Started with creating simple games using Gamemaker, moved to Gothic, then Crystalspace, then Crysis Wars and hopefully CryEngine 3 soon!
We're not planning to go commercial with the project, it's a free game from fans for everyone. Atari owns the IP on the Outcast universe, we already talked with some community staff and they saw no problem as long as we don't charge money for it.
It's pretty sure we'll switch to CE3. OpenGL and OpenAL support depend on CE3 supporting those standards and I fear that won't be the case.
Actually you can play the current demos with the free Crysis Wars Trial, see Moddb.com
That's not the best solution though and we're looking forward to go standalone obviously.
You found the "easteregg" of the wallpaper :D
Exciting times for game devs working with Crytek technology :)
Thanks, will do so with the next news posting :)
the Crysis/Crysis 2 HUDs and menus are implemented using Flash/Action Script as well, so yeah we definitely want a Flash Designer ;)
And it's not a 100% Flash, some features are disabled for performance reasons.
If Crytek keeps the promises made (documentation, access to code, regular updates and bug fixes) a golden age for CryEngine based indie game development will begin. I truly hope the potential of CE3 will be properly exploited by us devs and we'll create games beyond the level of pure multiplayer or more casual gameplay.
Since we at open Outcast already did some research in terms of Singleplayer/Adventure game modifications for Crysis Wars, and still need some time till the final release, it may be an idea to create a code pool with commonly needed stuff (such as a more sophisticated dialogue system, inventory, alternative camera (3rd person) and friendly NPC AI). The code of the devs sharing it would get more optimized/stable this way and others would obviously have a good point to start.
I think CryEngine 3 just screams for being used to create vast outdoor levels and games with a good degree of freedom such as the GTA or Elder Scrolls series (and Outcast of course! :P). For such projects to succeeded tons of assets are needed though, and due to the power of CE3 the expected level of quality is pretty high. If we quickly are able to prove that the CE3 SDK is at least comparable to UDK in terms of flexibility by some impressing (tech) demos right from the start, I'm sure we could pull some artists on "our side" what would benefit any CE3 based project.
But well that's just future talk... back to work =)
Finally there is. Thanks for the compliment and... Happy Easter! :)
Regarding point 3: Just wait till the news posting gets authed somewhen today ;)
coming soon... meanwhile you can take a look at Twitter.com and the new project description with story teaser (if not done already).
Well the question is how much access. With CW SDK you have access to most of the game code but if it comes to more advanced stuff like Character or Dialog System (even the Inventory class!) you only have the headers.
If the SDK means C++ sources such as Crysis Wars SDK, bugfree Sandbox 3 + official documentation (at last!) this is gonna be a dream come true =)
Sweet! Oldschool but still one of the best RTS games ever imo.
Really nice of Desura to support not only the latest titles but also to care for more classic ones. This way you may create the biggest archive for high-quality mods of every "era" - keep it up!
Cool stuff... does the entity have some AI behaviour yet?
Really mean to launch a DDOS attack a few days before christmas... maybe it's the MOTY-Grinch? ^^
Working on a Cryengine 2 project myself I have to agree - man that cave at the end of the video o_O
Thinking about it I'm asking myself what would happen if you multiply the capabilities of CE2 by 100 ^^
Anyway it's clear Dear Esther didn't just win because of the eyecandy, the atmosphere was surely another reason. A good choice :)
Wow, open Outcast was nominated :)
Obviously the other titles are top-notch as well!
Go Minecraft! :)
The item system will get some overhaul in upcoming releases. Actually there will be some smart HUD system that points you to the location of interesting objects as in the original Outcast... e.g. Youtube.com
Actually there are enough sankaar in "regular" places to finish the quest and some additional in crazy places...
The combat system hasn't been properly implemented yet, we included it since an Action adventure without shooting would miss some action ;)
Even if you missed the deadline for the vote we surely appreciate your support, maybe next year we will make it to the top 100 again (probably not longer in the "upcoming", who knows? ^^)
Curious about the HOF thing... great idea, ModDB staff =)
Thanks a lot! We released oOC 1.1 in a somehow unfinished state because we wanted to show that it's possible to do the things with the Crysis Wars SDK we were talking about for so long (dialogue system, travelling etc) - therefore it was also only a "tech demo" and not a real "demo". The Leveldesign is one of the weak spots so far, it will be adressed in the upcoming releases.
Regarding the 5 Sankaar: They can be found in the Oasis region, not on the island! If you ask the fisherman (Loras) "where to find a sankaar", he will tell you that ;)
Thanks for the bugreport! The swimming bug occurs on some computers - actually it seems to be a bug of the SDK itself. The problem with the pots is a bug in the FlowGraph system, as mentioned in Clement-melendez.com ... sadly both couldn't be reproduced by any of our programmers so far xD (nevertheless we will see to fix that for the next release)
Seems like the Vassago's Dirge guys are fans of Rachmaninoff as well ^^
Saving has been disabled in this tech demo (official release / torrent patch) due to some problems with persistence. Will be fixed in the next public version of course :)
No... but with the free Crysis Wars demo version =)
No... but with the free Crysis Wars demo :)
yeah, dying isn't handled properly yet
There are some known bugs, a list will be published tomorrow with the official release announcement. And well it's just a tech demo that should demonstrate the possibilities of changing the gameplay of Crysis Wars, introducing custom models, textures and maps... the "story" is just for decoration, but we hope you still found it enjoyable :)