Amateur level designer who loves games like Doom, Quake, Unreal, Half-Life and many more.

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Quake II: Zero Signal update # 4

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Quake II - Work on my Quake II project hasn't stopped and I've got an editor screenshot to show you some of the progress I've made. Unfortunately I can't use TrenchBroom yet because the editor doesn't read the .map output generated by QuArk. There is a way to make it work but the process takes too long since I've added quite some brushes. Therefore I decided to finish the first map of the project with QuArk and I'll give the rest of the maps a shot with TrenchBroom. I'll make sure I have a new in-game screenshot of the map for my next update.

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