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Balance, in the friendliest yet realistic term available is:
Making it fun to play as and against.
On that subject, i believe the decisions made of SC 2's changes had a point somewhat.I believe we should still adapt parts of it.
Chris Taylor did mean well, if only a bit.
A.Unfortunately, we just have no way of making T1 units useful,ever.
The only three solutions i could think of was to:
1.Make it T2.
2.Make T1 still viably effective most stages of the game in economic priority scenarios.
3. Make T1 the bare bones basics,but make T2 and T3 units "different".You get something "different",instead of just "bigger and better".
(This was from Starcraft 2,it seems to work.)
B.Inversely,the settings are now adjusted,thus the time to reach End Gamers has lengthened considerably.....
I feel in this,SC 2 was trying to do what FA did from the original.
Game Enders back in SC 1 took a bit too long to finish.
FA,reduced,but still somewhat long.
I think this is why they made Minor XPs.(But they failed somewhat.)
ZOMGZ OVERRATED CHANGED HIS AVATAARRR!
Well......as usual.....nothing much is happening at the moment.
Being a guy who is finding his career,yeah, i have to congratulate him.Forgot that.
Ether way,we can't do anything about what isnt there yet - It takes time.
The Team most certifiably do not want to make the same mistake like GPG did with the DLC.
Instead of just speculating, why not just ask him?
Woah,I thought no one knew of that mod after all these years......
Anyway,it just a slight bit of nostalgia on my part, i impulsey made that joke.....
Ah,the times of waiting for a good mod...
Uh, i remember the team having problems with the Research tree size......
Anyway, just joking.
To be honest,i know full well you guys have not finished yet.Everyone can see that from guessing what stuff in which faction isnt out yet....
Just where are we at now? What's left to be done for an Alpha release?
This is now the TSLRP lol. And its only a matter of time before teh Revamp Team becomes Team Gizka hahahahahah
Hmm.......didn't do too much testing due to RL issues,but glad it's done.
So what stage are we on at in 1.2 now?
Hmmm....the concept of the drone platform from the Willfindja is unique AND overspecialised,so that is the weakness.
But......Could you PLEASE PLEASE poke Overated on the Drone AI?
The one on the WillFindja is HORRIBLE. Pray it's not in build.
May as well update it along with 1.2 when it comes.
It's outdated atm,that's why im asking.
Hmm....except what's the point of this thing? What's it's role?
So......will 1.2 have those XP Portals to replace Gantries?
and of course, if UEF:
Hmm.... for whether it is worth altering....
I did have some ideas how it might be,but is there a slot for this in XPs?
I think it's much better as a mass produced unit,given it's design.
A.You would get the same problem with the Bodabom Armor Booster unit right now.
Useless if stacked anyway ,useless if not.
Ether way,this stat is useless in the big picture.
(Even stacking this won't really mitigate things.....In this game where DPS gets crazy,the only protection is HP/Sheilds and more HP/Sheilds.)
B.We have those walking grenades a while back already,dont we?
Compared to the other faction transport that is.....
Wait..... it was able to drop units on water? Not that's it's a real advantage with this changed engine anyway....
This is weird,i thought the map models and engine prevented any units from being underwater.
(As in really being underwater like submarines,not shore level dipping.)
Still,what would be their unique good point then?
Umm....that is part of the problem with the existing T1 Heehola. It's the worst out of all of em without anything good in exchange.
This is a very MAJOR balance issue i just found.
The Aeon NEED an XP Air Transport.
It's a vital staple mid/late game and they dont have one!
Details for why they should get one here:
It's more of:"We are trying to REVAMP the entire game,so giving it in bits and pieces would reduce their value due to the novelty effect."
Thus,best give it all in a complete package.
Let me reiterate....
Can we not have a lumped Boxed formation?
Having mobile shields at the back is annoying.
I know this is related to Hotkeys,even....
But is there a way to reintroduce "formations" in this game?
I know,they still look decent,unlike FA textures....
But can they be modified,just to ask?
Interesting line of thought on the Magnetic Wheels.
Yes,it was ether Walking/Striding or Hovering,but the Illuminate seemed to have no good "wheeled" units,because that was UEF!
But this is something entirely unique the UEF wont be doing....If they did, it would be another style i remember seeing somewhere....
Since the ACUs can have revamped models......
Can the rest of the SC 2 vanilla units be "revamped",too?
Hmm i suggest a "bouncy" feel for the wheel texture then to show it's a strange yet somehow elegant form of wheel movement.
It's just me dude,i think you should fix the really broken bugs first.