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Compared to the other faction transport that is.....
Wait..... it was able to drop units on water? Not that's it's a real advantage with this changed engine anyway....
This is weird,i thought the map models and engine prevented any units from being underwater.
(As in really being underwater like submarines,not shore level dipping.)
Still,what would be their unique good point then?
Umm....that is part of the problem with the existing T1 Heehola. It's the worst out of all of em without anything good in exchange.
This is a very MAJOR balance issue i just found.
The Aeon NEED an XP Air Transport.
It's a vital staple mid/late game and they dont have one!
Details for why they should get one here:
It's more of:"We are trying to REVAMP the entire game,so giving it in bits and pieces would reduce their value due to the novelty effect."
Thus,best give it all in a complete package.
Let me reiterate....
Can we not have a lumped Boxed formation?
Having mobile shields at the back is annoying.
I know this is related to Hotkeys,even....
But is there a way to reintroduce "formations" in this game?
I know,they still look decent,unlike FA textures....
But can they be modified,just to ask?
Interesting line of thought on the Magnetic Wheels.
Yes,it was ether Walking/Striding or Hovering,but the Illuminate seemed to have no good "wheeled" units,because that was UEF!
But this is something entirely unique the UEF wont be doing....If they did, it would be another style i remember seeing somewhere....
Since the ACUs can have revamped models......
Can the rest of the SC 2 vanilla units be "revamped",too?
Hmm i suggest a "bouncy" feel for the wheel texture then to show it's a strange yet somehow elegant form of wheel movement.
It's just me dude,i think you should fix the really broken bugs first.
Hmm...been putting off test plays on this due to the fixes upcoming....
Its no car,but its a good designed thing unique no other faction can or would make.
Hmm,rethinking it,it reminds me of that UAW unit....
It's a new interesting concept,but this game engine may not be able to render out it's full intended effects....
If you noticed the HailFire Droid's joints is at the bottom, it's meant to make it so the wheels don't bend upward in the other direction.
Now i realize what's weird,the joints between the wheels and the chassis seems to look loosely made.
hmm....was thinking of Starcraft 2's Zerg Creep,if we could change the terrain.
Any chance having XPs being built old fashioned wise without a gantry?
I know someone did it once.
What are these for exactly?
Except a TD would be the equivalent of a UEF Sniper Bot......Does the faction need that?
Anyway, yes,this reminds me,the TD model has it's flaws. The turret and chassis needs to be changed.
Are we trying to start a caste here?
So,um which one is chosen?
Yeah, which is why i gotta confirm with you some of the effects and stuff.......
Umm...im sure he means the design team has high standards and that they could do better.
Frankly speaking, i see some design problems with these.....(especially the missile launcher,the concept itself IS the problem)
Actually,the vanilla Kraken design is irredeemable.The range is too short.
Even the one Leo made is actually a better concept,albeit some questionable design quirks on the tentacle footing,could use some "sucker feet" to look believable on land....
But continuing the joke for fun.....
V Universal Colossus: Waaaahhhhhh.... I can no longer be the glory of the Illuminate!
King Kriptor: Dude,your design was outdated anyway. Burst beats Sustained dps,so i win.
UC: So my family's robust design was all a lie?
KK: No,back then everyone was too squishy to stand up to you.Ur DPS isn't that awesome,tbh.
You had to trample through tougher units.
Ur faction's "presence pressure" was scary in those days though.
But seriously,making the ML having both DPS and ur Toughness is freaking OP.
UC: TL DR:my robust muscles don't cut it anymore.
KK: You need a design that isn't like a Pure Tank.That's useless nowadays.
Saying that,an isolated environment is still useful for running basic basics on unit stats.
Though, it's more of Cost/Efficiency everyone will be worried about....
Hmm since this is a whole new metagame,where everything we knew previously on how we play vanilla SC2 was blown away......
If only, if only,but this will be very spoilerish....
I was thinking a short run down detailed guide for each new revamp unit could be made by someone one day like the game's official wiki.
This might be a helpful mitigation from those used to SC 2 vanilla play......
It is not ready.I can tell from just that.
But true,eventually, extensive testing would be needed.
But not in an isolated environment,but a real game.That's where the true acid test is.
There are just too many factors to be considered....Extensive testing for efficiency and viability of each unit is required for this new meta.
Too many possible variables in combat situations.
That was partly my bad,but anyway,now that i can provide everyone with the weapons they need,i can now rest assured.
Cybran is actually also gimped a bit,i would work the avalanche as soon i am done with my current task.
Umm we taking the next patch to balance out the recent influx of Aeon stuff with new UEF and Cybran units to port....
It's really hard work.For some reason, Aeon stuff needs to be ported in early, because it would turn out to be ether gimped functionally,or underpowered.
I really don't know why,but it's like that.
UEF and Cybran just seem so much easier to fix.
So please understand most of the Aeon units need much more fine tuning then the rest.
(It is anti bias or something? I don't wanna have to keep trying to fix their stuff until it works,there's lots to do.)
Well people are mainly fans of UEF and Cybran.......Aeon and seraphim the least liked.
Used to be a UEF and Cybran fan back in the days,but the staleness of their design themes and faction strengths really bored me over the years.
By far,only Cybran still feels inspired to me out of the two.
I already i have nightmares how to get navy working in Unitport , despite my newest plans.
Just wait till i get to checks on those, T1-3 land units atm.....
Actually i think we were fretting over the wrong thing. What we see here is just the DESIGNATION,not the actual name.
Its like how the Galactic Colossus is called Sacred Assault Bot.
For Designation name however, here's a unique one,how about Objects?
Nah,you had a point when you said ROL designs weren't suited.
So it's a UAW Field Inverter.
True,the name itself does not roll off the tongue so well,since the said original unit it was based on.....and the pronouncation.
@Leosake We need an idea what this thing is meant to do.
(Btw, seen the movie Oblivion? The designs there were quite decent.)
My guess? We need to name it something somewhat a bit "simpler" since it's a Minor,and thus more mass producable.
We cant use Death Sphere,it's been used by ROL!
But before we do any speculations on it's name we best know what is it capable of and for.
Hell no. That naming style was unusual,but such a poor fakery of the Seraphim naming style was terrible!
I would have given it a fancy name like Doom Rondure,but i felt such a name was best used on a unit with the same spherical shape,but different concept......
Chassis does not look like it can rotate and fire......
Yes,sgt.surge forgot the upgrade that adds AA to everything.In general the UEF are very well round defense,that he forgot to see.
You should allow him to propose since he decided to spearhead this,despite me mentioning it first.
But as i said, this XP position still needs something.
Your arguement works,if only the said player was building a land/balanced army.
On those Air combat maps,that's where they might lose out.
(Pure air battles are occasional,but they do happen.)
Thinking about your perspective a bit....hmm maybe yes,it need not be a pure fighter,but a fighter/bomber may also work.
So lets take a bit from you,make it a fighter/bomber instead.
But i think it might be called something like The Mockingbird instead now.
But anyway looking back at what been shown,i think all is fine when think about it again. A good mix of vehicles and mechs would fit the uef at this time.
Hmm maybe you are right. I am taking a small break from wot.I just wanted to control a huge vehicle.You know the cybran and the aeon will never have as great potential in vehicle design.
Thinking a bit from the other perspective a bit, yes, mechs ARE powerful in sci-fi concepts, but I am reading a novel series which deconstructs their viability rather nicely.The uef, being the realistic faction has the best chance of showing that.
Mechs aren't necessarily everything in the war.
For the Aeon i was thinking its time to take their concepts to another level.
Co-development does not mean erasure of your own current technology style.
That's why i feel something is off if the UEF just suddenly stopped trying to develop/improve their existing Vehicles/Tanks,just because their robotics department was finally getting similar results.
Mechs, and Tanks/Vehicles are totally different things.
They might be both judged under efficiency to make,but you forget,these are EXPERIMENTALS.
What puzzles me is how the UEF has so little trial vehicle XPs,sure,they made 3 more,fixes that.
But again,in UEF,the Assault bots even on the troop level were always mainly support fire.There were more tanks than robots in the UEF.
This implied they still aren't so big on the mechs part,even after sharing with the Cybran and Aeon.
It was mainly your Rock Heads charging through to the enemy and taking their fire,no?
The UEF assault bots would be just too poorly armored to take such fire.
So why has none tried to make an XP "Rock Head" that could go 1v1 with those giant mecha XPs?
Anyway, if TL DR,is that the old style of UEF's unspoken "Mechs are overated" back in the old SC games is what i'm suggesting here.
(The Jackhammer is so in their style,nothing like taking out a giant robot without using a mech of your own.)
In a world where everyone is building giant robots/mechs,design sense wise,the only reason why the UEF stands out is that they are the ones who can make giant vehicles capable of fighting those those giant robots/mechs.
Yes, those are good too,but when i see a mech being the poster boy of the UEF, AKA the Atlas, i then wonder has at some point in universe, the UEF forgotten about building giant vehicles and simply just resorted to just mechs for their backbone forces?
It's like (now,Real Life humanity) replacing Heavy Tanks/MBTs with mechs.
Not to say they can't do it,but lets be honest,why would you abandon a tried and true design over an alternative one?
In fact, taking this new stance of reverse engineering into your own style,you would be developing both,not pushing one to the back.
The UEF is becoming more like the Aeon,a good all round mix of tanks and mechs,just like the universe suggests during SC 2.
(I am proposing another design archetype for the Aeon to make them unique.Later.)
UEF was about being (partly) humanly conservative after all.....
Anyway, digging up some of those conceptual tank designs,i'm surprised the UEF don't have a LANDCRUISER.
(DAT SIZE,DAT NAVAL HUGE *** GUN.I'm talking about Vehicles/Tanks so big and so heavily armed similarly to a mech that it can take on your XP mechs one on one.)
(Fatboy's size qualifies,but the role it takes is still quite support fire.)
Vehicle,dude.I maybe having too much WOT,but UEF just has too much undeveloped potential in vehicles.
I feel this way is because i feel, if the UEF lose their partial focus to mechs,they would feel less iconic to the other factions.
If everyone is using big mechs, the Cybrans won't feel so special now? In universe,they were the Mecha specialists.
Aeon's more of a gray area.
But,well,the Fatboy III would do as well.
Epicness of Revamp Patches: the Second Coming.
Still waiting for the UEF to finally have an epic XP vehicle around this class though.
Yeah,the concept still is awesome.Sides,the experimental radar did not work as well as the Eye of Rihanne in SC and FA.
Interesting tactical building design,but i hope Aeon has a interesting tactical building as well.
But.... with the UEF Noah, how is this unique?
Here's how i would make an Aeon tactical building unique.
Something like the Star Bolt national power in Rise of Legends.A DPS Area of Effect weapon that reveals everything in an area as well that can be
It would be worthy concept.It ILLUMINATES and burns the enemy.
I would call it the Illuminator.
I'm wishing each XP gets an impressive wallpaper now. :D
Except half of the coolness was where you spawn blasted in a forest you could claim for mass LOL.
Still,damn i missed that sight for long.
Dang, looks like the balance of the previous game is gone now.
Cybran land units being more powerful than UEF? I thought they were all rounders in exchange for build rate and lower build costs.
Aeon better be the most powerful,yet the most expensive and the longest of the 3 to build.But that effort will be worth it to overpower the opposition.
You know, this reminds me of an old units i once saw in an RTS long ago.
One faction had a rolling ball,when unpacked, it became an artilery unit.
If this is true, i think it could be the new "Scathis"
Except will this be replacing the monkeylord in game?