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I did so, but i will make my own game soon and open a page for it, it will have the same game play, stay tuned :)
You probably didn't notice the last news in the page, This project is no longer in development, i have no permission to keep on building it from idsoftware's publisher, however, i'm starting a new project with different name, textures, voices and every other thing that was taken from the original doom, i will open a page for it soon when i have enough new art for it to show off, stay tuned.
And don't worry, they next game will be 32bit for anyone to enjoy it :)
Actually i'v already got new plains, i'm gonna make a game of my own but with a lot of the classic doom features, the name gonna be different, level design, monster design etc... wish me luck :)
I will probably do so, thanks for the motivation :)
So i won't get sued :\
Nice, do you have a page for it ?
That is the plan XD
Thanks for the good feedback!
Thanks, new stuff will come soon.
Hehe, thanks, yeah you've got a point.
Thank you very much for your very thorough testing, In the next version you will be able to go twice as fast when holding down the shift key ( Just like in the original) I guess if i want it to be exactly the same i will have to make the normal walk as 1.25 times faster then it is now. I will give it a thought, Thanks again !
I wasn't in purpose, thanks for investing your time and letting me know, i will fix that.
Yep the plasma gun will have an other ball, i just need to make something up, even though this is not the top priority right now, i need to make it work in multiplayer without too many bugs, and there is some more to do elsewhere too, but i will come to that eventually.
Thanks, the shotgun is just a placeholder for the upcoming model, i say so in the video but the game volume was too high so you probably missed it :\
Thanks ! Actually this is the first time someone comment about the camera shake, maybe it is too noticeable, i till keep that in mind.
If you look at the latest video, you can see i'v improved the decal a lot and the imps will stay in ragdoll state till you blow them up.
You can't add imps in this version, Maybe i will add it to the next version, it shouldn't be too much of a problem.
Thank you very much for your support ! :)
I'm not in a hurry, this is a hobby project so i'm taking my time.
This version won't work if you'v 86x (32bit ) windows. It will work only on 64x ( 64bit ) windows. I will try to make the next release 32 bit compatible so everybody can use it.
Well it is a good idea. Thanks.
This version was packed with a lot of unused assets, i will delete them eventually of course but at the moment i may need to use some of them.
Thanks, sharing my game would make me very happy and motivated :)
Yep, Thanks :)
The plan is to remake doom 2, but after all the assets are ready, it all can be used to remake doom 1 and the other versions as well, because it will be like adding new maps and nothing more :)
Thanks, Hopefully i will add custom map support too :)
Yes, Thank you for letting me know, Here is the working link :
Of course, characters are the most difficult to create, but i will add him eventually .
If anyone is getting a missing DLL file error, all you need to do is to download this little addition from microsoft :
And for those who want a fast download link :) :
If anyone gets a "Missing dll file" error he should download this file and install it and it will solve it:
(Only windows 64bit at the moment).
Thanks, the barrels doesn't receive radial damage from the missile launcher for some reason at the moment ( That is why i need to shot directly on the barrel to explode it ) It will be fixed though.
I will yes.
All the media in this page is showing stuff made with UDK, The next update will be a UE4 update.
You can use unreal engine codes ( Like unreal tournament cheats ) for example : god