After months of hard work, the Eternal Outcasts team is proud to present you the 'Oasis' prototype, the next level Outcast experience based on the Crysis...
open outcast - oasis released
Started with creating simple games using Gamemaker, moved to Gothic, then Crystalspace, then Crysis Wars and hopefully CryEngine 3 soon!
Nonlinear gameplay implies free traveling between levels. We developed a system that adds this feature to Crysis Wars (and added a custom quest system...
free travelling, improved quest system and custom ui
This time our Lead Gamedesigner reveals some infos about our storyline. Besides Hi-Res versions of the artworks featured in the artbook were published...
story infos, hi-res artworks, looking for translators
Take a look at the Travelling System implemented in our upcoming tech demo. There's also a preview of the regions to explore.
oasis 1.1 release countdown: explorable regions and travelling system
In today's countdown article we'll be covering the gameplay alterations to Crysis Wars. You will be able to test everything described here in the upcoming...
oasis 1.1 countdown: camera-, quest- and interaction system
Dialogues are an essential part of any Adventure game. In today's article we'll examine how these are implemented in Oasis 1.1
oasis 1.1 countdown: dialogue system, voice acting and localization
In today's countdown article we'll take a look at the plans for after the Oasis 1.1 release... ah by the way, the torrent is out!
oasis 1.1 countdown: future plans and torrent release
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