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I'm very sorry to hear this, guys...I would love to see this project going faster but I wonder why did JCD and rausheim leave?
LOL I real facial wars
^nooooo! I think nothing would be creepier than the emptiness we saw in that video. No wrecked cars, no specific ruins, nothing. Just a ghost town which seems to have been quickly abandoned.
If I were you, I'd have lots of wind blow through the narrow alleyways towered by the immense walls. The alleyways should be in some sort of twilight because of the tall walls, and they should be empty. An occasional mutant should attack you from a kiosk or something, but the emptier this place, the better. Not even rats!
This should convey it a sense of mystery and impending doom, Creepy music should also be added. Best would be that from the second village you come across in FONV, which coincides with the Enclave theme from the FO2 game (remember the music from the oil rig?).
^Wow, never knew that with a new skeleton, you can properly get an entirely new model into the game...I can't wait.
Whoa, so how are you going to add minos?
Silence, once again. Is there a dev tracker somewhere? Something like, a list of features and their current state. I think it would be helpful and it would also save you guys some time from posting long, arduous stuff.
Lol, at first I've read "NOSE" warrior axe. This is historically accurate, though, it looks great and heavy. You guys never cease to amaze me!
did you STOP*
No wonder the models are so polished and so swiftly finished, then. For you it's just child's play, probably. Can't wait to see the final product, I don't think it'll take long before release.
I think you guys have the most dedicated modeling team, no overreacting. I wonder how the other aspects of the game will turn out, I can't wait!
Looks kinda weird to do that with a lance, but with a long spear - that of the hoplites - it's great!
Goody goody! Can't wait!
So it's not about the original Teuton knights?
^isn't it teutOnian?
You guys really are on the job...wow...
The first slash animation is missing a good enough inertia effect. The sword stops abruptly, making the animation look less immersive...
These cartoon textures look kinda awesome to be honest...but I'll stick to the HD ones after my first playthrough
will this also be available in HD textures?
^oooooh yeah, this will turn out very good - i guess it's your augmented brain responsible for all this deliciousness :D
Wow, this is REALLY ambitious! Good luck with it, and try getting more people to help you at the forums!
You just HAD to do the DX stuff, hadn't you? Hehe, as the two above me said, great detail put into this, it did take a lot of effort, but the feel is fantastic.
I dunno, the vanilla games didn't really feel like wastelands. Not enough ruins, not enough damage, I dunno, something was amiss. The first one was primarily a mess, just like the aftermath of a huge earthquake followed by a fukushima-style explosion, and the second one was what you would pretty much expect from a desert really. The settlements looked like they had been through lots of war rather than after a nuclear fallout. That, or the fallout was REALLY recent. Not that old FO1-FO2 feel.
This, however, is pretty much how I picture a post-nuclear city. Gangs of savages hidden behind corners, punks selling drugs, and the occasional gunfight between different parties. Looks good, feels good.
I sure remember those ghouls and turrets. God damned, hard with that radiation kicking in too.
So, great news to hear thisll work with NV! You just made my day, lol!
The world was so vast in both that I can barely remember. Probably thought it was from FO3 because it had so much GREEN. That and the fact that I'm not from the USA xD
Is this from FO3? does this mean no more FO:NV?
The atmosphere in that second screenshot is damn great! Reminds me of Oblivion, but it has a much darker feeling to it...the calm before the storm.