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Comment History  (0 - 30 of 65)
Sagittarius365
Sagittarius365 - - 65 comments @ Expanded Necron Submod for Unification Mod

Yeah. About dynasty lord i mean you can recruit from both structures. I didnt noticed he has no cost from pyramid. Maybe you can let him transform to Deceiver only and necron lord to Nightbringer?

Good karma+1 vote
Sagittarius365
Sagittarius365 - - 65 comments @ Expanded Necron Submod for Unification Mod

Like your submod! I try to find early how to summon all ktans and necron lord with overlord, but this submod give even more units. Even to much i think, but this is ok)
I'll report bugs if find some

Good karma+2 votes
Sagittarius365
Sagittarius365 - - 65 comments @ Expanded Necron Submod for Unification Mod

Thane hero have bugs. You summon ktan, then after it ends, thane becomes necron lord. Most heroes share cooldown of same abilities. And you can have two same overlords from great pyramid and new structure

Good karma+1 vote
Sagittarius365
Sagittarius365 - - 65 comments @ Stargate - Empire at War: Pegasus Chronicles

How the guardian on latona work in GC?
And i cant find first prime of Anubis in new update

Good karma+1 vote
Sagittarius365
Sagittarius365 - - 65 comments @ Unification Mod - Dawn of War: SoulStorm

I can't figure out how to do it. Cant find out common commander limit

Good karma+1 vote
Sagittarius365
Sagittarius365 - - 65 comments @ Unification Mod - Dawn of War: SoulStorm

And how can i do that? need special programm or somesing?

Good karma+1 vote
Sagittarius365
Sagittarius365 - - 65 comments @ Unification Mod - Dawn of War: SoulStorm

Is it posible to remove the limit for one commander unit?
Like having necron lord and dynasty lord at same time or diferent overseers of eldar. And for other races too? Having all heroes in 1 number and same for relics?

Good karma+1 vote
Sagittarius365
Sagittarius365 - - 65 comments @ Empire At War Remake: Galactic Civil War

In 4.0 heroes cant fight in ground battles or i missing somesing?

Good karma+1 vote
Sagittarius365
Sagittarius365 - - 65 comments @ Stargate Races

I have no idea how they`ll be used. But having them at least would be just great)

Good karma+1 vote
Sagittarius365
Sagittarius365 - - 65 comments @ Stargate Races

Are you planning add Super Stargates to the Ori? It`ll be great)

Good karma+1 vote
Sagittarius365
Sagittarius365 - - 65 comments @ Stargate Races

Is there any way to disable games minor factions by self, living just stargates?
Or can you make such patch in future if there isnt?

Good karma+1 vote
Sagittarius365
Sagittarius365 - - 65 comments @ Stargate Races

Ow, didnt know this already was suggested. I`m watching all stargate series again right now and have refreshed my memory about franchise. Ideas just overwhelming me. This is my favorite stargate mod for games, so if you will ever need ideas or suggestions about minor factions just tell. Thanks for all the answers and giving time

Good karma+1 vote
Sagittarius365
Sagittarius365 - - 65 comments @ Stargate Races

Im sorry if i offended you somehow. I didnt mean to. Just suggested an idea.
How progress with the Ori goes, if i can ask?

Good karma+1 vote
Sagittarius365
Sagittarius365 - - 65 comments @ Stargate Races

Can you make tauri the sub-faction, player who capture can control it? The show is about tauri after all. To full faction they are to weak, but control they ships as sub-factions will be great. How do you like the idea?

Good karma+1 vote
Sagittarius365
Sagittarius365 - - 65 comments @ Stargate Races

I saw just goauld and ancients colony ships with cloaking ability

Good karma+1 vote
Sagittarius365
Sagittarius365 - - 65 comments @ Stargate Races

Thanks for respond. And last question about cloak ability of ships. Is he suppoused to work like that: can't move on the gravity well, and enemy can see ship as far as i can tell?

Good karma+1 vote
Sagittarius365
Sagittarius365 - - 65 comments @ Stargate Races

I understand. Can you tell what sub-factions will be?

Good karma+1 vote
Sagittarius365
Sagittarius365 - - 65 comments @ Stargate Races

I mean remove default games sub-factions is planned?

Good karma+1 vote
Sagittarius365
Sagittarius365 - - 65 comments @ Stargate Races

You really have a bad luck. I want to replicators show up in my game, but they come really rare)

Good karma+1 vote
Sagittarius365
Sagittarius365 - - 65 comments @ Stargate Races

Are you planning to add more sub-factions in the future, or even remove default games factions?

Good karma+1 vote
Sagittarius365
Sagittarius365 - - 65 comments @ Stargate Races

Thanks for everything. Will wait for 1.06
Oh, almost forgot. Atlantis colonize planet ability don`t work properlly. Buildings on the planet hasn`t cost less on diferent level

Good karma+1 vote
Sagittarius365
Sagittarius365 - - 65 comments @ Stargate Races

Thanks for answers)
More stargate minor factions is perfect. I personally think default factions of the game have good abilities but they not switted for stargate mod. Althougth someone can love them)
I used 1.05 version, latest here. Atlantis titan is really powerfull support for fleet. But asgards ships can disable abilities of ships and passive regeneration(bad for wraith)
Ragnarok can block missiles/ancient drones and Atlantis fires only drones. Bupassing shield by drones is`n working on him.
Ancients can have only 9 capital ships crew max and Asgards can 20(like wraith) Is there will be another ballance in next versions?

Good karma+1 vote
Sagittarius365
Sagittarius365 - - 65 comments @ Stargate Races

One of my favorite mods! I have a couple of questions about it
Are the plans for more minor factions? Like Tollans, Travellers etc.?
Are Asgard stronger then Ancients?
I play recently with friend and my titan can`t do anything against his as all my fleet. He just have more capital ships then i can ever have but they don`t look weaker then ancients ships. Or I just can`t play ancients properly?)

Good karma+1 vote
Sagittarius365
Sagittarius365 - - 65 comments @ Empire At War Remake: Galactic Civil War

I saw comment here on moddb and become curious. Is it posible to play gc in multiplayer?

Good karma+1 vote
Sagittarius365
Sagittarius365 - - 65 comments @ Ultimate Apocalypse Mod (DOW SS)

Ok. Thanks. I will waiting)

Good karma+1 vote
Sagittarius365
Sagittarius365 - - 65 comments @ Ultimate Apocalypse Mod (DOW SS)

I don`t know if anyone ask. Will be Triolith titan in the mod? In description says about him but i can`t find way to build it. And necrons global superweapon.

Good karma+1 vote
Sagittarius365
Sagittarius365 - - 65 comments @ BrewLAN

Thanks for respond. I`ll try this one now)
I hope 15 minutes will be enough to download. Internet is almost over

Good karma+1 vote
Sagittarius365
Sagittarius365 - - 65 comments @ BrewLAN

I need help with starting the game with brewlan and nomads.
I find out that crash happened with brewlan file platoon.lua. If delete it, the battle will start. But Seraphims Stargates not work properly, cant dialing another gates. If not deleting it but install Sorian AI the battle also start normally. Stargates then wont work either. And i dont know why. All files in correct places and I dont delete anything,just install Sorian as i said before. It must work but it not. I love both mods and cant choose between them. Can anyone help?

Good karma+1 vote
Sagittarius365
Sagittarius365 - - 65 comments @ (F.B.P.) Future Battlefield Pack [Modproject]

Thanks. That is all i want to know)

Good karma+1 vote
Sagittarius365
Sagittarius365 - - 65 comments @ (F.B.P.) Future Battlefield Pack [Modproject]

I see. Thanks for quick respond.
Orbital isn`t published yet too?
In Future Battlefield i can`t see much new units. Seraphims get drones only
Aeons has drones too, couple of fighters and seaship.
As for the rest i didn`t check them yet. Is how it suppose to be?

Good karma+1 vote