Quiet most times, enjoys to chat about interrests, love to draw, very critical with attention to detail and lives in the wonderful country South-Africa! :P

Comment History  (150 - 180 of 273)
SairenSA
SairenSA Oct 15 2010, 3:25pm replied:

There should be shaders on the water imo.

+1 vote     media: Waterfall
SairenSA
SairenSA Oct 14 2010, 8:54am says:

Looking good so far :)

+1 vote     game: Strange World: Castaway
SairenSA
SairenSA Oct 14 2010, 2:36am says:

WIP?

-2 votes     game: Strange World: Castaway
SairenSA
SairenSA Oct 13 2010, 6:42pm replied:

Can you please suggest some knowledge how I can start creating games? for example books I need and other suggestions would be great. More questions, can i switch between the different versions if I don't want to use the trial functions? How much does the full engine cost? Suggestion: Make the background more colorful and gloomy but also with shaders and fog. :) Thanks for the help.

+1 vote     game: Pers - Perspective Puzzle Platformer -
SairenSA
SairenSA Oct 13 2010, 3:46pm says:

add some lining so it's identifyable in the distance and it captures attention :)

+1 vote     media: Milestone Update #2
SairenSA
SairenSA Oct 13 2010, 3:29pm says:

I want to ask, when i download Unity 3 and the 30 days trial is over, will i still be able to use Unity? because I dont see the free version for downloading. Nice looking game!

+1 vote     game: Pers - Perspective Puzzle Platformer -
SairenSA
SairenSA Oct 12 2010, 7:57pm says:

Shadered moonwater please.

+2 votes     game: MoonForge
SairenSA
SairenSA Oct 12 2010, 7:46pm says:

Looks like a pick axe combined with a .50 cal turret barrel with a spinning ammunition rotor for some heavy punishment :D lol but love it!

+1 vote     media: WIP scifi ballista
SairenSA
SairenSA Oct 12 2010, 12:11pm says:

Imagine it's a home for some kind of epic beast.. Kill it for some goodies! "Ask some fellow miners to assist you on killing this beast and share the loot." :D

+3 votes     media: forgotten images
SairenSA
SairenSA Oct 12 2010, 7:52am replied:

Does he read his inbox on Moddb?

+1 vote     media: Hell
SairenSA
SairenSA Oct 11 2010, 6:15pm replied:

Details?

+1 vote     media: Hell
SairenSA
SairenSA Oct 11 2010, 7:47am says:

How do I start making mods for Sim City 4?

(Wishes that a Sim City 5 release. Got ideas for <<<)

(...Sim City Societies sucks ***...)

:D

+1 vote     article: SimMars Beta 3 released
SairenSA
SairenSA Oct 11 2010, 7:42am says:

Guys how can I communicate with Notch? Is he English? (Stupid questions I know :3)

+1 vote     media: Hell
SairenSA
SairenSA Oct 8 2010, 2:05pm replied:

Still it would be good for us people that appreciates eye candy. Besides, C++ is by far more powerful and more functional.

-1 votes     member: Notch
SairenSA
SairenSA Oct 8 2010, 3:03am says:

Make it hover instead of wheels and such :P

+3 votes     media: WIP scifi ballista
SairenSA
SairenSA Oct 7 2010, 9:08am says:

Looking good, try to add some cartoony textures for the next render. :) just to play around with it

+1 vote     media: Flinstones Final - Candidate 1
SairenSA
SairenSA Oct 7 2010, 8:58am says:

May I like make models for mods with blender ? I know it's a retarded question.

+2 votes     article: Sintel out!
SairenSA
SairenSA Oct 5 2010, 6:39am replied:

Personally this looks better imo. The graphics that is.

+5 votes     game: Cubelands
SairenSA
SairenSA Oct 5 2010, 6:32am says:

Regardant une grande! Traducteur pour la victoire ;P

+1 vote     article: Lots of new information and images
SairenSA
SairenSA Oct 3 2010, 3:36pm says:

Dear developer, differentiate the graphics from the other similar games by adding mapped shaders and by smoothing blocks (natural chucks such as cliffs, waterfalls, etc. There would also be a performance boost if the "smoothed chunks" are implemented. For instance where there's for example one random chunk on a plain, instead of it being a square, make it so that it renders a 4 sided pyramid. Instead of 5 sides, it will have 4. Thus increasing frames, etc.) My suggestion, take it or leave it. :) PS. Looking great! PSS. Add physics :D

+1 vote     game: Cubelands
SairenSA
SairenSA Oct 1 2010, 6:36am replied:

Hope not, game is cool on java but will be better if made with C++ imo.

+2 votes     member: Notch
SairenSA
SairenSA Sep 30 2010, 7:07pm says:

I suggest some different types of trees, like pine trees, etc. :D

+3 votes     media: Super Duper Tree
SairenSA
SairenSA Sep 20 2010, 4:58pm says:

Guys, i want to know whether if there's any news for the fact that cryengine 3 will be free (the free version)? Please share :)

+1 vote     article: Oasis 1.1 technology demo released
SairenSA
SairenSA Sep 20 2010, 4:50pm says:

384 kb/s win? :/

I think not...

+1 vote     article: Oasis 1.1 technology demo released
SairenSA
SairenSA Sep 18 2010, 8:49am says:

Please tell me some of the props are destructable :)

+2 votes     media: Oasis 1.1 - Island
SairenSA
SairenSA Sep 18 2010, 8:47am says:

Nice work. I have a suggestion, if theres a big unit and runs through a croud of people, let the bigger unit knock them down (depending how fast the unit is moving for knock back effect) :)

+1 vote     media: New navigation code
SairenSA
SairenSA Sep 17 2010, 11:15am says:

Get some free ebooks friend :)

+1 vote     poll: With your project, are you self motivated from start to finish?
SairenSA
SairenSA Sep 17 2010, 11:13am says:

Here's a tip guys, when you guys want to get a project done, make a to-do list (my bad if this idea's already among the comments)
Checklists WORKS!

+1 vote     poll: With your project, are you self motivated from start to finish?
SairenSA
SairenSA Sep 17 2010, 11:11am replied:

Or lazyness :)

+1 vote     poll: With your project, are you self motivated from start to finish?
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