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Actually i'm working on it, thanks for supporting, when i have the new page ready i will post it in here :)
Well all those projects are using the original data ( WAD files from the original doom and require for you to by the original game if you want those projects to work ( work only with the original WAD files ).
However, my project is a stand alone project and it is like a different game with their ideas.
This project is no longer in development duo to copyright issue.
I will soon open a new page for a new project with different names and sounds etc that gonna have the same gameplay as doom, and thanks for google translate that i can understand what you wrote lol :)
I did so, but i will make my own game soon and open a page for it, it will have the same game play, stay tuned :)
You probably didn't notice the last news in the page, This project is no longer in development, i have no permission to keep on building it from idsoftware's publisher, however, i'm starting a new project with different name, textures, voices and every other thing that was taken from the original doom, i will open a page for it soon when i have enough new art for it to show off, stay tuned.
And don't worry, they next game will be 32bit for anyone to enjoy it :)
Actually i'v already got new plains, i'm gonna make a game of my own but with a lot of the classic doom features, the name gonna be different, level design, monster design etc... wish me luck :)
I will probably do so, thanks for the motivation :)
So i won't get sued :\
Nice, do you have a page for it ?
That is the plan XD
Thanks for the good feedback!
Thanks, new stuff will come soon.
Hehe, thanks, yeah you've got a point.
Thank you very much for your very thorough testing, In the next version you will be able to go twice as fast when holding down the shift key ( Just like in the original) I guess if i want it to be exactly the same i will have to make the normal walk as 1.25 times faster then it is now. I will give it a thought, Thanks again !
I wasn't in purpose, thanks for investing your time and letting me know, i will fix that.
Yep the plasma gun will have an other ball, i just need to make something up, even though this is not the top priority right now, i need to make it work in multiplayer without too many bugs, and there is some more to do elsewhere too, but i will come to that eventually.
Thanks, the shotgun is just a placeholder for the upcoming model, i say so in the video but the game volume was too high so you probably missed it :\
Thanks ! Actually this is the first time someone comment about the camera shake, maybe it is too noticeable, i till keep that in mind.
If you look at the latest video, you can see i'v improved the decal a lot and the imps will stay in ragdoll state till you blow them up.
You can't add imps in this version, Maybe i will add it to the next version, it shouldn't be too much of a problem.
Thank you very much for your support ! :)
I'm not in a hurry, this is a hobby project so i'm taking my time.
This version won't work if you'v 86x (32bit ) windows. It will work only on 64x ( 64bit ) windows. I will try to make the next release 32 bit compatible so everybody can use it.
Well it is a good idea. Thanks.
This version was packed with a lot of unused assets, i will delete them eventually of course but at the moment i may need to use some of them.
Thanks, sharing my game would make me very happy and motivated :)