Started with creating simple games using Gamemaker, moved to Gothic, then Crystalspace, then Crysis Wars and hopefully CryEngine 3 soon!

Comment History  (0 - 30 of 114)
s87
s87 @ Hello World!

Your art style is great and the gameplay sounds to turn out interesting as well. Will it be mainly about smashing creatures in the woods or is there some story planned? Good luck with the application - you've got me signing up for the newsletter for sure :)

Good karma+1 vote
s87
s87 @ Oasis

The funny thing is that CE3 SDK Free only comes with the DX9 Renderer so far :D Let's hope Crytek shows mercy and gets at least DX10 or even a juicy DX11 one out with some patch in the near future...

Good karma+6 votes
s87
s87 @ CryENGINE 3: Free SDK

Since you have access to the Lua scripts and C++ sources you can do anything with it from platformers over RTS and racing games to MMOs - and well, shooters =)

Good karma+2 votes
s87
s87 @ CryENGINE 3: Free SDK

I don't think you can use Crysis 2 assets with the free SDK - if you want to mod Crysis 2 you should use the Crysis 2 SDK that was released some time ago already.

Good karma+1 vote
s87
s87 @ Big news for the 13 August!

Great stuff! Just wondering whether you are considering to go standalone with the title now that CryEngine 3 SDK is out. I think it may be easier to get new team members when the CE3 SDK community gets bigger.

Anyway, looking forward to the release this winter, keep it up guys! =)

Good karma+1 vote
s87
s87 @ open Outcast

CryEngine 3 SDK got released recently... kind a have a feeling there will be something in late September...

Good karma+1 vote
s87
s87 @ Crytek Releases CryENGINE®3 SDK Free-of-Charge

Let's see how it performs compared to UDK and Unity, probably we'll get some more 3D indie games instead of thousands of 2D platformers (have nothing against them in general thought) :)

Good karma+2 votes
s87
s87 @ open Outcast

Hei dbmember,

if you're following us on Twitter you may have heard that we're totally revising the organisation of the project from pre-production to mass-production. This means infos are extracted from boards into a wiki and the task assignment procedures, etc are rethaught, etc

We decided not to show too much of the new oasis level (besides the screenshots) yet and some other features that will be introduced in Oasis 1.2/Oasis 1.3 aren't polished enough to present the public (fighting talan enemies is possible already for example, but sadly they will only attack you if you aren't looking in their direction :D). The reorganization and preparations for the port to CryEngine 3 bind lots of resources, still we plan to have some final CE2 based demo released by end of this month.

Considering the current situation we can't promise many news till then though, check out Twitter or our blog in the meantime :>

Good karma+1 vote
s87
s87 @ open Outcast

We're very excited to see oOC in DX11 too! :)

Good karma+1 vote
s87
s87 @ open Outcast

ok, ehm maybe another week - but I promise waiting will pay off, guys!

Good karma+1 vote
s87
s87 @ open Outcast

patience :P
The thing is that we're busy with preparations for the port to CE3 and documenting procedures, etc so we can start rocking asap after CE3 SDK release. Nevertheless work on our last Crysis Wars based demo is continuing - check again this weekend ;)

Good karma+3 votes
s87
s87 @ Forged by Chaos

Love it! We may do something similar for open Outcast as well, so it's great how such a rainforest may look like using CE3 :)

Good karma+2 votes
s87
s87 @ Kinect and tablet support for CryENGINE 3 Plus Crysis2 DLC

"If the free stand alone Cryengine 3 SDK kit is going to support tablet and/or Kinect features is unkown at this moment. But lets just hope for it."

If there is none, we will implement some :D

Good karma+1 vote
s87
s87 @ The Witcher 2: Alternate Endings comp Winners!

Have to agree here. The PSN Hack may be something that interests gamers in 2011, but I doubt anyone will be talking about it in like 5 years, therefore it doesn't qualify as historical moment (not even in gaming history) at all. What about a downtime in *PUTNAMEHERE* MMORPG?

I'm sad for those who really thought about the task and picked historical moments where Geralt/Triss may fit in.

The thing with the baby just makes me think: Funny pic, but historical moment? WTF?

Good karma+1 vote
s87
s87 @ scissors beats Assasin

Lol, now I get it xD

Good karma+1 vote
s87
s87 @ Modinformer Mod News Round-Up: May 1st - 7th

What's with UDK (or soon CE3 SDK) projects by the way? Officially they are indie but imo have lots in common with mods as well.

Good karma+1 vote
s87
s87 @ Modinformer Mod News Round-Up: May 1st - 7th

Cool video, especially since the ModDB spotlights aren't continued for some reason.

How about integrating some infos about the mods in the video, such as game modded, genre and maybe homepage?

Keep up the good work! :)

Good karma+1 vote
s87
s87 @ IndieDB Spotlight September 2010

Any chance to get some new Spotlight videos any time? Or did I miss something and the development of Mods and Indie Games ceased altogether? xD

Good karma+4 votes
s87
s87 @ First official Sandbox 3 screenshots

Most scripting is usually done using the visual "Flowgraph" system that can be compared to UnrealEd's "Kismet". AI and entity behaviour is defined in Lua.
While you'll have access to some C++ code and headers, still C++ isn't a scripting language :P

Good karma+1 vote
s87
s87 @ New Overgrowth a129 video devlog

Now that's some love of detail. You guys are not only seeing what features may add that little extra to the gameplay, but also have the skill to implement it! =)

Good karma+1 vote
s87
s87 @ CryENGINE 3 available soon

Count me in! :D

Good karma+1 vote
s87
s87 @ CryENGINE 3 documentation and help files.

I hope they'll include some proper docs for the C++ code and especially Lua/the AI system.

Good karma+2 votes
s87
s87 @ CryENGINE Developers

Sounds very ambitious, good to have a WW2 themed CE3 project right from the start since the genre is pretty popular :)

Good karma+3 votes
s87
s87 @ Object Oriented Fighting

I hope you'll include some pub level... pub brawl! xD

Good karma+2 votes
s87
s87 @ CryENGINE 3

If you wanted to mix the engine you'd need the sourcecode of both and still it would be pretty painful to merge code of totally different engines. So the answer is: no

Good karma+3 votes
s87
s87 @ Wreckage - test test test

Good decision to move to CW... will definitely check it out when it gets released.

Good karma+1 vote
s87
s87 @ s87

Work on that is a little set back due to open Outcast development but I will get to it eventually.

Good karma+2 votes
s87
s87 @ Minecraft's Plan for mods and api

Screw CryEngine 3 - let's mod Minecraft! xD

Good karma+5 votes
s87
s87 @ CryENGINE Developers

While CE3 supports consoles I doubt that indie devs will get access to those features since you have to get licenses from Microsoft/Sony as well I suppose.
If I'm wrong even the better ;)

Good karma+2 votes
s87
s87 @ open Outcast

We're not planning to go commercial with the project, it's a free game from fans for everyone. Atari owns the IP on the Outcast universe, we already talked with some community staff and they saw no problem as long as we don't charge money for it.

Good karma+1 vote
Level
Avatar
Avatar
Last Online
Country
Croatia Croatia
Gender
Male
Friends
Become friends
Member watch
Follow
Comment Statistics
Posts
114
Per day
0.0
Members
1
Games
1
Mods
31
Articles
53
Polls
1
Media
15
Downloads
6
Engines
2
Groups
6