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How about no.
But you point out a much greater flaw with the system,though.
The game's current balance is too fragile,that, if unit exclusions are made,it would break it.Very big balance issue, i don't even know how to fix.
So,it would be the first UEF fighter that can attack both air and land.It's an "oversized prototype",but still the first steps of an advancement.
This is the basis of the UEF XP Fighter/Bomber.
It may seem like a small thing,but it seems like a good first step in advancement.
The rest, i think you can handle.
That's all i can say on the issue.
But anyway,you are right you do say the UEF has more than enough for air defense.
Baring all land defenses....
The Air fortress is extremely tough actually,and with the ability to make fighters at a cheap cost.
AC-1000 is fine as i previously stated...
As much as it seems fine right now, for in-universe reasons, i say you should still make this huge fighter/bomber XP as an option for alternative to having masses of fighters.
Since UEF fighters are the only ones you still suffer from the fatal flaw of unable to target land units,this would fill in the role.
It's a very small yet big flaw that i think the UEF can use a "fix" to.
A Fighter/Bomber XP that can advance through an air army and then take on the enemy base straightaway instead of sitting there helplessly.
Since the other factions have gotten past this small hurdle with advancement in tech,why not?
Well,here's MY idea of it.Sgt.surge may have a better one.
The key characteristic of it,is that it would be FAST.
It would swoop in like a bird of prey.Depending on the enemy type(air or land),it would fire it's according weapons.
It's meant to be a single target focus fire unit XP,with enough firepower to take down a singular tough unit.
It's not that different from the Ashwassa.
Main Nose Machine Gun(targets air and land)
Wings and Tail AA Turrets
Twin Wing AA Missile Launchers
Twin Wing Rocket Launchers (targets land)
It's reminiscent of modern aircraft jet fighters.
(Yet another question: Why do Fighters in this game, just use bombs on land units? What happened to aircraft missile strikes?)
It would be a jack of all trades,like the faction it comes from.
It would be able to take on a Soul Ripper III,but it won't come out unscathed.
Yes,sgt.surge forgot the upgrade that adds AA to everything.In general the UEF are very well round defense,that he forgot to see.
You should allow him to propose since he decided to spearhead this,despite me mentioning it first.
But as i said, this XP position still needs something.
Your arguement works,if only the said player was building a land/balanced army.
On those Air combat maps,that's where they might lose out.
(Pure air battles are occasional,but they do happen.)
Thinking about your perspective a bit....hmm maybe yes,it need not be a pure fighter,but a fighter/bomber may also work.
So lets take a bit from you,make it a fighter/bomber instead.
But i think it might be called something like The Mockingbird instead now.
Sounds good,but lets do a reverse first.I always like hearing both sides of the story.
What do you really have in mind exactly for that position?
I'm running a few good features of fighter aircraft,will post soon.
Well,Ive stated design wise and in universe why the UEF Woodpecker can exist......
The only thing stopping it now is why should it exist.
Anyway,there will be alot of clashes and debates over canon and game balance,remember that.
EG.The most famous example - The Monkeylord vs the Aeon Universal Colossus.
If it is the old Monkeylord from the Infinite War,there's no freaking way it should beat the Colossus so easily.In the old games,1 GC could roflstomp 4-5 MLs.
Unless if it was ML2,maybe.One could just think they made this latest version a lot tougher.
But ether way the Aeon look screwed,their once powerful titans are now dwarfed.
The Cybran just have too many new powerful toys initially from the DLC.
oh wait,you are already making yet another strafe run gunship?
*Then reads it's not XP.*
Anyway,another reason why i support the Woodpecker as an XP FIGHTER is that if you make another AC-1000,you would get another Czar-Darkenoid situation.
They are too similar that one ends up being used more and the other is thrown away.
The AC-1000 despite having lower firepower over the Soul Ripper II,is however faster and easier to make.It still has it's role as a skirmisher,while the Soul Ripper II is a full fledged raider.
PS.I would want to speak of the Aeon Air XP i have in mind to make it up to them to go against these new monsters,but not does not seem to be the time.....
Uh,i said that already.Canonical in-universe reasons.
Anyway,just wait for the design team to comment.
I fear a bad response to our idea though.
Lol because i spoke out, it caused a revolution.
Im afraid you grossly misintrepet the nature of my suggestions,though.
I mainly ask things from a canonical perspective.Balance in game is not always related.
A. You had a point,but only because the king kriptor existed.Admittingly,mech as a concept can do things vehicles cannot.ybe the uef was reaching its limit with armored warfare,thus had to bolster mech technology to keep up.Its like Gundam, mobile suits are everywhere in war,but while mobile armor tech advancements isnt as good,they sre still useful.
I still think this game should not turn into mere mecha warfare. Just as you stated,and like in UAW,every faction should be unique.
I have an idea of the style the aeon should adopt to distinguish themselves.....constucts...more later when i get back from work.
B. I only support the Woodpecker cause of the in universe reasons stated previously.The Uef air designs along with the factions overall technology is improving,tremendously,so who is to say they arent thinking of an dedicated aerial XP meant to destroy the other air XPs?
I dont know,man,the ac 1000 is a good one, but what can it do the Soul ripper II cant do better? Disprove me if you do have a new upcoming unique air XP counterpart for the Uef.
3.i dont usually want to voice out balance issues,but since hardly anyone here does,i haveto speak up.i am all for more variety,uniqueness and strategy.
But still,at base, i think he, just like some of us,just wants a "counterpart" between the XPs.
It would also make sense canonically.
So by now, if Revamp can be considered an improvement,one can think of it as the UEF in universe saw the might of the new Soul Ripper III,and saw that they needed a new XP to counter it.
There you have it,an in game universe reason to why they built the Woodpecker.
(I dont't know,the AC-1000 to me is a dead end of a upgrade path,same with the Czar.They just can't be as useful as the counterpart who specializes in it.Consider it,man.)
But anyway looking back at what been shown,i think all is fine when think about it again. A good mix of vehicles and mechs would fit the uef at this time.
Hmm maybe you are right. I am taking a small break from wot.I just wanted to control a huge vehicle.You know the cybran and the aeon will never have as great potential in vehicle design.
Thinking a bit from the other perspective a bit, yes, mechs ARE powerful in sci-fi concepts, but I am reading a novel series which deconstructs their viability rather nicely.The uef, being the realistic faction has the best chance of showing that.
Mechs aren't necessarily everything in the war.
For the Aeon i was thinking its time to take their concepts to another level.
Co-development does not mean erasure of your own current technology style.
That's why i feel something is off if the UEF just suddenly stopped trying to develop/improve their existing Vehicles/Tanks,just because their robotics department was finally getting similar results.
Mechs, and Tanks/Vehicles are totally different things.
They might be both judged under efficiency to make,but you forget,these are EXPERIMENTALS.
What puzzles me is how the UEF has so little trial vehicle XPs,sure,they made 3 more,fixes that.
But again,in UEF,the Assault bots even on the troop level were always mainly support fire.There were more tanks than robots in the UEF.
This implied they still aren't so big on the mechs part,even after sharing with the Cybran and Aeon.
It was mainly your Rock Heads charging through to the enemy and taking their fire,no?
The UEF assault bots would be just too poorly armored to take such fire.
So why has none tried to make an XP "Rock Head" that could go 1v1 with those giant mecha XPs?
Yeah, air and naval were always second to land first.....
Speaking of which,mind speaking abit of the Revamp AI?
Is it tougher than vanilla SC2?
Anyway, if TL DR,is that the old style of UEF's unspoken "Mechs are overated" back in the old SC games is what i'm suggesting here.
(The Jackhammer is so in their style,nothing like taking out a giant robot without using a mech of your own.)
In a world where everyone is building giant robots/mechs,design sense wise,the only reason why the UEF stands out is that they are the ones who can make giant vehicles capable of fighting those those giant robots/mechs.
Yes, those are good too,but when i see a mech being the poster boy of the UEF, AKA the Atlas, i then wonder has at some point in universe, the UEF forgotten about building giant vehicles and simply just resorted to just mechs for their backbone forces?
It's like (now,Real Life humanity) replacing Heavy Tanks/MBTs with mechs.
Not to say they can't do it,but lets be honest,why would you abandon a tried and true design over an alternative one?
In fact, taking this new stance of reverse engineering into your own style,you would be developing both,not pushing one to the back.
The UEF is becoming more like the Aeon,a good all round mix of tanks and mechs,just like the universe suggests during SC 2.
(I am proposing another design archetype for the Aeon to make them unique.Later.)
UEF was about being (partly) humanly conservative after all.....
Anyway, digging up some of those conceptual tank designs,i'm surprised the UEF don't have a LANDCRUISER.
(DAT SIZE,DAT NAVAL HUGE *** GUN.I'm talking about Vehicles/Tanks so big and so heavily armed similarly to a mech that it can take on your XP mechs one on one.)
(Fatboy's size qualifies,but the role it takes is still quite support fire.)
Anyway, taking up the man's point, i see a potential if the UEF gets a XP fighter.
You see,the Soul Ripper II is just TOO overpowered when spammed.
Land or air,it just gets eaten by a swarm of it.
But that's fine,it just means the competition is SEVERELY lacking.
The thing about game balance isnt just playing as,it's also playing against.
But i support this UEF XP fighter idea because not only does it seem very much their style,the design also makes it a suitable natural counter to exploit the Soul Ripper design's flaws.
You see,why are fighters effective against bigger aircraft?
It's because aerial dogfighting is often speedy,thus more dpm,not just because of the modifier of can't target fighters.
From how i see the Soul Ripper II,it suffers from the gunship design problem.It can't catch up.
Now,imagine a light and fast UEF XP fighter,like a bird in graceful flight, flying around the Soul Ripper and "pecking" it to death.
That's why i would call it the Woodpecker.
As for Aeon, i have an idea.The second coming of their air XP that will finally distinguish them.
As that guess said,the Czar is no longer unique.The Darkenoid isnt as good as the Soul Ripper II.Time for a new concept.
Well,in the history of SC, UEF XP were always lacking.....which is why i support more vehicle XP for them.
Playing these old war sims,made me realise,"Why does the UEF not have such and such vehicle concepts yet when they are so advanced now?"
But for Aeon,if it was the old Czar which could fight a Soul Ripper 1v1 ,yes,the UEF are screwed.
Instead all they get are dumbed down toys now.
Vehicle,dude.I maybe having too much WOT,but UEF just has too much undeveloped potential in vehicles.
I feel this way is because i feel, if the UEF lose their partial focus to mechs,they would feel less iconic to the other factions.
If everyone is using big mechs, the Cybrans won't feel so special now? In universe,they were the Mecha specialists.
Aeon's more of a gray area.
But,well,the Fatboy III would do as well.
Epicness of Revamp Patches: the Second Coming.
Still waiting for the UEF to finally have an epic XP vehicle around this class though.
He means a XP FIGHTER.
That's the only AIR XP i have not seen of yet.
Frankly,it's about time they made one to fight the Cybran Soul Ripper.
I then propose you test their size on varying maps,especially the smaller ones.
Regarding those God XPs....
to satisfy our curosity,can you guys get a picture of em next to their fellow xps and the ACUs in game?
Awww.....but anyway,if they come along with the new ACU's i think it would be fine.
Anyway, i fully support the UEF having their version of the "Thor from Starcraft 2".
It was amongst the top possible epic designs they can make in their style.
THIS IS EPIC.The 2nd coming of the King Kriptor!
The AC-1000 is a shining example of what UEF design is special for.
UEF are supposed to have really epic,yet somewhat realistic vehicles.
There were alot of design possibilities not pursued the UEF could be trying.
I was a bit dissapointed when they had reverse engineered mechs as bulk of their forces.
The UEF mechs look very UEF style,even the spider walker,I'm impressed,but we need.....
"The second coming of the Fatboy/Epic XP Vehicle to bring out the UEF style."
I am for once,in awe of the Cybran models.
Now,if only the opposition was as magnificent to compare it to,i could like the rest as well.
*PS* Make a UEF air XP ALREADY.
Try Woodpecker,an UEF XP JET FIGHTER.We had a bomber,a gunship,so try something new.
Hmm if the models take that much power to load here....what's stopping it from lagging us in game?