I have experience working on a variety of projects in the past spanning different genres and multiple platforms. I approach sound design by looking at the overall project and ascertaining the best possible ways to use audio to not only reinforce the appropriate mood, but to also find ways to improve and enhance the player's experience through the use of audio. I strive to not only create the best possible quality audio content, but to also continually look for ways to improve what audio within games can accomplish, by trying to find new and better ways to incorporate audio and ultimately use it to guide and enhance the player's overall gaming experience.

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