Started with creating simple games using Gamemaker, moved to Gothic, then Crystalspace, then Crysis Wars and hopefully CryEngine 3 soon!

Comment History  (90 - 114 of 114)
s87
s87 Jun 5 2010, 5:50am says:

I hope that's not the whole "documentation" for the CryEngine 3 since it looks more like some advertisment document for developers to me ^^

+1 vote   download: Documentation
s87
s87 May 31 2010, 5:23pm says:

The open Outcast ( Moddb.com ) Total Conversion mod is looking for concept artists!
The goal of the project is to create a sequel to the game Outcast (from 1999) that is comparable to commercial titles.

Our artistic direction could be described best as Fairytale/Ethno/SciFi mix ... but see for yourself: Moddb.com

+2 votes   group: Concept Artists
s87
s87 May 31 2010, 11:01am replied:

Actually that's some kind of "bug": Since the inventory is saved when leaving, and restored when entering a region again, it seems the engine thinks that you just picked up some ammo and displays that.

This and the "Game Saved" message displayed shortly after arriving in the new level will be removed, of course.

We are currently working on a revised version of the Oasis demo that will be released somewhere at the end of summer :)

+1 vote   media: Daoka Travelling & Quest System
s87
s87 May 31 2010, 10:46am replied:

Hm, actually I believe that anyone who seriously tried to understand the code provided in the SDK of Crysis Wars is able to create his own persistence system with the infos and sample code found in the feature about our implementation.

Again: Our features aren't meant to be tutorials, consider them being some hints for already experienced modders. If you can't understand them, try reading some articles on CryMod, or even better: read and try to understand the available source code of the CryEngine 2/Crysis Wars.

About being a "true modder": If you're just expecting to simply copy&paste the work of others for your own projects, they will end up being rag rugs and you will never develop your skills properly.

+3 votes   media: Persistence System Demonstration
s87
s87 May 30 2010, 7:48am replied:

We are going to release an updated version of Oasis that will be much more playable this summer ;)

+1 vote   download: Oasis 1.0
s87
s87 May 29 2010, 2:58pm replied:

Well, we know our goal is set pretty high. We will try to implement all the engine modifications till end of 2010 and create design documents for all regions along with some 3D and artwork studies.

The big advantage of modding Crysis Wars are the tools provided by CryTek and the CryEngine 2 of course ;)

+1 vote   article: Free travelling, improved quest system and custom UI
s87
s87 May 29 2010, 5:27am replied:

Thanks! The thing with the moons is that they are currently a part of the skybox I guess. We will find a better solution so they don't get distorted depending on the position of the player in the map.

There wasn't much variation on the terrain yet (at least not on published pictures, hehe); that will come with some screenshots of the next region we will be starting to work on soon. :)

+1 vote   media: City Walls
s87
s87 May 27 2010, 10:31pm replied:

it's not inserted ;)

0 votes   media: Oasis Impressions
s87
s87 May 25 2010, 4:47am says:

The release of this will definetly boost the mod community using engines from CryTech :)

+1 vote   game: Crysis 2
s87
s87 May 13 2010, 9:33am replied:

Well as said before, it ISN'T a tutorial. This feature just lists some code snippets of things that weren't documented elsewhere - as stated in the FAQ you won't find the sourcecode of the Dialogue system shown in the video anywhere in it.

+2 votes   article: Extending Crysis with a custom Dialogue System
s87
s87 May 12 2010, 4:41am replied:

Hm, let's see ... if this was intended to be a tutorial it may have been posted under the "tutorials" section instead of "features", don't you think?

The idea of this article was to give other modders an idea how we solved the problem of creating a nonlinear dialogue system - I really don't see the point to get offended by that. -_-

+4 votes   article: Extending Crysis with a custom Dialogue System
s87
s87 Apr 20 2010, 9:36am says:

Impressive! Maybe we can get some video showing the 3D items in action?

+3 votes   article: First images of the final design of the interface and the 3D HUD
s87
s87 Apr 20 2010, 5:33am says:

great work with using 3D elements for a HUD ... can't wait to test it myself =)

+3 votes   media: News interface system for dialogs and and others
s87
s87 Apr 14 2010, 6:06am says:

Chapeau, guys! The 7 years of development definetly paid off =)

+1 vote   mod: The Nameless Mod
s87
s87 Apr 13 2010, 4:00am replied:

Since it runs on PS3 and XBox as well it should scale quite nicely ... in an interview about Crysis 2 Carl Jones says it would run on lower specs than Crysis 1 did: Blip.tv

+9 votes   article: CryENGINE to go free?
s87
s87 Apr 13 2010, 1:19am says:

"no animals were hurt while taking this demo video" - my *** :P

+3 votes   article: Initial Movement Features (HD Video)
s87
s87 Apr 13 2010, 1:15am says:

Hm ... at least the "but with UDK I can also distribute my mod as standalong game" boys would shut up then ^^

0 votes   article: CryENGINE to go free?
s87
s87 Apr 12 2010, 9:03am says:

Let's see who will port his mod first to Crysis 2 / CryEngine 3 :D

+2 votes   engine: CryENGINE 3
s87
s87 Apr 12 2010, 9:01am says:

Interesting ... so you're using CryEngine 3 or why is this news posting related to that engine? :P

Well the level looks good anyway! :)

+1 vote   article: Release, Release!
s87
s87 Apr 2 2010, 6:41am says:

Right ... check the video ... it's definetly not bad grammar for no reason from our side ;)

+4 votes   media: Lipsync
s87
s87 Apr 1 2010, 6:14am replied:

yeah there was some problem with scaling ... now it should be working :)

+1 vote   article: Let's talk about talking
s87
s87 Apr 1 2010, 5:11am replied:

It's based on the OC2 screenshots and the idea we had about how OC2 should have been :)

+2 votes   mod: open Outcast
s87
s87 Feb 12 2010, 2:41pm says:

No you can't yet ... Oasis focused mainly on implementing complex quests using the Crysis SDK ... to get a good dialogue and quest system you have to invest more work on coding - that's the plan for the next tech demo (won't announce any date though :P)

+4 votes   mod: open Outcast
s87
s87 Feb 12 2010, 1:59pm says:

You don't need the Full Crysis Wars! Everything works with the free Trial version as well ... updated description and added tutorial how to do it.

+3 votes   mod: open Outcast
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