Totally retro-oriented. Challenging gameplay rocks and pixels are beautiful!

Report RSS Huenison - status update #10

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No update yesterday because I was working on the following changes:
* I have worked on levels;
* I have added bosses!

Levels are organized this way now:
1-4: normal;
5: "storm" mode;
6-9: normal;
10: boss 1;
11-14: normal;
15: "storm" mode;
16-19: normal;
20: boss 2;
21-24: normal;
25: "storm" mode;
26-29: normal;
30: boss 3.

As for bosses, I tried to merge them with the game mechanics nicely (I didn't want them to provide a totally different gameplay altogether). This is how they work:
* they're made of normal bricks, plus a "heart" brick;
* a boss dies only if its heart is hit;
* normal bricks try to "heal the wounds" by shifting laterally in order to replace the destroyed bricks; this way, it isn't possible to hit the heart before all the bricks in the rows between the heart and the cannon are cleared;
* destroying all the bricks (thus, also those in the last two), awards a point prize;
* bosses shoot "ground raiser" bricks, which means that while you find the ground brings you closer to death (so you'll have to decide when to shoot at the falling bricks or at the boss);
* the shooting percentage of the player isn't affected by the boss levels.

If a new mode occurs to me, I'll add it. Same goes for new brick types. In the meanwhile, it's about time I start working on music and refining/adding graphics...

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