make much more sense that they will be there waiting for you to fight you. I have recently added an image to the gallery that shows just that.
Also, the party members (if there were any at the moment of the final test to be taken alone in the Tomb of Naga Sadow) will now rejoin when the Player leaves the tomb. This will not only allow for compatibility with the above mentioned change but it also allowed me to partly restore some unused dialogue that should have been triggered once the Star Map is found. Due to the fact that such dialogue lines were supposed to be spoken by party members finding themselves in the Tomb of Naga Sadow, I was forced to leave out some of it and edit a couple of lines so that it would not sound out of place but the end result is decent.
There is much more, of course, including a new Voice Over provided for the Mandalorian Prisoner at the Academy, courtesy of a professional voice actor.
Stay tuned for the next update!
Hello everyone!
I'm at the moment working on Korriban. I'd say I am half into it and I expect it'll take more or less one month before I complete that.
I've just started with the Valley of the Dark Lord area after completing the Sith Academy. There was much to do there.
I'll post a new update once I have finished this world.
Have a good day.
Thanks for your answer.
I will look around for possible solutions regarding 3D Vision and the more modern renderers.
Hello!
Is it possible to use any of your texture improvements with the DX9 renderer?
It is the only one I can use with nVidia's 3D Vision and I would not like to lose that.
Thanks.
I poured many hours into this project and I'll need to pour more in order to complete it.
Hopefully the end result will be worth the long wait.
Salk
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