Started with creating simple games using Gamemaker, moved to Gothic, then Crystalspace, then Crysis Wars and hopefully CryEngine 3 soon!

Posted | Game Title | Author
Free travelling, improved quest system and custom UI
Crysis Wars

Free travelling, improved quest system and custom UI

May 29, 2010 open Outcast 16 comments

Nonlinear gameplay implies free traveling between levels. We developed a system that adds this feature to Crysis Wars (and added a custom quest system...

Introducing the incredible Backpack 3000!
Crysis Wars

Introducing the incredible Backpack 3000!

May 4, 2010 open Outcast 5 comments

Found an epic item and didn't have enough room in your inventory? This won't happen ever again!

Item Tracker, Oasis 1.2 demo, CryEngine 3 outlook
Crysis Wars

Item Tracker, Oasis 1.2 demo, CryEngine 3 outlook

Apr 24, 2011 open Outcast 15 comments

Checking out the new item tracker, announcing our next demo and giving an outlook on our plans with the CryEngine 3 SDK

Kicking off the Oasis 1.1 release countdown
Crysis Wars

Kicking off the Oasis 1.1 release countdown

Sep 12, 2010 open Outcast 14 comments

Our second tech demo is arriving just as we didn't announce a couple of weeks ago. Huh? Right. Better to release something without announcing it than...

Let's talk about talking
Crysis Wars

Let's talk about talking

Mar 31, 2010 open Outcast 7 comments

An Action-Adventure needs a different Dialogue System than a Shooter, that's obvious. During the last weeks we were working on our own one which supports...

Oasis 1.1 Countdown: Camera-, Quest- and Interaction System
Crysis Wars

Oasis 1.1 Countdown: Camera-, Quest- and Interaction System

Sep 15, 2010 open Outcast 4 comments

In today's countdown article we'll be covering the gameplay alterations to Crysis Wars. You will be able to test everything described here in the upcoming...

Oasis 1.1 countdown: Dialogue System, Voice Acting and Localization
Crysis Wars

Oasis 1.1 countdown: Dialogue System, Voice Acting and Localization

Sep 16, 2010 open Outcast 13 comments

Dialogues are an essential part of any Adventure game. In today's article we'll examine how these are implemented in Oasis 1.1

Oasis 1.1 Countdown: Future plans and torrent release
Crysis Wars

Oasis 1.1 Countdown: Future plans and torrent release

Sep 18, 2010 open Outcast 19 comments

In today's countdown article we'll take a look at the plans for after the Oasis 1.1 release... ah by the way, the torrent is out!

Oasis 1.1 Release Countdown: Explorable Regions and Travelling System
Crysis Wars

Oasis 1.1 Release Countdown: Explorable Regions and Travelling System

Sep 14, 2010 open Outcast 5 comments

Take a look at the Travelling System implemented in our upcoming tech demo. There's also a preview of the regions to explore.

Oasis 1.1 technology demo released
Crysis Wars

Oasis 1.1 technology demo released

Sep 19, 2010 open Outcast 20 comments

It's release time, people! The second technology demo of the open Outcast project is ready for testing...

open Outcast - Oasis released
Crysis Wars

open Outcast - Oasis released

Feb 10, 2010 open Outcast 1 comment

After months of hard work, the Eternal Outcasts team is proud to present you the 'Oasis' prototype, the next level Outcast experience based on the Crysis...

Outlook for 2012
Crysis Wars

Outlook for 2012

Jan 1, 2012 open Outcast 12 comments

Finally the pieces for our CE3 SDK based standalone demo are coming together, but there are even bigger things to come in 2012...

Project Status, Closed Beta of Demo
Crysis Wars

Project Status, Closed Beta of Demo

Dec 25, 2013 open Outcast 2 comments

A summary of the state of the project and announcing the closed beta of our demo.

Story infos, Hi-Res artworks, looking for translators
Crysis Wars

Story infos, Hi-Res artworks, looking for translators

Aug 7, 2010 open Outcast 5 comments

This time our Lead Gamedesigner reveals some infos about our storyline. Besides Hi-Res versions of the artworks featured in the artbook were published...

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