Started with creating simple games using Gamemaker, moved to Gothic, then Crystalspace, then Crysis Wars and hopefully CryEngine 3 soon!
I hope that's not the whole "documentation" for the CryEngine 3 since it looks more like some advertisment document for developers to me ^^
The open Outcast ( Moddb.com ) Total Conversion mod is looking for concept artists!
The goal of the project is to create a sequel to the game Outcast (from 1999) that is comparable to commercial titles.
Our artistic direction could be described best as Fairytale/Ethno/SciFi mix ... but see for yourself: Moddb.com
Actually that's some kind of "bug": Since the inventory is saved when leaving, and restored when entering a region again, it seems the engine thinks that you just picked up some ammo and displays that.
This and the "Game Saved" message displayed shortly after arriving in the new level will be removed, of course.
We are currently working on a revised version of the Oasis demo that will be released somewhere at the end of summer :)
Hm, actually I believe that anyone who seriously tried to understand the code provided in the SDK of Crysis Wars is able to create his own persistence system with the infos and sample code found in the feature about our implementation.
Again: Our features aren't meant to be tutorials, consider them being some hints for already experienced modders. If you can't understand them, try reading some articles on CryMod, or even better: read and try to understand the available source code of the CryEngine 2/Crysis Wars.
About being a "true modder": If you're just expecting to simply copy&paste the work of others for your own projects, they will end up being rag rugs and you will never develop your skills properly.
We are going to release an updated version of Oasis that will be much more playable this summer ;)
Well, we know our goal is set pretty high. We will try to implement all the engine modifications till end of 2010 and create design documents for all regions along with some 3D and artwork studies.
The big advantage of modding Crysis Wars are the tools provided by CryTek and the CryEngine 2 of course ;)
Thanks! The thing with the moons is that they are currently a part of the skybox I guess. We will find a better solution so they don't get distorted depending on the position of the player in the map.
There wasn't much variation on the terrain yet (at least not on published pictures, hehe); that will come with some screenshots of the next region we will be starting to work on soon. :)
it's not inserted ;)
The release of this will definetly boost the mod community using engines from CryTech :)
Well as said before, it ISN'T a tutorial. This feature just lists some code snippets of things that weren't documented elsewhere - as stated in the FAQ you won't find the sourcecode of the Dialogue system shown in the video anywhere in it.
Hm, let's see ... if this was intended to be a tutorial it may have been posted under the "tutorials" section instead of "features", don't you think?
The idea of this article was to give other modders an idea how we solved the problem of creating a nonlinear dialogue system - I really don't see the point to get offended by that. -_-
Impressive! Maybe we can get some video showing the 3D items in action?
great work with using 3D elements for a HUD ... can't wait to test it myself =)
Chapeau, guys! The 7 years of development definetly paid off =)
Since it runs on PS3 and XBox as well it should scale quite nicely ... in an interview about Crysis 2 Carl Jones says it would run on lower specs than Crysis 1 did: Blip.tv
"no animals were hurt while taking this demo video" - my *** :P
Hm ... at least the "but with UDK I can also distribute my mod as standalong game" boys would shut up then ^^
Let's see who will port his mod first to Crysis 2 / CryEngine 3 :D
Interesting ... so you're using CryEngine 3 or why is this news posting related to that engine? :P
Well the level looks good anyway! :)
Right ... check the video ... it's definetly not bad grammar for no reason from our side ;)
yeah there was some problem with scaling ... now it should be working :)
It's based on the OC2 screenshots and the idea we had about how OC2 should have been :)
No you can't yet ... Oasis focused mainly on implementing complex quests using the Crysis SDK ... to get a good dialogue and quest system you have to invest more work on coding - that's the plan for the next tech demo (won't announce any date though :P)
You don't need the Full Crysis Wars! Everything works with the free Trial version as well ... updated description and added tutorial how to do it.