Quiet most times, enjoys to chat about interrests, love to draw, very critical with attention to detail and lives in the wonderful country South-Africa! :P
There should be shaders on the water imo.
Looking good so far :)
Can you please suggest some knowledge how I can start creating games? for example books I need and other suggestions would be great. More questions, can i switch between the different versions if I don't want to use the trial functions? How much does the full engine cost? Suggestion: Make the background more colorful and gloomy but also with shaders and fog. :) Thanks for the help.
add some lining so it's identifyable in the distance and it captures attention :)
I want to ask, when i download Unity 3 and the 30 days trial is over, will i still be able to use Unity? because I dont see the free version for downloading. Nice looking game!
Shadered moonwater please.
Looks like a pick axe combined with a .50 cal turret barrel with a spinning ammunition rotor for some heavy punishment :D lol but love it!
Imagine it's a home for some kind of epic beast.. Kill it for some goodies! "Ask some fellow miners to assist you on killing this beast and share the loot." :D
Does he read his inbox on Moddb?
How do I start making mods for Sim City 4?
(Wishes that a Sim City 5 release. Got ideas for <<<)
(...Sim City Societies sucks ***...)
Guys how can I communicate with Notch? Is he English? (Stupid questions I know :3)
Still it would be good for us people that appreciates eye candy. Besides, C++ is by far more powerful and more functional.
Make it hover instead of wheels and such :P
Looking good, try to add some cartoony textures for the next render. :) just to play around with it
May I like make models for mods with blender ? I know it's a retarded question.
Personally this looks better imo. The graphics that is.
Regardant une grande! Traducteur pour la victoire ;P
Dear developer, differentiate the graphics from the other similar games by adding mapped shaders and by smoothing blocks (natural chucks such as cliffs, waterfalls, etc. There would also be a performance boost if the "smoothed chunks" are implemented. For instance where there's for example one random chunk on a plain, instead of it being a square, make it so that it renders a 4 sided pyramid. Instead of 5 sides, it will have 4. Thus increasing frames, etc.) My suggestion, take it or leave it. :) PS. Looking great! PSS. Add physics :D
Hope not, game is cool on java but will be better if made with C++ imo.
I suggest some different types of trees, like pine trees, etc. :D
Guys, i want to know whether if there's any news for the fact that cryengine 3 will be free (the free version)? Please share :)
384 kb/s win? :/
I think not...
Please tell me some of the props are destructable :)
Nice work. I have a suggestion, if theres a big unit and runs through a croud of people, let the bigger unit knock them down (depending how fast the unit is moving for knock back effect) :)
Get some free ebooks friend :)
Here's a tip guys, when you guys want to get a project done, make a to-do list (my bad if this idea's already among the comments)
Or lazyness :)