CS:aS will be round-based... how should i integrate a wheather system?
Gimme more details about your idea!
greets RumpelBumpel
CS:aS will be round-based... how should i integrate a wheather system?
Gimme more details about your idea!
greets RumpelBumpel
not at all, i am working on cs_italy!
greets RumpelBumpel
Of cause we need help, just mail me some screens of you player-model
greets RumpelBumpel
Ty
greets
RumpelBumpel
*grass fixed*
greets RumpelBumpel
Du gehst absolut vom Richtigen aus...es ist auf jeden Fall konstruktive Kritik gefragt! Leider sind vernünftige Anmerkungen eher selten und daher bedanke ich mich für deinen comment.
Habe fast alle Deine "Peanuts" beseitigt. Bald gibts wieder Screens, wo du die Umsetzung deiner Vorschläge siehst!
Grüße RumpelBumpel
I started because I had some time,without ignoring vote, if vote is finished I´ll work on winner map!
greets
RumpelBumpel
Thank you, I´m still working on them. That just initial stage of remake. In my opinion there have to be more variety, still too monotonously.
greets RumpelBumpel
maybe floor is glass?!:-)
Thanks a lot! The maps will be even more detailed, with releasing the game!
Thanks for your comment, maybe I am gonna include your suggestions.
Greets RumpelBumpel
We are working hard to realize this ambitious project, but we still need help! Releasing such a complex Game takes time... but I am still optimistic :-)
greets
RumpelBumpel
We will release addons for cs:s (AWP, CT and T, Maps, Etc) but final versions will be released with the game is fully playable. The final release isn´t compatible with the old engine (CS:S). Neither textures (vtf 7.4, ssbumb etc.) nor maps (compiled with ob-engine, particle-effects) are working in EP1-Engine.
greets RumpelBumpel
The complete game will be in OB-Engine...so the maps which we release now are addons for Counter Strike Source. The final release isn´t compatible with the old engine.
greets RumpelBumpel
As you can see in the trailer-video, the game runs in ob-engine so far. We made more progress than only remaking a few maps. I going to upload the weapon-remakes in a few days, too.
greets RumpelBumpel
ty,you´re right...in my original version it isn´t as dark...i´ve too rework it. I´ll upload today a better version...
greets RumpelBumpel
TY!
I am still working on new characters...on release you get new ones ;)
Hi templateR,
du hast recht, dass de_port noch im beta stadium ist..
...da ich zur zeit an mehreren baustellen (de_aztec, source-code-ob, usw.) arbeite ist diese map etwas in den hintergrund geraten. Aber versprochen, ich mache mich bald an die final version. Viel ist nicht mehr zu tun. Grundlegend muss ich die map optimieren, d.h. noch einige LOD´s erstellen und die aufteilung der leaves verbessern. Ich hoffe ich komme bald dazu.
grüsse RumpelBumpel
P.S. menge Arbeit für (fast) eine Person! ;-)
Why don´t you like the banner? ;-)
sure there will be optional post processing features (for example .... motion blur, color correction etc.)
Thanks a lot, I hope you´ll enjoy the map...
... I am working now on a further improved map, including HDR!
RumpelBumpel
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