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Yeah I know, but why don't you set up a recruitment site for it? I'm sure lots of people would be eager to help.
I know it's extremely inappropriate to ask but...can you give us an ETA? I can see things are going pretty damn fast and I'm really excited about this mod.
Yeah but I doubt the engine allows smooth flying.
You can't ride flying stuff in oblivion.
Even Chuck Norris loves this
Just look at those building blocks, the tunnel or bridge, can't see exactly, the symmetry...almost makes me sigh...and I'm damn glad to hear the handling will be smooth, I mean, remember in DX? There were attempts of making cars move and they were like WTF laggy and all...oh the horrors.
This sooo reminds me of Deus Ex...awesome. I wonder how will the physics be, will the acceleration, deceleration be visible? Will the handling be smooth?
Male Miraluka? hmmm
I bet these bite.
This is going to be interesting. So, does it use a secondary map?
OK, this IS creepy. Seriously, does it follow you everywhere? You should make it even creepier by creating an unpredictable AI, and by that I mean that it should follow you then, without apparent reason, attack you.
Wait WHAT? So you're going to see that at night, right? You won't be able to interact with it in any way I suppose?
I really wonder what happens if you mess with this faction...
Isle of Kezan :D
Animating naga and murlocs WILL BE HARD
No updates lately
Multi-legged creatures are kind of impossible to achieve.
I am wondering how will they animate furbolgs, nerubians and stuff like that? Even orcs and Draenei would be hard to create, and I'm not talking about the WoW versions.
I wonder how will they create the furbolgs
This is sooo epic... can't wait really
Hmmm how does this work? It looks awesome
Don't they hurt...
Now, does anyone know how to get rid of that 1.1 patching problem? This race won't work without 1.1 Im fairly sure
thanks, this helps a lot!
No, don't get me wrong, I'll probably be the first one who downloads this mod and plays it like a retard for days without an end, but I guess this happens when I root for a mod to be perfect (as I envision it at least).
Keep up the great job!
Don't get me wrong, the concept fits my style like a glove. I really love this kind of playstyle, but I don't like mixing up different univserses. I mean, trained deathclaws would've been nice. Mutant divisions too.
Aliens ARE cool but it's kinda weird without THAT atmosphere.
And ducks...come on, they could've been an interesting part of everything while also being serious.