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Wait..... it was able to drop units on water? Not that's it's a real advantage with this changed engine anyway....
This is weird,i thought the map models and engine prevented any units from being underwater.
(As in really being underwater like submarines,not shore level dipping.)
Still,what would be their unique good point then?
Umm....that is part of the problem with the existing T1 Heehola. It's the worst out of all of em without anything good in exchange.
This is a very MAJOR balance issue i just found.
The Aeon NEED an XP Air Transport.
It's a vital staple mid/late game and they dont have one!
Details for why they should get one here:
It's more of:"We are trying to REVAMP the entire game,so giving it in bits and pieces would reduce their value due to the novelty effect."
Thus,best give it all in a complete package.
Let me reiterate....
Can we not have a lumped Boxed formation?
Having mobile shields at the back is annoying.
I know this is related to Hotkeys,even....
But is there a way to reintroduce "formations" in this game?
I know,they still look decent,unlike FA textures....
But can they be modified,just to ask?
Interesting line of thought on the Magnetic Wheels.
Yes,it was ether Walking/Striding or Hovering,but the Illuminate seemed to have no good "wheeled" units,because that was UEF!
But this is something entirely unique the UEF wont be doing....If they did, it would be another style i remember seeing somewhere....
Since the ACUs can have revamped models......
Can the rest of the SC 2 vanilla units be "revamped",too?
Hmm i suggest a "bouncy" feel for the wheel texture then to show it's a strange yet somehow elegant form of wheel movement.
It's just me dude,i think you should fix the really broken bugs first.
Hmm...been putting off test plays on this due to the fixes upcoming....
Its no car,but its a good designed thing unique no other faction can or would make.
Hmm,rethinking it,it reminds me of that UAW unit....
It's a new interesting concept,but this game engine may not be able to render out it's full intended effects....
If you noticed the HailFire Droid's joints is at the bottom, it's meant to make it so the wheels don't bend upward in the other direction.
Now i realize what's weird,the joints between the wheels and the chassis seems to look loosely made.
hmm....was thinking of Starcraft 2's Zerg Creep,if we could change the terrain.
Any chance having XPs being built old fashioned wise without a gantry?
I know someone did it once.
What are these for exactly?
Except a TD would be the equivalent of a UEF Sniper Bot......Does the faction need that?
Anyway, yes,this reminds me,the TD model has it's flaws. The turret and chassis needs to be changed.
Are we trying to start a caste here?
So,um which one is chosen?
Yeah, which is why i gotta confirm with you some of the effects and stuff.......
Umm...im sure he means the design team has high standards and that they could do better.
Frankly speaking, i see some design problems with these.....(especially the missile launcher,the concept itself IS the problem)
Actually,the vanilla Kraken design is irredeemable.The range is too short.
Even the one Leo made is actually a better concept,albeit some questionable design quirks on the tentacle footing,could use some "sucker feet" to look believable on land....
But continuing the joke for fun.....
V Universal Colossus: Waaaahhhhhh.... I can no longer be the glory of the Illuminate!
King Kriptor: Dude,your design was outdated anyway. Burst beats Sustained dps,so i win.
UC: So my family's robust design was all a lie?
KK: No,back then everyone was too squishy to stand up to you.Ur DPS isn't that awesome,tbh.
You had to trample through tougher units.
Ur faction's "presence pressure" was scary in those days though.
But seriously,making the ML having both DPS and ur Toughness is freaking OP.
UC: TL DR:my robust muscles don't cut it anymore.
KK: You need a design that isn't like a Pure Tank.That's useless nowadays.
Saying that,an isolated environment is still useful for running basic basics on unit stats.
Though, it's more of Cost/Efficiency everyone will be worried about....
Hmm since this is a whole new metagame,where everything we knew previously on how we play vanilla SC2 was blown away......
If only, if only,but this will be very spoilerish....
I was thinking a short run down detailed guide for each new revamp unit could be made by someone one day like the game's official wiki.
This might be a helpful mitigation from those used to SC 2 vanilla play......