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And what tier would that shield be? Do the Aeon still get a T3 shield?
Well,art CAN be questioned.Remember that.
That,is part of the vision i had in a Reboot SC/SC 3.
You would be able modify the design on Experimentals.
The hover fatboy was a good reuse of the chassis,but in game redundancy of the fatboy family being amphibious and UEF navy makes it questionable in function.
Well,back in the day they were actually darn fun as a rush to go XP assassin.
Megalith II s just dont have the same feel. Similar,but not same.
Speaking of which,MLs,Cicadas.
In the far future of SC 3 i predict,where unit types are diversified,the ML would be the spearhead of a Cybran Espionage Forcse....
Hmm that reminds me,thanks alot.(stupid me for forgetting)
But you guys are aware that the Aeon do not use the same naming system for newer editions of existing designs right?
Please stick back with history this time.No way in hell a Stealth bot should beat a Specialised Assault bot one on one in a direct fight.(this arguements has been tired and streched,dont make say it all again)
Part of the fun i remember using Old MLs was that they were good cheap XP assassins if needed.Please put em back in their real historical role.
On the subject, it look like a chassis for an assault bot.I wish i knew how it's armaments look like.
Hmm,impressive,for once,you guys have managed to make something looks Seraphim.
It's wrong title.
Chassis does not look like it can rotate and fire......
The similarity is stunning.
Well it's a new era.
And Dr.Avitus brought in new blood into the old Cybran Designs.......Mechs!
Um.....if we take it into logic,Nukes/AntiNukes have a range of their own that is exclusive to them,so no.
You wanted a Howitzer in this day and age? That's UEF.
*Wishes there was a time machine*
Well i'm joining in,but as i said, you guys got most bases covered.
I think the Kraken could use an ENTIRE remodeling and reconceptualisation.It's too flimsy looking for a walker.
Go see the Ceph walkers from Crysis, if you want a "Kraken" Walker.
Well so did i,but they really have yet to complete 1.2,so it cant to released yet.
Ps.we could use a status update,tbh,i cant figure what isnt already done in UEF or Cybran.
Now, all we hope for is that 1.2 is coming soon.........Keep up the good work!
Well,i may not have been here from the start,but its been a long period of time.
May all of the team be applauded and acclaimed for their latest effort and,in the future.
You know, when 1.2 is here with the good stuff eventually, you guys should make a
Trailer,havent seen a good youtube vid for a long time.
I am Assuming Control.
Well i did hear this got in the mags a long time ago......
However, what would be the point of them trying to revitalize a game that's been out for 2 years?
When it's a full pledged with all revamped features,i say.
Then i think your work is truly done.
Yeah,speaking of features,you guys ever plan of using the Features tab on this mod site?
Woah,woah, dont hurry it.
From what i can tell,you guys dont even have some of the bare essentials.
Or rather,just change it into an EMP "nuke" that affects all units,way more functionality.
Tactical Buildings are very sticky issue though.
We are stalkers XD.
Maybe extend Shield Longevity?
But wait,the Aeon Buddlebow is kinda useless anyway. one can just spam recharge shield and nothing would have happened.
On second thought,maybe we still need to tweak it.
Gotta make sure all factions are fun to fight as and against.