This member has provided no bio about themself...
Yeah I know a lot of stuff are missing right now.
The game is not doom officially but I will look at those designs and ideas to try to give the nostalgic feel.
The music came from a free music site by Kevin MacLeod Incompetech.com
When will the alpha be released?
1. I'm not intending to implement a BFG gun, maybe something that looks close to it.
2. Yes. I plan to include a jump function that can be toggled on and off.
3.At the moment the game supports multiplayer with normal enemies, I guess I will just have to make a smarter AI for bots, But this is not in the priorities list for the moment.
4.I'm packing my game strait from unreal and my computer has an antivirus software on it.
I had no complains about viruses so far and I hope I won't have any.
5.Thanks for the support. There is a good chance it will eventually be there :)
For some reason the UnrealEngine4 Editor is failing when trying to pack it as 32bit, It is like this for a while, I hope I will be able to find a solution soon.
Since alpha 2.5, Cylinder and Octagon BuildingObjects are removed ( caused too many problems ).
You can make the scaling a lot slower for better precision by holding down the left "Shift" key on the keyboard.
Q - Placing Objects Mode ( In fly mode: "Space" + "Q" ).
E - Building Mode ( In fly mode: "Space" + "Q" ).
The link for the weapons is messed up because of the re-editing of the site.
See these instead:
Imfdb.org - PlasmaGun
Imfdb.org - Shotgun
First: "Ain't nobody got time for that" :P
Second: The original models are too pixelated and I had to think of a lot of the parts of the imp structure myself duo to the lack of details in the original one.
About the weapons, They used weapons they bought in Toys "R" Us, so this is not their designs.
And don't even get me started with the monsters and musics XD
I.imgur.com ( Some cover of a music album )
Nope, new models going to be original.
Some other stuff that are not in the video.
You can use C+LMB and V+LMB to copy and past textures and transforms. This is mentioned in the manual.
Press F1 to open the manual and see all the available commands.
To toggle between modes:
CapsLock - Assign Textures Mode.
Q - Placing Objects Mode.
E - Building Mode.
Tab - Edit Object's Transforms Mode.
hehe you don't need a computer that strong to play it, It will work fine with a mid-range computer as well.
lol what are you talking about man? this is all good :P
Yes. Check the page of the new game that replaces this one:
Now we are talking! :)
Sorry for the late respond, Thanks! A new game will replace this one and it will be announced in the game's page, Stay tuned :)
Sorry for the late respond, Thanks :)
Sorry for the late respond.
Yes you can export to linux from unreal engine 4.
In my new game that will replace this one and will be announced on this game's page i will make a linux version too.
The name will be "OldSchool Nightmare" XD
Thanks! Sorry for the late replay, I will have a new page soon with a new game that will replace this one ( duo to legal issues ), and I will post it here.
Sorry for the late respond, Well i kinda made peace with it, and I'm converting this project to a new one with other name.
I will open a new page for it soon and post it here.
Sorry for the late respond, I will soon have a new page with a game that will replace this one ( duo to legal reasons ) and I will open a new page in indideDB and post it here.
Thanks! I still have to add punches and chainsaw first but i don't think it will be too much of a trable to add a kick too.
All those will be added to the project that replaces this one, and will have a page soon, when it does, I will post it here.
Btw will you use the original sounds?
Yeah and I'm converting it to have an other name and will open a page for it soon.
It will be called "OldSchool Nightmare", I have an interview on that site:
I honestly don't know what will happen in the future for your game, i can only hope that it will be released without any problems, maybe you will have to make some adjustments as well :\