Yeah. About dynasty lord i mean you can recruit from both structures. I didnt noticed he has no cost from pyramid. Maybe you can let him transform to Deceiver only and necron lord to Nightbringer?
Yeah. About dynasty lord i mean you can recruit from both structures. I didnt noticed he has no cost from pyramid. Maybe you can let him transform to Deceiver only and necron lord to Nightbringer?
Like your submod! I try to find early how to summon all ktans and necron lord with overlord, but this submod give even more units. Even to much i think, but this is ok)
I'll report bugs if find some
Thane hero have bugs. You summon ktan, then after it ends, thane becomes necron lord. Most heroes share cooldown of same abilities. And you can have two same overlords from great pyramid and new structure
How the guardian on latona work in GC?
And i cant find first prime of Anubis in new update
I can't figure out how to do it. Cant find out common commander limit
And how can i do that? need special programm or somesing?
Is it posible to remove the limit for one commander unit?
Like having necron lord and dynasty lord at same time or diferent overseers of eldar. And for other races too? Having all heroes in 1 number and same for relics?
In 4.0 heroes cant fight in ground battles or i missing somesing?
I have no idea how they`ll be used. But having them at least would be just great)
Are you planning add Super Stargates to the Ori? It`ll be great)
Is there any way to disable games minor factions by self, living just stargates?
Or can you make such patch in future if there isnt?
Ow, didnt know this already was suggested. I`m watching all stargate series again right now and have refreshed my memory about franchise. Ideas just overwhelming me. This is my favorite stargate mod for games, so if you will ever need ideas or suggestions about minor factions just tell. Thanks for all the answers and giving time
Im sorry if i offended you somehow. I didnt mean to. Just suggested an idea.
How progress with the Ori goes, if i can ask?
Can you make tauri the sub-faction, player who capture can control it? The show is about tauri after all. To full faction they are to weak, but control they ships as sub-factions will be great. How do you like the idea?
I saw just goauld and ancients colony ships with cloaking ability
Thanks for respond. And last question about cloak ability of ships. Is he suppoused to work like that: can't move on the gravity well, and enemy can see ship as far as i can tell?
I understand. Can you tell what sub-factions will be?
I mean remove default games sub-factions is planned?
You really have a bad luck. I want to replicators show up in my game, but they come really rare)
Are you planning to add more sub-factions in the future, or even remove default games factions?
Thanks for everything. Will wait for 1.06
Oh, almost forgot. Atlantis colonize planet ability don`t work properlly. Buildings on the planet hasn`t cost less on diferent level
Thanks for answers)
More stargate minor factions is perfect. I personally think default factions of the game have good abilities but they not switted for stargate mod. Althougth someone can love them)
I used 1.05 version, latest here. Atlantis titan is really powerfull support for fleet. But asgards ships can disable abilities of ships and passive regeneration(bad for wraith)
Ragnarok can block missiles/ancient drones and Atlantis fires only drones. Bupassing shield by drones is`n working on him.
Ancients can have only 9 capital ships crew max and Asgards can 20(like wraith) Is there will be another ballance in next versions?
One of my favorite mods! I have a couple of questions about it
Are the plans for more minor factions? Like Tollans, Travellers etc.?
Are Asgard stronger then Ancients?
I play recently with friend and my titan can`t do anything against his as all my fleet. He just have more capital ships then i can ever have but they don`t look weaker then ancients ships. Or I just can`t play ancients properly?)
I saw comment here on moddb and become curious. Is it posible to play gc in multiplayer?
Ok. Thanks. I will waiting)
I don`t know if anyone ask. Will be Triolith titan in the mod? In description says about him but i can`t find way to build it. And necrons global superweapon.
Thanks for respond. I`ll try this one now)
I hope 15 minutes will be enough to download. Internet is almost over
I need help with starting the game with brewlan and nomads.
I find out that crash happened with brewlan file platoon.lua. If delete it, the battle will start. But Seraphims Stargates not work properly, cant dialing another gates. If not deleting it but install Sorian AI the battle also start normally. Stargates then wont work either. And i dont know why. All files in correct places and I dont delete anything,just install Sorian as i said before. It must work but it not. I love both mods and cant choose between them. Can anyone help?
Thanks. That is all i want to know)
I see. Thanks for quick respond.
Orbital isn`t published yet too?
In Future Battlefield i can`t see much new units. Seraphims get drones only
Aeons has drones too, couple of fighters and seaship.
As for the rest i didn`t check them yet. Is how it suppose to be?
Sagittarius365
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