This member has provided no bio about themself...
When it's a full pledged with all revamped features,i say.
Then i think your work is truly done.
Yeah,speaking of features,you guys ever plan of using the Features tab on this mod site?
Woah,woah, dont hurry it.
From what i can tell,you guys dont even have some of the bare essentials.
Or rather,just change it into an EMP "nuke" that affects all units,way more functionality.
Tactical Buildings are very sticky issue though.
We are stalkers XD.
Maybe extend Shield Longevity?
But wait,the Aeon Buddlebow is kinda useless anyway. one can just spam recharge shield and nothing would have happened.
On second thought,maybe we still need to tweak it.
Gotta make sure all factions are fun to fight as and against.
Dont that mean 1.05 now is broken?
Um,okay....the Soorpriser now done live up to it's name,a bit.
- It will now cause the game to desync if a player modifies memory to give them free research items.
Uh oh.that sounds bad.
Anyway,does this affect the mod progress in any way?
Well, im still wondering about the flexibility of the games engine tbh.
The warcraft 3 engine could make MOBAs only because the existing interface for hero units was a good fit.
In my vision of a reboot SC or SC 3, ACUs would have been real hero role units like those of modern RTSs,abilities, upgrades and all.
Except EMP in this freezes units aka power failure.
Lets see, trample damage is out of the question due to game engine muck ups.......
Same with the Willfindja drones then......wont be easy to fix.
How about enlarging or shrinking a unit in game?
Or, trying a ability where you can slow down or accelerate unit speeds?
Speaking of Battleship references,im still cant find a suitable candidate for a design for the USS Iowa for here.
For the Illuminate naval XPs im thinking of the Chitauri Leviathan design for a Hugeass Warship.(from the Avengers,its a damn good idea i think)
Except,given that its a hugeass whale, it might be the slowest unit in the game.
The other i have in mind is a spinoff from the Tempest.
The Man O War.
(Name is taken both ways,Jellyfish design and Naval ship designation)
It forgoes the "artillery" cannon and the submersibility for the optimisation of the capability of anti naval capability and speed.
*head is spinning*
I think i got it,but i don't?
Hmm MOBA terms don't exactly translate well,but the design mechanics do....in a way.
Here's how i think should be after i rethought the scenario anyway and did some tests on the old FA counterparts.Back to how it was,having some differences.
Aeon Colossus III - OffTank Bruiser. Main point is lots of lots of tons HP/armor.
Decent-Good DPS from main weapon,enough to destroy any units in a 1v1 fight,but it's not good enough against tough stuff like defenses......
Cybran ML 2s - Its probably a Tanky DPS compared to the old ML now.Main point is lots of DPS.
Now with Decent-Good HP/Armor to take some hits.
Yep,i think that's how it makes sense now.
That should be the status quo as it was.
The Colossus always wins because it had tons more hp than the Monkeylord.
I kinda want to try adding more variety by adding in more methods of DPS.I'm sure you guys would want to try modernize the game in more than just textures,right?
Eg.Is "chain-lightning" AOE bouncer effect possible?
Hmm wait, i got soemthing,but not the exact idea yet...almost...
I have just thought of a hypothetical way how the Monkeylord 2 and it's successor now may actually work with some tankiness AND stealth,and still the Aeon Colossi family still reigns supreme in a direct fight against it,thus staying true to the designs and history.
Back in the old days,the ML had more DPS than the GC,but it still won easily against 4-5 MLs,why?
It was because the ML in the old days was weak,a price for having high DPS,thus forcing it into an Assassin role.
A Glass Cannon.
But,what if the Cybran Nation wanted the ML 2 to be a partly functional for a different role?
A role,they never were able to play well throughout history.
The answer would be an Assassin Bruiser.In this case, a sort of OffTank.
(Please not Tanky DPS,the Colossi family and the Seraphim were extremely good at hoarding veterancy in FA!)
Then it's not a Kraken if it aint Cephalopodish....
I wish i could have pics of your tech trees, so i can put up my proposals.
Its engine related,cant be fixed.
Hmm this is a techincal question.....
Is it possible to program in new effects and DPS methods/attacks?
Given it's design, and with seeing other similar Cephalopod designed enemies in sci fi,there's not much of a potential for long range naval combat is there?
I think increasing it's speed is more logical,than engagement range.
If it's a new model,Imagine it being something the Kraken of Age of Mythology.
It's short range is intended though.
Ah,crap,i never truly tested the Navy metagame ether.
Uh,then doesn't that mean the bigger units would turn REAL slow?
It's actually called traverse speeds,not turn rates.
But why is everything..........slower?
Kraken is fine,for a mass produced minor naval XP.......just needs to be able to do something than just what it's made for.
It's just like the Willfindja.....
Though, to be frank,ive yet to truly test the Tactical building metagame,but i guess this is what you mean by the other factions need better tactical weapons....
Gosh, i dont even think this is the right time to discuss this yet.Even i never truly tested the effectiveness of each weapon.
And i remember tactical missiles had a use somewhere back then, but i dont even remember what for now....
Yeah, more turtling,yay.
Though, i did think the UEF would try make something like that.....
But then you are forgetting the XP shield generator AEGIS.
With both,you get a near unstoppable defense.
It's not the model,it's the DPS method.
This is why i like knowing how the finer parts of the game works,it happens somewhat in more hardcore games.It allows for more uniqueness in variety.
You know why Shotguns don't work beyond short range?
It's the same reason.
Land,unlike air squadrons, do not necessarily converge in their attack patterns and are 2-3 times more tougher.
If there was to be a new unique turret for the Aeon, try the Seraphim T2 Uttaushala Beam Turret from FA for variety.