Started with creating simple games using Gamemaker, moved to Gothic, then Crystalspace, then Crysis Wars and hopefully CryEngine 3 soon!

Comment History  (30 - 60 of 115)
s87
s87 Apr 26 2011, 8:37am replied:

We're not planning to go commercial with the project, it's a free game from fans for everyone. Atari owns the IP on the Outcast universe, we already talked with some community staff and they saw no problem as long as we don't charge money for it.

+1 vote     mod: open Outcast
s87
s87 Apr 25 2011, 7:33am replied:

It's pretty sure we'll switch to CE3. OpenGL and OpenAL support depend on CE3 supporting those standards and I fear that won't be the case.

+1 vote     article: Item Tracker, Oasis 1.2 demo, CryEngine 3 outlook
s87
s87 Apr 25 2011, 3:01am replied:

Actually you can play the current demos with the free Crysis Wars Trial, see Moddb.com
That's not the best solution though and we're looking forward to go standalone obviously.

+1 vote     mod: open Outcast
s87
s87 Apr 24 2011, 6:33pm replied:

You found the "easteregg" of the wallpaper :D

+1 vote     article: Item Tracker, Oasis 1.2 demo, CryEngine 3 outlook
s87
s87 Apr 24 2011, 4:46pm says:

Exciting times for game devs working with Crytek technology :)

+2 votes     group: CryENGINE Developers
s87
s87 Apr 24 2011, 4:32pm replied:

Thanks, will do so with the next news posting :)

+1 vote     article: Item Tracker, Oasis 1.2 demo, CryEngine 3 outlook
s87
s87 Apr 24 2011, 3:26pm replied:

the Crysis/Crysis 2 HUDs and menus are implemented using Flash/Action Script as well, so yeah we definitely want a Flash Designer ;)

And it's not a 100% Flash, some features are disabled for performance reasons.

+1 vote     article: Item Tracker, Oasis 1.2 demo, CryEngine 3 outlook
s87
s87 Apr 24 2011, 5:36am says:

If Crytek keeps the promises made (documentation, access to code, regular updates and bug fixes) a golden age for CryEngine based indie game development will begin. I truly hope the potential of CE3 will be properly exploited by us devs and we'll create games beyond the level of pure multiplayer or more casual gameplay.

Since we at open Outcast already did some research in terms of Singleplayer/Adventure game modifications for Crysis Wars, and still need some time till the final release, it may be an idea to create a code pool with commonly needed stuff (such as a more sophisticated dialogue system, inventory, alternative camera (3rd person) and friendly NPC AI). The code of the devs sharing it would get more optimized/stable this way and others would obviously have a good point to start.

I think CryEngine 3 just screams for being used to create vast outdoor levels and games with a good degree of freedom such as the GTA or Elder Scrolls series (and Outcast of course! :P). For such projects to succeeded tons of assets are needed though, and due to the power of CE3 the expected level of quality is pretty high. If we quickly are able to prove that the CE3 SDK is at least comparable to UDK in terms of flexibility by some impressing (tech) demos right from the start, I'm sure we could pull some artists on "our side" what would benefit any CE3 based project.

But well that's just future talk... back to work =)

+2 votes     article: Snatcher Mod Update!
s87
s87 Apr 24 2011, 5:20am replied:

Finally there is. Thanks for the compliment and... Happy Easter! :)

+2 votes     media: Oasis 1.2 - Village
s87
s87 Apr 24 2011, 1:36am replied:

Regarding point 3: Just wait till the news posting gets authed somewhen today ;)

+1 vote     media: Item Tracking
s87
s87 Apr 23 2011, 7:23am replied:

coming soon... meanwhile you can take a look at Twitter.com and the new project description with story teaser (if not done already).

+1 vote     mod: open Outcast
s87
s87 Apr 22 2011, 11:24am replied:

Well the question is how much access. With CW SDK you have access to most of the game code but if it comes to more advanced stuff like Character or Dialog System (even the Inventory class!) you only have the headers.

+2 votes     article: Be Free... Be Creative... Be the Developer
s87
s87 Apr 22 2011, 9:58am says:

If the SDK means C++ sources such as Crysis Wars SDK, bugfree Sandbox 3 + official documentation (at last!) this is gonna be a dream come true =)

+2 votes     article: Be Free... Be Creative... Be the Developer
s87
s87 Apr 20 2011, 3:49am says:

Sweet! Oldschool but still one of the best RTS games ever imo.
Really nice of Desura to support not only the latest titles but also to care for more classic ones. This way you may create the biggest archive for high-quality mods of every "era" - keep it up!

+4 votes     article: Desura modding support for Total Annihilation
s87
s87 Mar 25 2011, 12:28pm says:

Cool stuff... does the entity have some AI behaviour yet?

+1 vote     article: Second video of the Namybius
s87
s87 Dec 20 2010, 6:05pm says:

Really mean to launch a DDOS attack a few days before christmas... maybe it's the MOTY-Grinch? ^^

+9 votes     article: DDOS causing system instability
s87
s87 Dec 19 2010, 8:14pm replied:

Working on a Cryengine 2 project myself I have to agree - man that cave at the end of the video o_O

Thinking about it I'm asking myself what would happen if you multiply the capabilities of CE2 by 100 ^^

Anyway it's clear Dear Esther didn't just win because of the eyecandy, the atmosphere was surely another reason. A good choice :)

+1 vote     article: Editors Choice - Best Upcoming Mod
s87
s87 Dec 18 2010, 1:14pm says:

Wow, open Outcast was nominated :)
Obviously the other titles are top-notch as well!

+3 votes     article: Editors Choice - Best Original Art
s87
s87 Dec 17 2010, 1:43pm says:

Go Minecraft! :)

+13 votes     article: Editors Choice - Most Innovative
s87
s87 Dec 16 2010, 7:47am replied:

The item system will get some overhaul in upcoming releases. Actually there will be some smart HUD system that points you to the location of interesting objects as in the original Outcast... e.g. Youtube.com

+1 vote     mod: open Outcast
s87
s87 Dec 16 2010, 7:44am replied:

Actually there are enough sankaar in "regular" places to finish the quest and some additional in crazy places...
The combat system hasn't been properly implemented yet, we included it since an Action adventure without shooting would miss some action ;)

Even if you missed the deadline for the vote we surely appreciate your support, maybe next year we will make it to the top 100 again (probably not longer in the "upcoming", who knows? ^^)

+1 vote     mod: open Outcast
s87
s87 Dec 15 2010, 3:05pm says:

Curious about the HOF thing... great idea, ModDB staff =)

+1 vote     article: The end of the voting!
s87
s87 Oct 11 2010, 5:04pm replied:

Thanks a lot! We released oOC 1.1 in a somehow unfinished state because we wanted to show that it's possible to do the things with the Crysis Wars SDK we were talking about for so long (dialogue system, travelling etc) - therefore it was also only a "tech demo" and not a real "demo". The Leveldesign is one of the weak spots so far, it will be adressed in the upcoming releases.

Regarding the 5 Sankaar: They can be found in the Oasis region, not on the island! If you ask the fisherman (Loras) "where to find a sankaar", he will tell you that ;)

+1 vote     download: Oasis 1.1
s87
s87 Oct 11 2010, 4:57pm replied:

Thanks for the bugreport! The swimming bug occurs on some computers - actually it seems to be a bug of the SDK itself. The problem with the pots is a bug in the FlowGraph system, as mentioned in Clement-melendez.com ... sadly both couldn't be reproduced by any of our programmers so far xD (nevertheless we will see to fix that for the next release)

+3 votes     mod: open Outcast
s87
s87 Oct 8 2010, 4:53am says:

Seems like the Vassago's Dirge guys are fans of Rachmaninoff as well ^^

+2 votes     article: ModDB Video Spotlight - September 2010
s87
s87 Oct 5 2010, 10:19am replied:

Saving has been disabled in this tech demo (official release / torrent patch) due to some problems with persistence. Will be fixed in the next public version of course :)

+1 vote     article: Oasis 1.1 Countdown: Future plans and torrent release
s87
s87 Sep 19 2010, 12:31am replied:

No... but with the free Crysis Wars demo version =)

+2 votes     download: Oasis 1.1
s87
s87 Sep 19 2010, 12:31am replied:

No... but with the free Crysis Wars demo :)

+1 vote     mod: open Outcast
s87
s87 Sep 18 2010, 10:52pm replied:

yeah, dying isn't handled properly yet

+1 vote     article: Oasis 1.1 Countdown: Future plans and torrent release
s87
s87 Sep 18 2010, 1:14am replied:

There are some known bugs, a list will be published tomorrow with the official release announcement. And well it's just a tech demo that should demonstrate the possibilities of changing the gameplay of Crysis Wars, introducing custom models, textures and maps... the "story" is just for decoration, but we hope you still found it enjoyable :)

+1 vote     mod: open Outcast
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