I'm a man of few words... Enjoyer of all things Ace Combat, Battlefield, and Call of Duty.

Comment History
RussianComrade
RussianComrade Jun 25 2009, 4:50am says:

Will you be given the option of manually selecting a mirror if you want to?

+1 vote     article: Smart download system deployed
RussianComrade
RussianComrade Mar 4 2009, 2:12am says:

Sup all,

Sorry for the lack of updates, been a bit busy. I'm still working on a 0.3 though, with more weapons like the Type 100 SMG, a handheld MG42 and the ability to pistol whip people, more maps, and plenty more tweaks.

+1 vote     mod: FragField
RussianComrade
RussianComrade Feb 1 2009, 5:59pm replied:

When you add a new static object to the 'cached objects' list, under the 'Type' drop-down list select 'VEHICLE_WRECKS'. It should then show a variety of wrecked German and American vehicles you can place. Hope this helps =)

+1 vote     mod: FragField
RussianComrade
RussianComrade Jan 28 2009, 5:08am says:

I'm still adding the finishing touches and plan to release it this weekend.

+1 vote     mod: FragField
RussianComrade
RussianComrade Jan 25 2009, 12:27am replied:

No, it's a complete mod with 11 maps. The zombie one is just me succumbing to popular culture and experimenting with, shall we say, 'unorthodox' modding techniques ;)

+1 vote     mod: FragField
RussianComrade
RussianComrade Jan 20 2009, 5:49am replied:

Did the crash happen just as you were about to respawn? If so, what kit were you using?

+1 vote     mod: BFV Arsenal
RussianComrade
RussianComrade Dec 11 2008, 5:14am replied:

What skills do you feel you'll be able to bring to the mod? Modelers and animators are what we require most.

+1 vote     group: BFV Arsenal Team
RussianComrade
RussianComrade Dec 8 2008, 10:16am replied:

2 new maps already done, plus the Russian team is almost finished. I'm still waiting for permission to use someone's PPSh model and still looking for a Mosin-Nagant (although the No.4 can stand in until I find one), then once the Russian team is done there's 2 maps waiting for them.

So, next update: 4 maps, a new team (with an all-new weapon, hopefully two), and a few little enhancements that I've been working on.

+1 vote     mod: FragField
RussianComrade
RussianComrade Dec 5 2008, 11:31pm says:

Next edition currently WIP, now with the Grenadier class (bolt action rifle such as K98 and M1903 Springfield + rifle grenades). If anyone has an Arisaka rifle model that is compatible with BF1942, please let me know, or I'll have to give the Japanese a K98 =P

+1 vote     mod: FragField
RussianComrade
RussianComrade Nov 19 2008, 8:29pm says:

Thanks for the feedback.

I didn't include custom music because I couldn't find anything suitable and get it to work with the game (.bik converter decided not to behave for some reason).

Regarding spawn times: that's the server settings, completely out of control of a mod. If you're starting a local Coop game, mess around with the spawn times as you see fit.

I'm testing a system for spawning in newer maps a bit like Day of Defeat: Source. You'll start off in a 'safe' area and once you've left it you can't get back in, to stop teams from entering spawn areas.

For more weapons - there are only 3 teams (US, Germans, Japanese) so that's why there's not much to be had. If someone's willing to model a PPSh, PPS43, and Type 100 (and possibly make animations too) the Japanese can have a more complete weapon set and I can get the Russian team ingame too.

+1 vote     mod: FragField
RussianComrade
RussianComrade Nov 8 2008, 9:43pm replied:

Is it crashing when the mod first starts (before you can get into the menus) or when you load a particular map?

Also, what OS are you using?

+1 vote     mod: BFV Arsenal
RussianComrade
RussianComrade Nov 3 2008, 3:29am replied:

tonythetigertank:

As much as I'd love to, it's difficult at best to get new, high-quality sounds for the newer weapons. Time constraints and the lack of suitable source material mean I haven't made many good new weapon sounds.

The completed 0.41 version will be released by the end of this year - I'm hoping for the end of this month, actually.

+1 vote     mod: BFV Arsenal
RussianComrade
RussianComrade Oct 24 2008, 3:07am replied:

Napalm can be found on a specific variant of the F-4 Phantom, which appears in "BFVA Air" and "Operation Irving".

+1 vote     mod: BFV Arsenal
RussianComrade
RussianComrade Oct 21 2008, 5:10pm replied:

Hmm :\ when I tried doing that it was always a tiny bit off and never aligned correctly. I couldn't get the MP40 anywhere close, had a bit more success with the K98 and No.4 but never perfected it.

+1 vote     media: Thompson iron sights
RussianComrade
RussianComrade Oct 20 2008, 9:28pm replied:

I'm assuming you're playing Coop mode. What maps are you having trouble with, and do they crash on loading or during the game?

+2 votes     mod: BFV Arsenal
RussianComrade
RussianComrade Sep 19 2008, 8:46am says:

Khmer Rouge are on the Cambodian Incursion map and the new Operation Eagle Pull. At the moment the Laotian Guerillas are using the Khmer equipment and icons so there's not much to differentiate them in 0.4 (Odanan made some excellent new icons for the two factions, however).

+1 vote     mod: BFV Arsenal
RussianComrade
RussianComrade Sep 1 2008, 8:15am says:

Gah, I've been trying to do exactly the same thing for ages and came so close...:P

Did you adjust the .ske file in the animations or simply turn the 3D model a few degrees?

+1 vote     media: Thompson iron sights
RussianComrade
RussianComrade Aug 16 2008, 9:11am says:

The alpha of the next version should be available sometime by the end of next week. Let me know if you'd like to participate and I'll provide you with the necessary files :)

+1 vote     mod: BFV Arsenal
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