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You wanted a Howitzer in this day and age? That's UEF.
*Wishes there was a time machine*
Well i'm joining in,but as i said, you guys got most bases covered.
I think the Kraken could use an ENTIRE remodeling and reconceptualisation.It's too flimsy looking for a walker.
Go see the Ceph walkers from Crysis, if you want a "Kraken" Walker.
Well so did i,but they really have yet to complete 1.2,so it cant to released yet.
Ps.we could use a status update,tbh,i cant figure what isnt already done in UEF or Cybran.
Now, all we hope for is that 1.2 is coming soon.........Keep up the good work!
Well,i may not have been here from the start,but its been a long period of time.
May all of the team be applauded and acclaimed for their latest effort and,in the future.
The hover fatboy was a good reuse of the chassis,but in game redundancy of the fatboy family being amphibious and UEF navy makes it questionable in function.
You know, when 1.2 is here with the good stuff eventually, you guys should make a
Trailer,havent seen a good youtube vid for a long time.
I am Assuming Control.
Well i did hear this got in the mags a long time ago......
However, what would be the point of them trying to revitalize a game that's been out for 2 years?
When it's a full pledged with all revamped features,i say.
Then i think your work is truly done.
Yeah,speaking of features,you guys ever plan of using the Features tab on this mod site?
Woah,woah, dont hurry it.
From what i can tell,you guys dont even have some of the bare essentials.
Or rather,just change it into an EMP "nuke" that affects all units,way more functionality.
Tactical Buildings are very sticky issue though.
We are stalkers XD.
Maybe extend Shield Longevity?
But wait,the Aeon Buddlebow is kinda useless anyway. one can just spam recharge shield and nothing would have happened.
On second thought,maybe we still need to tweak it.
Gotta make sure all factions are fun to fight as and against.
Dont that mean 1.05 now is broken?
Um,okay....the Soorpriser now done live up to it's name,a bit.
- It will now cause the game to desync if a player modifies memory to give them free research items.
Uh oh.that sounds bad.
Anyway,does this affect the mod progress in any way?
Well, im still wondering about the flexibility of the games engine tbh.
The warcraft 3 engine could make MOBAs only because the existing interface for hero units was a good fit.
In my vision of a reboot SC or SC 3, ACUs would have been real hero role units like those of modern RTSs,abilities, upgrades and all.
Except EMP in this freezes units aka power failure.
Lets see, trample damage is out of the question due to game engine muck ups.......
Same with the Willfindja drones then......wont be easy to fix.
How about enlarging or shrinking a unit in game?
Or, trying a ability where you can slow down or accelerate unit speeds?
Speaking of Battleship references,im still cant find a suitable candidate for a design for the USS Iowa for here.
For the Illuminate naval XPs im thinking of the Chitauri Leviathan design for a Hugeass Warship.(from the Avengers,its a damn good idea i think)
Except,given that its a hugeass whale, it might be the slowest unit in the game.
The other i have in mind is a spinoff from the Tempest.
The Man O War.
(Name is taken both ways,Jellyfish design and Naval ship designation)
It forgoes the "artillery" cannon and the submersibility for the optimisation of the capability of anti naval capability and speed.
*head is spinning*
I think i got it,but i don't?
Hmm MOBA terms don't exactly translate well,but the design mechanics do....in a way.
Here's how i think should be after i rethought the scenario anyway and did some tests on the old FA counterparts.Back to how it was,having some differences.
Aeon Colossus III - OffTank Bruiser. Main point is lots of lots of tons HP/armor.
Decent-Good DPS from main weapon,enough to destroy any units in a 1v1 fight,but it's not good enough against tough stuff like defenses......
Cybran ML 2s - Its probably a Tanky DPS compared to the old ML now.Main point is lots of DPS.
Now with Decent-Good HP/Armor to take some hits.
Yep,i think that's how it makes sense now.
That should be the status quo as it was.
The Colossus always wins because it had tons more hp than the Monkeylord.
I kinda want to try adding more variety by adding in more methods of DPS.I'm sure you guys would want to try modernize the game in more than just textures,right?
Eg.Is "chain-lightning" AOE bouncer effect possible?
Hmm wait, i got soemthing,but not the exact idea yet...almost...