Quiet most times, enjoys to chat about interrests, love to draw, very critical with attention to detail and lives in the wonderful country South-Africa! :P

Comment History  (270 - 273 of 273)
SairenSA
SairenSA May 19 2011, 9:20am replied:

Whales are giant. :P

+3 votes   media: Sky Dimension Concept
SairenSA
SairenSA May 19 2011, 5:08am says:

I'm a programmer, but not an experienced game programmer. Don't think I can help though. I know nothing of programming games. I'm also a first year in college so yeah. :P

Would have helped you guys, but I know I would just waste your time.

+1 vote   article: [Update]A bit of a road block...
SairenSA
SairenSA May 4 2011, 8:10am says:

I'm tracking.

+1 vote   game: Minamolc
SairenSA
SairenSA Apr 16 2011, 5:55pm replied:

It's open source isn't it? Surely you can modify it somehow?

+3 votes   media: Real artists use real orginal softwares... :)
SairenSA
SairenSA Apr 16 2011, 8:59am replied:

But, if I'm not mistaken, you may not use your models (that's made in freeware) in your own commercial indie game titles to generate money, or may you use the models to do so?

+3 votes   media: Real artists use real orginal softwares... :)
SairenSA
SairenSA Mar 17 2011, 5:06pm says:

Awesome? We have a winner.

+3 votes   media: Terrain?
SairenSA
SairenSA Mar 17 2011, 10:09am replied:

Teh Narutuke? (Naruto-nuke)

+1 vote   media: Naruto
SairenSA
SairenSA Feb 26 2011, 5:11am says:

Sweet, the red, yellow and grey reminds me of The Saboteur.

+1 vote   media: My assortment concept
SairenSA
SairenSA Feb 11 2011, 4:52am says:

Great stuff!

+1 vote   media: Alpha Preview
SairenSA
SairenSA Feb 9 2011, 12:27pm says:

Well, got to start somewhere small. :)

+3 votes   media: Small mojang office/silliness update
SairenSA
SairenSA Feb 3 2011, 10:33am replied:

Instead, custom blocks would be prefered.

+1 vote   article: Liquid Cubed 1.0.4 Released!
SairenSA
SairenSA Jan 21 2011, 4:01am says:

Unity engine is also an option ;) but UDK is complex as well.

0 votes   article: FAQ
SairenSA
SairenSA Jan 16 2011, 11:24am says:

The screen looks really busy, it would help to know which platforms are walkable by indicating it somehow. Perhaps making the walkable platform's sprite's lines more thicker. Nice work.

+1 vote   media: Enemy, Chests, Gates
SairenSA
SairenSA Jan 7 2011, 7:59am says:

And has Poxels!

+3 votes   game: Worms 4: Mayhem
SairenSA
SairenSA Dec 16 2010, 5:52pm says:

shotgun the rightest one. :P

+1 vote   media: Code Geass - Memories of the last Christmas
SairenSA
SairenSA Nov 27 2010, 12:19pm replied:

I didn't say TOTALLY. It is different. Probably you guys want old as **** graphics is because your PC's can't run it. Lol

+2 votes   game: Liquid Cubed
SairenSA
SairenSA Nov 27 2010, 7:07am replied:

Suck me, besides it's a different suggestion.
L2Read

-1 votes   game: Liquid Cubed
SairenSA
SairenSA Nov 26 2010, 4:40am says:

Please add an option to apply shaders.

-1 votes   game: Liquid Cubed
SairenSA
SairenSA Nov 24 2010, 1:31pm replied:

Or do it like a Warcraft 3 map called "island troll tribes" you need a revival altar to still be able to play on the server. Once you die, the altar is destroyed. When you die on the moment you have no altar, you are banned or appear to be ghosts. People can build a Ghost portal to attract ghosts (players) to revive them.

+1 vote   article: Sickness, Sprint and Speakers
SairenSA
SairenSA Nov 16 2010, 6:24pm says:

sweet. Suggestion though: Let all the different cubes have scenery on it. Lets say for example, Metal cubes have scenery of scratches or bolts or grills and etc.

+1 vote   media: Lunar Lander Design and Functions Sheet
SairenSA
SairenSA Nov 15 2010, 1:11pm says:

Nice render, but your pc probably suffers to view the model? :)

+1 vote   media: Japanse Character Wip
SairenSA
SairenSA Nov 15 2010, 1:09pm says:

Video!

+1 vote   media: Dynamic Weather System
SairenSA
SairenSA Nov 12 2010, 11:37am says:

What maxen said. ^^^

+1 vote   media: drawings!
SairenSA
SairenSA Nov 12 2010, 11:32am replied:

Haha

+3 votes   media: Hogwarts
SairenSA
SairenSA Nov 9 2010, 11:05am replied:

Very

+1 vote   media: Old Water Well
SairenSA
SairenSA Oct 24 2010, 7:36pm says:

Love Pixel art <3

+1 vote   game: Super Crate Box
SairenSA
SairenSA Oct 24 2010, 9:27am says:

Looks like tan.

+2 votes   media: Army Men III Characters - Citizen Variant 1
SairenSA
SairenSA Oct 20 2010, 3:36pm says:

Fiiiiiiiiiiiiiine desiiiiiiiiiiiiiign :) good work.

+1 vote   media: Gloster Gladiator
SairenSA
SairenSA Oct 14 2010, 8:54am says:

Looking good so far :)

+1 vote   game: Strange World: Castaway
SairenSA
SairenSA Oct 13 2010, 3:46pm says:

add some lining so it's identifyable in the distance and it captures attention :)

+1 vote   media: Milestone Update #2
SairenSA
SairenSA Oct 8 2010, 3:03am says:

Make it hover instead of wheels and such :P

+3 votes   media: WIP scifi ballista
SairenSA
SairenSA Oct 7 2010, 8:58am says:

May I like make models for mods with blender ? I know it's a retarded question.

+2 votes   article: Sintel out!
SairenSA
SairenSA Oct 5 2010, 6:32am says:

Regardant une grande! Traducteur pour la victoire ;P

+1 vote   article: Lots of new information and images
SairenSA
SairenSA Sep 5 2010, 6:21am says:

Looks f*cking epic!

+1 vote   game: Red Orchestra 2: Heroes of Stalingrad
SairenSA
SairenSA Sep 1 2010, 2:22am says:

The poly's for this model looks very "Worms 3D" style imo, I love it.

+2 votes   media: Finished Minenwerfer without Camo
SairenSA
SairenSA Aug 9 2010, 4:28am says:

Let's me remind of Gta 2 for some reason... ;) nice work, keep it up

+1 vote   article: Trashgames City Project (working title) in development
SairenSA
SairenSA Aug 4 2010, 3:36pm says:

Warcraft 3 used a crap load of poly's as well, but if it can be optimized, why not? :D

+1 vote   media: Imported Volume
SairenSA
SairenSA Aug 4 2010, 3:30pm says:

But voxels are a bit hardware intensive, isn't it?
Good looking!

+1 vote   media: Terrain with deffered rendered layers
SairenSA
SairenSA Aug 3 2010, 10:40am says:

IWANAKILL where is a good resource to start with Quake 3 modding?

+1 vote   media: ACOG M40a3 :D
SairenSA
SairenSA Jul 22 2010, 12:30pm says:

Too bloomy, keep it up!

+1 vote   media: Army Men Extended Screenshots
SairenSA
SairenSA Jun 27 2010, 9:00am says:

Ambient occlusion would be nice :) great shot!

+1 vote   media: Hangar
SairenSA
SairenSA May 29 2010, 11:59am says:

True you two... :) Basicly emerged from Quake 3 and added some tweaks and ect. to it. Still nice though. Just wish quake 3 can get a make over. :/

+2 votes   engine: IW Engine
SairenSA
SairenSA Apr 15 2010, 10:44am says:

i agree, how/where did learn to do all this?

+1 vote   media: Syn's Concept Art
SairenSA
SairenSA Apr 13 2010, 3:54am replied:

And to support you :)
It's almost about time that a new Source Engine releases considering Portal 2 and Half-life 2: Ep3/Half-Life 3 is still being worked on

+10 votes   article: CryENGINE to go free?
SairenSA
SairenSA Apr 12 2010, 8:07am replied:

Check your Firewall settings and allow the runtime. Worth a shot.

+3 votes   article: Coda Released for the UDK!
SairenSA
SairenSA Jan 24 2010, 2:56am says:

Haha funny, hah?

+1 vote   media: The Blob
SairenSA
SairenSA Jan 15 2010, 12:12pm says:

Goeie werk!

+1 vote   media: District 9 mech
SairenSA
SairenSA Jan 8 2010, 5:54am says:

Instead of the traditional Fog of War style, try something new? Like for example a layer of 3D fog or something.

+2 votes   media: v0.5 Screens
SairenSA
SairenSA Nov 17 2009, 10:42am says:

Nice, thanx for the info! :D

+1 vote   article: Character Profiles
SairenSA
SairenSA Nov 16 2009, 3:33pm says:

(Idea) - A brief description of all the characters would be helpful for newbies for Gunstar Heroes. :)

+2 votes   article: Monday Update #6 :D
SairenSA
SairenSA Nov 17 2009, 7:40am says:

(Another Idea) - It would be appreciated if you can also include the other Gunstar Heroes game's storyline (not really sure whats the other title though, I've played it on the NDS) :P

+1 vote   article: The Original Game (1993)
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