I play games, and let developers know how to fix them. Aka play tester.

Hit me up if you are not afraid of constructive criticism and some additional creative design.

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I started gaming at the prime age of six. In the near future I would be playing coutless games of varying dificulty, style, genre, and multiplayer capabilties.
My story starts with a little
game featuring a heroic blue hedgehog titled "Sonic the Hedgehog", and a Sega Saturn as a christmas present from my parents. The primise was you were to collect the powerful Chaos Emeralds and avoid Dr.Robotnic crushing you at the end of every level. I branched to other games, but soon returned for Sonic the Hedgehog II which introduced some limited co-op two player action or competetive two player play, and a pretty good attempt to mix up a game from a side scroller to a pseudo "3-D" track in the hidden bonus levels. Sonic also introduced the ideas of cheat codes to obtain the character "Super Sonic", and would become almost traditional to add in cheat codes whether for game development or just fun. Simply put Sonic was one of the first notable game characters of my youth, and seeing a game series improve so dramatically gave great promise for future video games. Little did I know less then ten years later I would be building my own PC with the intent to play with some of the most complicated programing currently written.
Since the days of my youth my tastes in video games expanded first into the world of Real Time Strategy (RTS). Age of Empires was the first RTS that I heavily played but with many pretesessors it was clearly based upon a wide variety of civilizations on a balanced miniature battle field. I would move away from RTS as quickly as I came to enjoy them because the level of skill from online players was quite overwhelming for a teenager who had studying to be pretending to do. But my RTS years of playing the Age or Empire and Starcraft series is not without worth helping me to outwit a lot of players in First Person Shooters with sound tatical strategy.

So now I come to this little jewel. The culmination of gaming knowledge summed up into one statement. "The Cake is a lie" is a line that shows up in 2007's "Portal" featured in the Orange box collection. The first game ever to properly simulate teleportation in a truely linear environment instead of randomy disjointed sections of "the world". This is what gaming is now. It is beyond reality and stepping into creating the super natural, and physically impossible alternatives to the universe we live in vibrant colors plastered over polygon figurines. I would also like to point out it also has the capabilties of producing the most realistic of simulations for countless practical functions.
Out of the different forms of media that have tested the sands of time video games may prove to be the most interesting, and universally compatable with the future humans of mankind, but it is hard to imagine these game will be revisted, and their priceless humor will be forgotten.
Post Idea: Top 10 Video Games EVER
Going to ramble a bit...
If perhaps in the future the ability to create portals is possible, then I also propose the modified physics engine in "Portal" could also provide interesting insight into the proper human use of a "teleporter gun". The physics engine within Portal creates a bubble around the character that has shall we say a "polarity" and when you exit a portal it automatically rotates the character or "person" into alignment with gravity while crossing through the portal. In the game this was very disorientating at first, but with proper use I could tell the "bubble" worked well to keep me in an upright position to see and react properly. Secondly this "altered physics bubble" I propose for the real portal gun would not allow for other material to pass within its range eliminating the possibility of getting stuck in random objects. The game actually went a step further and "simplified colisions" with objects within the "altered physics bubble" to boost processing and graphical performance. It is fun speculating about inventions that do not exsist yet because it provides that other technologies exist too, hah.
As a game programers outlook on this technology it is outdated because eventually the need for efficient physics engines will be obselete when only the most PERFECTED physics engine is desired, but it so important to not forget the Achievements of Gaming History.

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