Rtys8

rtys8 joined Apr 15, 2012

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Comment History  (120 - 150 of 479)
Rtys8
Rtys8 Apr 25 2013 replied:

Balance, in the friendliest yet realistic term available is:

Making it fun to play as and against.

===============
On that subject, i believe the decisions made of SC 2's changes had a point somewhat.I believe we should still adapt parts of it.

Chris Taylor did mean well, if only a bit.

A.Unfortunately, we just have no way of making T1 units useful,ever.
The only three solutions i could think of was to:
1.Make it T2.

2.Make T1 still viably effective most stages of the game in economic priority scenarios.

3. Make T1 the bare bones basics,but make T2 and T3 units "different".You get something "different",instead of just "bigger and better".

(This was from Starcraft 2,it seems to work.)

B.Inversely,the settings are now adjusted,thus the time to reach End Gamers has lengthened considerably.....

I feel in this,SC 2 was trying to do what FA did from the original.

Game Enders back in SC 1 took a bit too long to finish.
FA,reduced,but still somewhat long.

I think this is why they made Minor XPs.(But they failed somewhat.)

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Apr 24 2013 says:

ZOMGZ OVERRATED CHANGED HIS AVATAARRR!

Well......as usual.....nothing much is happening at the moment.

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Apr 23 2013 replied:

Being a guy who is finding his career,yeah, i have to congratulate him.Forgot that.

+1 vote   media: New job
Rtys8
Rtys8 Apr 20 2013 replied:

AHAHAHAA.

Ether way,we can't do anything about what isnt there yet - It takes time.

The Team most certifiably do not want to make the same mistake like GPG did with the DLC.

+1 vote   media: New job
Rtys8
Rtys8 Apr 20 2013 replied:

Instead of just speculating, why not just ask him?

+1 vote   media: New job
Rtys8
Rtys8 Apr 18 2013 replied:

Woah,I thought no one knew of that mod after all these years......

Anyway,it just a slight bit of nostalgia on my part, i impulsey made that joke.....

Ah,the times of waiting for a good mod...

+1 vote   media: New job
Rtys8
Rtys8 Apr 18 2013 replied:

Uh, i remember the team having problems with the Research tree size......

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Apr 18 2013 replied:

Anyway, just joking.

To be honest,i know full well you guys have not finished yet.Everyone can see that from guessing what stuff in which faction isnt out yet....

But.....
Just where are we at now? What's left to be done for an Alpha release?

-2 votes   media: New job
Rtys8
Rtys8 Apr 18 2013 replied:

This is now the TSLRP lol. And its only a matter of time before teh Revamp Team becomes Team Gizka hahahahahah

0 votes   media: New job
Rtys8
Rtys8 Apr 17 2013 replied:

Hmm.......didn't do too much testing due to RL issues,but glad it's done.

So what stage are we on at in 1.2 now?

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Apr 16 2013 replied:

Hmmm....the concept of the drone platform from the Willfindja is unique AND overspecialised,so that is the weakness.

But......Could you PLEASE PLEASE poke Overated on the Drone AI?

The one on the WillFindja is HORRIBLE. Pray it's not in build.

+1 vote   media: Illuminate Drone Platform
Rtys8
Rtys8 Apr 15 2013 replied:

May as well update it along with 1.2 when it comes.

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Apr 15 2013 replied:

It's outdated atm,that's why im asking.

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Apr 14 2013 says:

Hmm....except what's the point of this thing? What's it's role?

+1 vote   media: Illuminate Drone Platform
Rtys8
Rtys8 Apr 14 2013 says:

So......will 1.2 have those XP Portals to replace Gantries?

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Apr 14 2013 replied:

and of course, if UEF:

Dstolpmann.deviantart.com

+1 vote   media: Spidey!
Rtys8
Rtys8 Apr 14 2013 says:

Hmm.... for whether it is worth altering....

I did have some ideas how it might be,but is there a slot for this in XPs?

I think it's much better as a mass produced unit,given it's design.

Cybran
Flickr.com

Aeon
2.bp.blogspot.com

+1 vote   media: Spidey!
Rtys8
Rtys8 Apr 14 2013 replied:

Umm...

A.You would get the same problem with the Bodabom Armor Booster unit right now.

Useless if stacked anyway ,useless if not.
Ether way,this stat is useless in the big picture.

(Even stacking this won't really mitigate things.....In this game where DPS gets crazy,the only protection is HP/Sheilds and more HP/Sheilds.)

B.We have those walking grenades a while back already,dont we?

+1 vote   media: Spidey!
Rtys8
Rtys8 Apr 12 2013 replied:

Compared to the other faction transport that is.....

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Apr 12 2013 replied:

Wait..... it was able to drop units on water? Not that's it's a real advantage with this changed engine anyway....

This is weird,i thought the map models and engine prevented any units from being underwater.

(As in really being underwater like submarines,not shore level dipping.)

==================
Still,what would be their unique good point then?

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Apr 12 2013 replied:

Umm....that is part of the problem with the existing T1 Heehola. It's the worst out of all of em without anything good in exchange.

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Apr 12 2013 says:

This is a very MAJOR balance issue i just found.

The Aeon NEED an XP Air Transport.
It's a vital staple mid/late game and they dont have one!

Details for why they should get one here:

Moddb.com

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Apr 9 2013 replied:

It's more of:"We are trying to REVAMP the entire game,so giving it in bits and pieces would reduce their value due to the novelty effect."

Thus,best give it all in a complete package.

+2 votes   mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Apr 3 2013 replied:

Let me reiterate....

Can we not have a lumped Boxed formation?
Having mobile shields at the back is annoying.

+2 votes   mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Apr 3 2013 says:

I know this is related to Hotkeys,even....

But is there a way to reintroduce "formations" in this game?

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Apr 2 2013 replied:

I know,they still look decent,unlike FA textures....
But can they be modified,just to ask?

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Apr 2 2013 says:

*claps*

Interesting line of thought on the Magnetic Wheels.
Yes,it was ether Walking/Striding or Hovering,but the Illuminate seemed to have no good "wheeled" units,because that was UEF!

But this is something entirely unique the UEF wont be doing....If they did, it would be another style i remember seeing somewhere....

+2 votes   news: Revamp Graveyard
Rtys8
Rtys8 Apr 2 2013 says:

Since the ACUs can have revamped models......

Can the rest of the SC 2 vanilla units be "revamped",too?

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Mar 31 2013 replied:

Hmm i suggest a "bouncy" feel for the wheel texture then to show it's a strange yet somehow elegant form of wheel movement.

+1 vote   media: Spinner Prototype
Rtys8
Rtys8 Mar 30 2013 replied:

It's just me dude,i think you should fix the really broken bugs first.

+1 vote   mod: Revamp Expansion Mod (RVE)
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