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Comment History  (0 - 30 of 78)
rushshot Feb 16 2012, 7:05pm says:

This has to be a joke. I refuse to believe that someone is this inarticulate.

+1 vote   game: Super Call of War Advanced Portable 3D
rushshot Feb 1 2012, 6:15pm says:

Pretty good! With the right texture, this could look great!

+1 vote   media: MP5
rushshot Jan 8 2012, 6:32pm says:

again sorry for that stupid xsi demo i need to work on getting a better renderer

+2 votes   media: M16 Revamp
rushshot Dec 2 2011, 4:44pm says:

When you shoot the 1911 and then press the reload button and then quickly switch to your next gun it shows the reload animation for that gun as well. Just a little bug to point out.

+3 votes   download: NZP December release 1 (psp)
rushshot Mar 21 2011, 12:53am says:

yea thats from xsi, idk why it does that

+1 vote   media: M1911 WIP
rushshot Mar 19 2011, 3:42pm says:

Thats my model, I re-did it.

+3 votes   media: M1911 WIP
rushshot Mar 19 2011, 1:11am says:

Good work. Im finally starting to like these new gun models, many of your guns in the past just didnt seem to have very much detail for their high tri count.

+1 vote   media: PSG-1
rushshot Feb 28 2011, 10:13pm says:

Yea I still dont know how to get rid of that demo thing....I guess thats what I get for not using a rendering software, even though xsi has one already built in....

+1 vote   media: Finished Scar
rushshot Jan 3 2011, 7:38pm says:

m16 would be for long range distances. The Commando would be for more close quarters combat. So up close and personal, the commando would be your best friend, being able to spray and and hit things fast and quite powerfully. The m16 would probably be for more open maps, so if you have a hunter or smoker off in the distance, you can use the m16 to take that sucker down in a 3 round burst because it has a higher accuracy over longer distances. Thats as far as my understanding goes anyways lol. Oh and I dont exactly know if we are infact going to have burst fire or not, thats just something we could add in to make the player strategize a little more instead of having one jesus gun.

+1 vote   media: M16
rushshot Jan 3 2011, 6:55pm says:

ehh, if we do, I sure as hell didnt know. Sorry, if we do then we dont have to use this. Most of these are just models that Ive had laying around and decided to let ghost fang and rib see if they would have a place in this game. I guess they liked them!

+1 vote   media: ak47
rushshot Jan 3 2011, 6:52pm says:

All my guns are under 500 polys. For those of you who dont know me or dont remember me, I was apart of the mod goldeneye reloaded which eventually was cancelled due to lack of teamwork, and overall drive to finish the game. Since then, I guess you could say Ive lurked in the shadows so to speak, and decided to help out left 4 quake! Oh and for those of you who dont know me, which most seem to not, I welcome open constructive critism, anything to make me a better modeler, right? So fire away!

+4 votes   media: .357 Magnum
rushshot Jan 3 2011, 8:57am says:

yeah thats loosely modeled after the commando from black ops, my m16 isnt posted yet I guess...

+1 vote   media: Commando
rushshot Jan 1 2011, 5:26pm says:

Yea, I notice on my renders it is pretty thin compared to a real mp5, Ill fix that here once Ive finished up on the m16 and the others. Any thing else any one could spot to make it better, go on ahead and post! Thanks for the const. critism, always appreciated.

+1 vote   media: Rushshot's MP5
rushshot Dec 27 2010, 5:44pm says:

That skin is just a place holder by the way, ill actually take the time to really uv and texture it once I've completed the other guns.

+1 vote   media: Rushshot's MP5
rushshot Dec 27 2010, 4:03am says:

lotlat, just press start when it says that in the console.

+1 vote   download: psp alpha patch v1.1
rushshot Dec 25 2010, 8:57pm says:

yea the psp version doesnt work, not enough ram to run the light maps or something

+5 votes   download: Nazi zombies portable alpha v1 psp
rushshot Dec 25 2010, 1:20pm says:

the maps wont run on psp :[ every time i go to new game it says that the psp is out of ram for lightmap textures....

+2 votes   game: Nazi Zombies Portable
rushshot Nov 4 2010, 5:20pm says:

Yea dont even really worry about your models untill the game is actually playable. A game with amazing graphics is nothing without gameplay. Trust me, I was apart of a team where all we did was make gun models and nothing else was done. That game was never finished and was abandoned.

+1 vote   media: WIP MP5K
rushshot Oct 19 2010, 9:19pm says:

Some things I notice, First: I dont know if you fixed this but in the other pic of the famas you put before this one the faces were inside out, you will want to look into inverting them. Second: the clip for the fanas if im not mistaken is a bit wider than that though it may be just the angle. Last: the model still looks a little blocky, but you are definantly progressing in your modeling, things are looking alot better since your first few models. Good luck.

+1 vote   media: Early Famas
rushshot Aug 25 2010, 10:57pm says:

sooo no anouncement then??

+1 vote   game: Solitude
rushshot Jul 24 2010, 9:05pm says:

No the lines are edges, a polygon is made of 3 vertices joined together by 3 edges. You would know this if you have ever used a 3d modeling program before. The reason the 3d models should be low in polygons is because that 3d mesh that is the model is comprised of polygons. Therefore if there are less polygons in the model there are less to render in game which makes the game run smoother.

+2 votes   game: Nazi Zombies Portable
rushshot Jul 21 2010, 5:07pm says:

great job, i like the way this whole game is coming together and the fact that this is pretty much the only mod that is actually original and not a clone....

+1 vote   media: Ghost Town Gameplay
rushshot Jul 17 2010, 11:12am says:

lol it is garand to be historically acurate

+1 vote   media: M1 Garand
rushshot Jul 11 2010, 3:37pm says:

Mojo what u fail to realize is that there are, in fact, some inaccuracies in this model, and that not all problems can simply be fixed with a texture. And as you can clearly see, i wasnt trying to attack the model as bad, but trying to help dylan see some things to improve it a little.

+1 vote   media: M16
rushshot Jun 17 2010, 8:05pm says:

I know its an early model and all, but I see some inaccuracies in the model. So to add some constructive critism, I hope this will help a little. The butt stock of the gun should be thinner, same with the body of the gun. The carrying handle also needs fixing, so that way you can actually use it to aim with the iron sights. And I have no clue what is on the sides of the body of the gun, it looks like abunch of squares or something. Thats what I would fix, but still its a good model at such a low polly count.

+1 vote   media: M16
rushshot Apr 26 2010, 7:23pm says:

nice nice, though what exactly is that blue and green triangle thing?

+3 votes   media: Wallpaper #2
rushshot Apr 24 2010, 2:33pm says:

Yeh, Im the modeler of the gun, I go by 3 different names, so its kinda confusing. I go by rushshot, as my moddb name, ThaJoKer is what I use to sign my models, and dredlockman is my steam account. I just want to clear that up so people dont start asking why ThaJoKer signed the model but blackout says its made by dredlockman.

+2 votes   media: G36 [W.I.P]
rushshot Mar 11 2010, 10:41pm says:

I like the textures, though hopefully you will change up the different buildings here and there right?

+4 votes   media: Brownstone 2
rushshot Mar 10 2010, 10:24pm says:

Wow. Wow. It is safe to say I would rather play this game than left 4 dead. I mean, the mapping is damn near godlike, it is so much like I am Legend, and for this to only be the alpha, Im expecting great things from this, and Im sure yall can deliver.. Bravo!

+1 vote   media: Alpha Game Play
rushshot Mar 10 2010, 6:48pm says:

personally I think you should make the end thingy a little bit longer, cuz it looks like an eraser to me. Other wise, good model!

+1 vote   media: Stielhandgranate
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Apr 11, 2015
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