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Comment History  (180 - 210 of 449)
Rtys8
Rtys8 Mar 12 2013, 8:08am says:

I have just thought of a hypothetical way how the Monkeylord 2 and it's successor now may actually work with some tankiness AND stealth,and still the Aeon Colossi family still reigns supreme in a direct fight against it,thus staying true to the designs and history.

Back in the old days,the ML had more DPS than the GC,but it still won easily against 4-5 MLs,why?
It was because the ML in the old days was weak,a price for having high DPS,thus forcing it into an Assassin role.
A Glass Cannon.

But,what if the Cybran Nation wanted the ML 2 to be a partly functional for a different role?
A role,they never were able to play well throughout history.

The answer would be an Assassin Bruiser.In this case, a sort of OffTank.

(Please not Tanky DPS,the Colossi family and the Seraphim were extremely good at hoarding veterancy in FA!)

+1 vote     article: Strategy Dynamics
Rtys8
Rtys8 Mar 12 2013, 7:47am replied:

Then it's not a Kraken if it aint Cephalopodish....

*Sigh*
I wish i could have pics of your tech trees, so i can put up my proposals.

+1 vote     article: Strategy Dynamics
Rtys8
Rtys8 Mar 12 2013, 12:01am replied:

Its engine related,cant be fixed.

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Mar 12 2013, 12:00am says:

Hmm this is a techincal question.....

Is it possible to program in new effects and DPS methods/attacks?

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Mar 11 2013, 7:06pm replied:

*edit*

Given it's design, and with seeing other similar Cephalopod designed enemies in sci fi,there's not much of a potential for long range naval combat is there?

I think increasing it's speed is more logical,than engagement range.

+1 vote     article: Strategy Dynamics
Rtys8
Rtys8 Mar 11 2013, 6:59pm replied:

If it's a new model,Imagine it being something the Kraken of Age of Mythology.

It's short range is intended though.

Ah,crap,i never truly tested the Navy metagame ether.

+1 vote     article: Strategy Dynamics
Rtys8
Rtys8 Mar 11 2013, 11:12am replied:

Uh,then doesn't that mean the bigger units would turn REAL slow?

+1 vote     media: 1.05 VS 1.2a Movement Speeds
Rtys8
Rtys8 Mar 11 2013, 11:07am says:

It's actually called traverse speeds,not turn rates.

But why is everything..........slower?

+1 vote     media: 1.05 VS 1.2a Movement Speeds
Rtys8
Rtys8 Mar 11 2013, 10:03am replied:

Kraken is fine,for a mass produced minor naval XP.......just needs to be able to do something than just what it's made for.

It's just like the Willfindja.....

+1 vote     article: Strategy Dynamics
Rtys8
Rtys8 Mar 11 2013, 9:53am replied:

Though, to be frank,ive yet to truly test the Tactical building metagame,but i guess this is what you mean by the other factions need better tactical weapons....

Gosh, i dont even think this is the right time to discuss this yet.Even i never truly tested the effectiveness of each weapon.

And i remember tactical missiles had a use somewhere back then, but i dont even remember what for now....

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Mar 11 2013, 9:43am replied:

Yeah, more turtling,yay.

Though, i did think the UEF would try make something like that.....

But then you are forgetting the XP shield generator AEGIS.

With both,you get a near unstoppable defense.

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Mar 11 2013, 9:41am replied:

It's not the model,it's the DPS method.

This is why i like knowing how the finer parts of the game works,it happens somewhat in more hardcore games.It allows for more uniqueness in variety.

You know why Shotguns don't work beyond short range?
It's the same reason.
Land,unlike air squadrons, do not necessarily converge in their attack patterns and are 2-3 times more tougher.

If there was to be a new unique turret for the Aeon, try the Seraphim T2 Uttaushala Beam Turret from FA for variety.

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Mar 11 2013, 7:00am replied:

Hmm any changes to them efficiency wise? Now that XP units have been given their longeivity back, i think we would want them to the turtler crackers.....

But the Aeon one kinda sucked though,the method was not good for general area denial purposes......

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Mar 11 2013, 6:26am says:

Does anyone know about the Prototype defense towers? Are they still in?

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Mar 10 2013, 10:41am says:

Here's a list of the XP units that are considered gimped.

Cybransaurus Rex - Too overspecialised.Only good part is the decent dps.
1. Slow Speed.
2. Short Range.

(This is one mech design i actually would have wanted you and Avitus to make a new generation of. A new gen Lizardbot.
I would call the Dragon and Wyren Dragonbots though,they are too distinct from the C-Rex family.)

Kraken -Navy,i know.For a so called unit with a terrifying name,it's not that scary.It actually works as a mass producable AA XP sub,but subs are also supposed to destroy ships and other subs.

1.Insufficient DPS.
2.Could use a slight speed buff.

(Also another candidate i see potential in it's future for it's design,i would make a real XP that would terrify the sea,called Scylla,with an intended assault siege design in mind.)

Airnomo - as spoken of before.
1.DPS method is not good for it's intended purpose. Shot impulse speed is decent,but still it's intial alpha damage is too weak for each shot.
(I would have made it AA Flak to be honest as a method,but we cant change that in game property,can we?)

Willfindja -as spoken of before.For a sea hunter,i know it's meant to destroy subs,but because of it's XP class,we should buff it some to let it perform an anti naval role as well.
1.Drone ai,hard to fix issue,nothing much might could be done.(Dont know the real specifics,needs testing)
2.Poor Range to kill anything at sea except subs.
3.Too squishy.

==============
I understand some XPs just arent supposed to be all great when they debut,but every XP should be useful sometime in the game.

Even back in SC and FA,everything had a function that would work some way or another.

+1 vote     article: Strategy Dynamics
Rtys8
Rtys8 Mar 9 2013, 11:45am replied:

Well,though my help will one day come to a limit,just as you guys will hit the limits of the SC2 engine.

(If only we could just replace or upgrade those gimped designs one day.....no choice but to work around them for now.....)

I'm still left wondering if we could "replace" some units,specifically,some gimped XPs,with newly modded custom replacements......

Would the veterancy change mechanic work regarding that btw??

=============

From my perspective though,i think they should make SC 3 or a reboot SC with a new engine that allows good realism like UAW,but still being able to have it's trademark capability of rendering 1000s of units....

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Mar 9 2013, 11:25am replied:

I'm just a guy who's got too much time on his hands at times and wanted to see how he could help such a wonderful revolutionary work.

Believe it or not,i'm been wanting a good RTS game for a long while.The genre's quite stale by now, with only StarCraft 2 around.

Most i can do to help you guys is offering my perspective.
A bit of lore intergration and some new modern ideas from today's sci fi could revitalise this game.

[Like the Revamp Dynamic question of UEF not having enough tanks,you don't have to say it's because Avitus and Leosake like mechs,hurr...

I can make up some canonical explanation that would work.]

(As i told Leosake,judging from how warfare is conducted in SC universe,it's (in game universe setting technologically) stale in comparison when you compare it to the likes of other RTS that came after it.)

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Mar 9 2013, 11:05am replied:

Not my position to comment then, i dont have a code monkey for a brother,but a modeller.

Well,i think once 1.2 is out i'm offering my gratitude finally....and some apologies for being a cynical ****.....

Cause i as spoke with leosake,he had a point,we don't know what you guys are dealing with,i had no choice but to pry some info and discuss slowly to get a good idea what the situation of the game really is in now.

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Mar 9 2013, 10:52am replied:

Well sorry if i did insult, i wasn't here when 1.05 was made.

But you gotta admit,more and more people are starting to try crack and mod the game now.

You guys may not be alone anymore,but i'm sure you guys will be the first real SC 2 mod.

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Mar 9 2013, 8:29am says:

Anyway, i have 1 more reason why the MLs and Colossus should take back their real historical position,(insults both of their designs, nuff said.) is that you ignore something as well in the same room.

The Cybransaurus Rex.

Unfortunately,like the other gimped things in the game,this is a case of mismatched identity.
It acts too much like Aeon specialised purpose design philosophy.

It's too short ranged,slow speed.
Only good dps,but its good for killing small land fry.That's it.

In universe wise, sadly,there's not much i can do to speak in it's favor for any buffs to it's design.
===============
See,some experimentals/prototype designs arent so good YET at that point of time they debutted.

It happens in warfare.
Only after refinement,then they can actually work.

===============
All i can do to speak for the Cybransaurus Rex is this.

It was the ancestor of a new kind of Experimental Lizardbot, Salamander.
An improvement over the old design.

+1 vote     article: Strategy Dynamics
Rtys8
Rtys8 Mar 9 2013, 6:18am says:

It would be best to change the FAQ regarding maps to say you guys dont plan on doing any.

The guy at SC 2013 said he would be trying the map modding field.if it works i say its a good thing someone could make different maps.

Still no idea who did Emerald Sunrise though.

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Mar 8 2013, 9:37am replied:

I thought we had the Aeon units not done yet.

Well, ive said most of what i have to say of the mod at this point.I know pretty much what i needed mostly.I'm going to wait like the rest.

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Mar 8 2013, 8:26am replied:

Aeon have alot of useless XP that dont work for their intended functions.

Airnomo - Poor Method to Begin with.ROF AA lasers are like T1 AA towers.

Soopriser - Has it's uses,but extremely situational.
(I mentioned it's probably a beginning of an Artillery Battleship,but there's not much we can do to give it weaponry fitting of one.I say we might have to leave it like the Protoss Mothership.A white elephant.)

{You have played Commander and Conquer i think,so you should know what an Artillery Battleship is.)

Wilfindja - Something about the Drones AI,poor range to be able to hunt down navy units.

+1 vote     media: Spy shot
Rtys8
Rtys8 Mar 8 2013, 8:18am replied:

Well,back in the day they were actually darn fun as a rush to go XP assassin.

Megalith II s just dont have the same feel. Similar,but not same.
==================
Speaking of which,MLs,Cicadas.

In the far future of SC 3 i predict,where unit types are diversified,the ML would be the spearhead of a Cybran Espionage Forcse....

+1 vote     article: Strategy Dynamics
Rtys8
Rtys8 Mar 8 2013, 5:12am replied:

Hell no,i would protest if we get another gimped XP,we have enough.

+1 vote     media: Spy shot
Rtys8
Rtys8 Mar 7 2013, 7:42am replied:

True,with the Red and all.....

+1 vote     media: Spy shot
Rtys8
Rtys8 Mar 7 2013, 6:44am says:

This is game engine related.

Is there any way to unlock the function to give resouces or units to players like in FA?

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Mar 7 2013, 12:40am says:

Hmm that reminds me,thanks alot.(stupid me for forgetting)

But you guys are aware that the Aeon do not use the same naming system for newer editions of existing designs right?

Please stick back with history this time.No way in hell a Stealth bot should beat a Specialised Assault bot one on one in a direct fight.(this arguements has been tired and streched,dont make say it all again)

Part of the fun i remember using Old MLs was that they were good cheap XP assassins if needed.Please put em back in their real historical role.

+1 vote     article: Strategy Dynamics
Rtys8
Rtys8 Mar 6 2013, 11:13pm says:

It dont look like the XP fighter we suggested,cant see well.

0 votes     media: Spy shot
Rtys8
Rtys8 Mar 6 2013, 7:04pm replied:

Naw,given that the design still works,but its just not as strong in the current era as it is supposed to be.

We should be looking to a new aeon Epic XP counterpart instead.Something with a strong image.

+1 vote     article: Strategy Dynamics
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