Saber Hayashi is a self proclamed games researcher, examining different playstyles of the genres while searching for the holy grail of gaming. When he isnt slacking off or nose deep in research, he is enjoying a good modification on one of his favourite timewasters. " Games as they are nowadays are running at the best graphics, sadly the story departments and actual gameplay elements are lacking... That is why mods exist in my mind, they aren't a cureall to every problem in a videogame, but they are the first true step in the right direction."

Report RSS The Quest of Tedium

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Tedium -
The word best used to describe the state of monotany and boredom.


I wish to say something before I knuckle down.

Books, movies, television series, board games of all shapes and sizes and last but not least, videogames...

All of these mediums have their uses, and they all share certain things in common, the ability to provoke emotional responces and give a different view on this world of ours.
However only one out of this list gives an artistic freedom to the person interacting with it.
With a book, you are witnessing a story, left to your imagination to thrive, but little else.
This also goes for the visual mediums, series's and movies, more is explained, but you are not in control, finding it frustratingly impossible to explore this universe placed infront of you.

Board games and other games of imagination for a long while were our way to combat tedium, lose yourself in a game of chess, waging war with a opponent on the glorious battlefield of black and white checkers, racing other small rodents around a house to get the cheese and trick your allies to fall for the trap.
However, when the great companys who started the videogame addiction decided to release consoles and programs for our enjoyment we recieved a level of interaction that we had ever experianced before and have take for granted ever since, for the first time you could be a plumber stomping villans, a hedgehog charging through the rolling landscapes for freedom of the world, a scientist looking to free the enslaved planet one crowbar wound at a time...

Not only could you read the story... watch the visuals... interact and calculate how to play... you became the story, able to change how the story panned out and more than willing to do so.

My name is Saber Hayashi-
and it is on this self discovery that I sample, observe and research videogames and help defeat the Quest of Tedium.
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