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It is not ready.I can tell from just that.
But true,eventually, extensive testing would be needed.
But not in an isolated environment,but a real game.That's where the true acid test is.
There are just too many factors to be considered....Extensive testing for efficiency and viability of each unit is required for this new meta.
Too many possible variables in combat situations.
That,is part of the vision i had in a Reboot SC/SC 3.
You would be able modify the design on Experimentals.
Hmm,impressive,for once,you guys have managed to make something looks Seraphim.
It's wrong title.
Chassis does not look like it can rotate and fire......
The similarity is stunning.
Well it's a new era.
And Dr.Avitus brought in new blood into the old Cybran Designs.......Mechs!
Um.....if we take it into logic,Nukes/AntiNukes have a range of their own that is exclusive to them,so no.
You wanted a Howitzer in this day and age? That's UEF.
*Wishes there was a time machine*
Well i'm joining in,but as i said, you guys got most bases covered.
I think the Kraken could use an ENTIRE remodeling and reconceptualisation.It's too flimsy looking for a walker.
Go see the Ceph walkers from Crysis, if you want a "Kraken" Walker.
Well so did i,but they really have yet to complete 1.2,so it cant to released yet.
Ps.we could use a status update,tbh,i cant figure what isnt already done in UEF or Cybran.
Now, all we hope for is that 1.2 is coming soon.........Keep up the good work!
Well,i may not have been here from the start,but its been a long period of time.
May all of the team be applauded and acclaimed for their latest effort and,in the future.
The hover fatboy was a good reuse of the chassis,but in game redundancy of the fatboy family being amphibious and UEF navy makes it questionable in function.
You know, when 1.2 is here with the good stuff eventually, you guys should make a
Trailer,havent seen a good youtube vid for a long time.
I am Assuming Control.
Well i did hear this got in the mags a long time ago......
However, what would be the point of them trying to revitalize a game that's been out for 2 years?
When it's a full pledged with all revamped features,i say.
Then i think your work is truly done.
Yeah,speaking of features,you guys ever plan of using the Features tab on this mod site?
Woah,woah, dont hurry it.
From what i can tell,you guys dont even have some of the bare essentials.
Or rather,just change it into an EMP "nuke" that affects all units,way more functionality.
Tactical Buildings are very sticky issue though.
We are stalkers XD.