Quiet most times, enjoys to chat about interrests, love to draw, very critical with attention to detail and lives in the wonderful country South-Africa! :P

Comment History  (150 - 180 of 273)
SairenSA
SairenSA Nov 14 2011, 8:42am replied:

Also a better shield imo.

+1 vote   media: Valkyrie concepts
SairenSA
SairenSA May 11 2011, 7:26am says:

DX11 much??? Just kidding around lol. When can we expect to see actual grass blades sticking out of the world hmmm? ;P Great work! Lovin' it.

+1 vote   media: Shadows on the bumpy grass
SairenSA
SairenSA Apr 17 2011, 6:41am says:

Mmm, I'm intrigued by random/procedural map generation. Wonder how it's implemented. All I know is that seeding is part of it. But, have no clue what that is either. xD

+1 vote   media: map Gen
SairenSA
SairenSA Apr 16 2011, 4:42pm replied:

Hexagonal buildings would also look good, but I think it will be overkill tbh. :) Glad to help.

+1 vote   media: Mock ups
SairenSA
SairenSA Apr 16 2011, 2:44pm says:

Perhaps hexagon smoke fx?

+2 votes   media: Mock ups
SairenSA
SairenSA Apr 16 2011, 2:42pm says:

I suggest you guys add a little more colors to the grass, tbh. Just give it more depth and feeling, nice job!

+3 votes   media: Grass test
SairenSA
SairenSA Apr 16 2011, 7:01am says:

Most real artists can't afford real original softwares in third world countries. So, uh, yeah...

+7 votes   media: Real artists use real orginal softwares... :)
SairenSA
SairenSA Apr 15 2011, 8:59am replied:

The opposite of the Nether. Meaning, Heaven/Paradise.

+1 vote   media: Mojang's Wallpaper
SairenSA
SairenSA Apr 14 2011, 5:28am says:

Your description sounds sooo wrong! xD Great model.

+6 votes   media: Random Character
SairenSA
SairenSA Apr 14 2011, 5:23am replied:

Indeed fellow ModDB friend.

+1 vote   media: Mojang's Wallpaper
SairenSA
SairenSA Apr 12 2011, 5:20pm says:

It misses something. The Aether.

+21 votes   media: Mojang's Wallpaper
SairenSA
SairenSA Mar 11 2011, 5:51am says:

Nice

+1 vote   media: First Gameplay Footage!
SairenSA
SairenSA Mar 4 2011, 5:40pm replied:

Very good idea to drop the 4, just to avoid the Bliz'olice.

+2 votes   media: New Logo
SairenSA
SairenSA Mar 4 2011, 8:55am says:

This. ^

0 votes   media: The Center Of The Earth Is A Lonely Place.
SairenSA
SairenSA Feb 26 2011, 9:49am says:

Zomken. NICE.

+3 votes   media: One of these is not like the others...
SairenSA
SairenSA Feb 25 2011, 10:57am says:

Good! One rule to artists: Never rush art. (not saying you rushed it, CD.)

+4 votes   media: Myself ! My second concept ever :).
SairenSA
SairenSA Feb 19 2011, 2:25pm says:

Looking good!

+1 vote   media: Tabletop Level
SairenSA
SairenSA Feb 13 2011, 2:17am says:

Worms shotgun ftw!

+9 votes   media: Shotgun
SairenSA
SairenSA Feb 11 2011, 5:04pm replied:

I think the link was down, but it works now. :)

+1 vote   download: Trials v1.00
SairenSA
SairenSA Feb 11 2011, 10:08am says:

Going to try this.

Edit: Not available.

+1 vote   download: Trials v1.00
SairenSA
SairenSA Feb 3 2011, 1:38am says:

I suggest the UI should be very simplistic and basic in terms of similarity to Windows 98 style. Nice job team. The priority list is fine as it is. More tools and more parts = more fun.

+1 vote   article: Liquid Cubed 1.0.4 Released!
SairenSA
SairenSA Jan 21 2011, 3:59am says:

Likes the Tavern room instead of casino.

+1 vote   article: FAQ
SairenSA
SairenSA Jan 20 2011, 4:38pm says:

Nice work! What are you guys using to draw this and get these results??

+2 votes   media: Tile detail concept art
SairenSA
SairenSA Jan 3 2011, 2:08am says:

Omg that size! :O

+1 vote   media: Liquid Cubed 1.0.3
SairenSA
SairenSA Dec 29 2010, 3:52am says:

Great update.

+4 votes   article: New Core and GUI
SairenSA
SairenSA Dec 24 2010, 6:11am says:

Nice concept

+1 vote   game: BioTerror
SairenSA
SairenSA Dec 22 2010, 2:34pm says:

Man, I used to draw this type of images way back when I was a child. Ah, the good times... Nice work

+1 vote   media: Concept Art
SairenSA
SairenSA Dec 22 2010, 6:57am says:

Nice, what software did you use? Note: There's no wrist/hand space to hold the gun where the handle is.

+1 vote   media: assault rifle concept rev. 2
SairenSA
SairenSA Dec 16 2010, 7:54am says:

Wow, I wish I knew all about them technical information like "sends out individual render calls to the video card for every single polygon". On the other hand, great news!

+1 vote   article: New rendering system underway!
SairenSA
SairenSA Dec 3 2010, 2:24pm says:

Nice.

+1 vote   media: anime "tokyomewmew" zakuro model by senluc
SairenSA
SairenSA Dec 2 2010, 12:04pm says:

Haha die name is moer snaaks.

+2 votes   article: District 99 v1.04
SairenSA
SairenSA Dec 1 2010, 7:18am says:

Thanx a bunch

+1 vote   download: Music Pack (9.35 mb)
SairenSA
SairenSA Nov 27 2010, 1:05pm replied:

ZanMgt, could you tell me which engine do use for this game?

+2 votes   game: Liquid Cubed
SairenSA
SairenSA Nov 27 2010, 12:29pm replied:

@ ZanMgt

Will there be a chance for shaders in the future? If it won't have it would be okay. You see, I'm a fan of great graphics since I appreciate the smallest detail. Even if my PC burns out to view it :P

+2 votes   game: Liquid Cubed
SairenSA
SairenSA Nov 25 2010, 7:22pm says:

Please add shaders.

-1 votes   game: Liquid Cubed
SairenSA
SairenSA Nov 21 2010, 3:01pm says:

Yeah! king size bed for every soldier! :D

+1 vote   media: Army Men III Screenshots
SairenSA
SairenSA Nov 18 2010, 5:16pm says:

Rastah!

+3 votes   media: 3d head made in zbrush
SairenSA
SairenSA Nov 17 2010, 11:49am says:

Particle shadows. I'm impressed. Nice looking game. Reminds me of micro machines.

+1 vote   media: KarBOOM 0.1.2
SairenSA
SairenSA Nov 15 2010, 4:00pm says:

Where did you guys study? Great looking game. Keep it up!

+1 vote   article: Meet the Team!
SairenSA
SairenSA Nov 15 2010, 1:12pm says:

Fuel? How do you obtain more?

+1 vote   media: HUD preview
SairenSA
SairenSA Nov 13 2010, 5:32pm says:

Would look better if the cubes had no border lines imo.

+1 vote   media: Playing MoonForge
SairenSA
SairenSA Nov 12 2010, 11:36am says:

Nice

+1 vote   media: drawings!
SairenSA
SairenSA Nov 7 2010, 11:48am replied:

Read some moar :D go to Unreal's Technology site. There's got to be info about it.

+2 votes   media: Army Men III Characters - Citizen Variant 2
SairenSA
SairenSA Nov 6 2010, 7:18pm replied:

Lava bad, Minecraft Awesome! xD Random

+1 vote   media: Unaltered Awesomeness
SairenSA
SairenSA Oct 29 2010, 6:36pm replied:

No gemstone mines :C nor hero gates! BOO! :D hehe

+1 vote   media: Brittle Gold
SairenSA
SairenSA Oct 29 2010, 7:30am says:

Dungeon Keeper anyone?

+2 votes   media: Brittle Gold
SairenSA
SairenSA Oct 24 2010, 9:29am says:

Suggestion: Use rulers and free image editing software. :)

+1 vote   media: Army Men III Conceptual Art - ArtyCannon (Prop)
SairenSA
SairenSA Oct 15 2010, 3:25pm replied:

There should be shaders on the water imo.

+1 vote   media: Waterfall
SairenSA
SairenSA Oct 14 2010, 2:36am says:

WIP?

-2 votes   game: Strange World: Castaway
SairenSA
SairenSA Oct 13 2010, 6:42pm replied:

Can you please suggest some knowledge how I can start creating games? for example books I need and other suggestions would be great. More questions, can i switch between the different versions if I don't want to use the trial functions? How much does the full engine cost? Suggestion: Make the background more colorful and gloomy but also with shaders and fog. :) Thanks for the help.

+1 vote   game: Pers - Perspective Puzzle Platformer -
SairenSA
SairenSA Oct 13 2010, 3:29pm says:

I want to ask, when i download Unity 3 and the 30 days trial is over, will i still be able to use Unity? because I dont see the free version for downloading. Nice looking game!

+1 vote   game: Pers - Perspective Puzzle Platformer -
SairenSA
SairenSA Sep 17 2010, 11:11am replied:

Or lazyness :)

+1 vote   poll: With your project, are you self motivated from start to finish?
SairenSA
SairenSA Sep 16 2010, 5:57am says:

Very nice

+1 vote   media: Backpack 3000
SairenSA
SairenSA Sep 9 2010, 2:21am replied:

To the person who drawn this >.< -.-

+1 vote   media: Future City Scape, The Concept Art of O² City
SairenSA
SairenSA Sep 8 2010, 2:27pm says:

FANTASTIC and unique concept 5 stars

+1 vote   media: Future City Scape, The Concept Art of O² City
SairenSA
SairenSA Sep 1 2010, 2:37am says:

I vote it's gona be GTA IV : VC

+1 vote   article: Grand Theft Auto V
SairenSA
SairenSA Jul 21 2010, 2:04pm says:

Made with which program? Looks epic!

+1 vote   media: Nano model
SairenSA
SairenSA Jul 14 2010, 2:50pm says:

Arrays galore. Nice pic :)

+1 vote   media: Stars rendering
SairenSA
SairenSA Jul 13 2010, 3:11pm says:

Would love to help but I'm noob in all areas, i can however do concept.

+1 vote   article: This Mods future
SairenSA
SairenSA Feb 16 2010, 2:27pm says:

Look strange and painful alltogether lol, but other than that, it looks good

+2 votes   media: Springle
SairenSA
SairenSA Jan 24 2010, 2:55am says:

votes for third :P

+1 vote   media: Railsword Concepts
SairenSA
SairenSA Dec 22 2009, 4:57pm says:

i swear the blue army guys are sky blue if im not mistaken?

+1 vote   media: Half-Life : Army-Men
SairenSA
SairenSA Dec 16 2009, 8:39am replied:

Thanx :)

+1 vote   media: Orc Concept
SairenSA
SairenSA Nov 21 2009, 2:07pm says:

Sad thing is... We can't profit from Mods. Bummer.

+2 votes   member: Spiritworks_Gamers
SairenSA
SairenSA Nov 17 2009, 7:40am says:

(Another Idea) - It would be appreciated if you can also include the other Gunstar Heroes game's storyline (not really sure whats the other title though, I've played it on the NDS) :P

+1 vote   article: The Original Game (1993)
SairenSA
SairenSA Oct 14 2010, 8:54am says:

Looking good so far :)

+1 vote   game: Strange World: Castaway
SairenSA
SairenSA Oct 13 2010, 3:46pm says:

add some lining so it's identifyable in the distance and it captures attention :)

+1 vote   media: Milestone Update #2
SairenSA
SairenSA Oct 12 2010, 7:57pm says:

Shadered moonwater please.

+2 votes   game: MoonForge
SairenSA
SairenSA Oct 12 2010, 7:46pm says:

Looks like a pick axe combined with a .50 cal turret barrel with a spinning ammunition rotor for some heavy punishment :D lol but love it!

+1 vote   media: WIP scifi ballista
SairenSA
SairenSA Oct 12 2010, 12:11pm says:

Imagine it's a home for some kind of epic beast.. Kill it for some goodies! "Ask some fellow miners to assist you on killing this beast and share the loot." :D

+3 votes   media: forgotten images
SairenSA
SairenSA Oct 12 2010, 7:52am replied:

Does he read his inbox on Moddb?

+1 vote   media: Hell
SairenSA
SairenSA Oct 11 2010, 6:15pm replied:

Details?

+1 vote   media: Hell
SairenSA
SairenSA Oct 11 2010, 7:47am says:

How do I start making mods for Sim City 4?

(Wishes that a Sim City 5 release. Got ideas for <<<)

(...Sim City Societies sucks ***...)

:D

+1 vote   article: SimMars Beta 3 released
SairenSA
SairenSA Oct 11 2010, 7:42am says:

Guys how can I communicate with Notch? Is he English? (Stupid questions I know :3)

+1 vote   media: Hell
SairenSA
SairenSA Oct 8 2010, 2:05pm replied:

Still it would be good for us people that appreciates eye candy. Besides, C++ is by far more powerful and more functional.

-1 votes   member: Notch
SairenSA
SairenSA Oct 8 2010, 3:03am says:

Make it hover instead of wheels and such :P

+3 votes   media: WIP scifi ballista
SairenSA
SairenSA Oct 7 2010, 9:08am says:

Looking good, try to add some cartoony textures for the next render. :) just to play around with it

+1 vote   media: Flinstones Final - Candidate 1
SairenSA
SairenSA Oct 7 2010, 8:58am says:

May I like make models for mods with blender ? I know it's a retarded question.

+2 votes   article: Sintel out!
SairenSA
SairenSA Oct 5 2010, 6:39am replied:

Personally this looks better imo. The graphics that is.

+5 votes   game: Cubelands
SairenSA
SairenSA Oct 5 2010, 6:32am says:

Regardant une grande! Traducteur pour la victoire ;P

+1 vote   article: Lots of new information and images
SairenSA
SairenSA Oct 3 2010, 3:36pm says:

Dear developer, differentiate the graphics from the other similar games by adding mapped shaders and by smoothing blocks (natural chucks such as cliffs, waterfalls, etc. There would also be a performance boost if the "smoothed chunks" are implemented. For instance where there's for example one random chunk on a plain, instead of it being a square, make it so that it renders a 4 sided pyramid. Instead of 5 sides, it will have 4. Thus increasing frames, etc.) My suggestion, take it or leave it. :) PS. Looking great! PSS. Add physics :D

+1 vote   game: Cubelands
SairenSA
SairenSA Oct 1 2010, 6:36am replied:

Hope not, game is cool on java but will be better if made with C++ imo.

+2 votes   member: Notch
SairenSA
SairenSA Sep 30 2010, 7:07pm says:

I suggest some different types of trees, like pine trees, etc. :D

+3 votes   media: Super Duper Tree
SairenSA
SairenSA Sep 20 2010, 4:58pm says:

Guys, i want to know whether if there's any news for the fact that cryengine 3 will be free (the free version)? Please share :)

+1 vote   article: Oasis 1.1 technology demo released
SairenSA
SairenSA Sep 20 2010, 4:50pm says:

384 kb/s win? :/

I think not...

+1 vote   article: Oasis 1.1 technology demo released
SairenSA
SairenSA Sep 18 2010, 8:49am says:

Please tell me some of the props are destructable :)

+2 votes   media: Oasis 1.1 - Island
SairenSA
SairenSA Sep 18 2010, 8:47am says:

Nice work. I have a suggestion, if theres a big unit and runs through a croud of people, let the bigger unit knock them down (depending how fast the unit is moving for knock back effect) :)

+1 vote   media: New navigation code
SairenSA
SairenSA Sep 17 2010, 11:15am says:

Get some free ebooks friend :)

+1 vote   poll: With your project, are you self motivated from start to finish?
SairenSA
SairenSA Sep 17 2010, 11:13am says:

Here's a tip guys, when you guys want to get a project done, make a to-do list (my bad if this idea's already among the comments)
Checklists WORKS!

+1 vote   poll: With your project, are you self motivated from start to finish?
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