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Comment History  (120 - 150 of 459)
Rtys8
Rtys8 Apr 12 2013, 8:48am replied:

Umm....that is part of the problem with the existing T1 Heehola. It's the worst out of all of em without anything good in exchange.

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Apr 12 2013, 7:28am says:

This is a very MAJOR balance issue i just found.

The Aeon NEED an XP Air Transport.
It's a vital staple mid/late game and they dont have one!

Details for why they should get one here:

Moddb.com

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Apr 9 2013, 7:41am replied:

It's more of:"We are trying to REVAMP the entire game,so giving it in bits and pieces would reduce their value due to the novelty effect."

Thus,best give it all in a complete package.

+2 votes     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Apr 3 2013, 10:35am replied:

Let me reiterate....

Can we not have a lumped Boxed formation?
Having mobile shields at the back is annoying.

+2 votes     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Apr 3 2013, 7:50am says:

I know this is related to Hotkeys,even....

But is there a way to reintroduce "formations" in this game?

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Apr 2 2013, 10:40am replied:

I know,they still look decent,unlike FA textures....
But can they be modified,just to ask?

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Apr 2 2013, 10:39am says:

*claps*

Interesting line of thought on the Magnetic Wheels.
Yes,it was ether Walking/Striding or Hovering,but the Illuminate seemed to have no good "wheeled" units,because that was UEF!

But this is something entirely unique the UEF wont be doing....If they did, it would be another style i remember seeing somewhere....

+2 votes     article: Revamp Graveyard
Rtys8
Rtys8 Apr 2 2013, 7:57am says:

Since the ACUs can have revamped models......

Can the rest of the SC 2 vanilla units be "revamped",too?

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Mar 31 2013, 3:23am replied:

Hmm i suggest a "bouncy" feel for the wheel texture then to show it's a strange yet somehow elegant form of wheel movement.

+1 vote     media: Spinner Prototype
Rtys8
Rtys8 Mar 30 2013, 2:20am replied:

It's just me dude,i think you should fix the really broken bugs first.

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Mar 30 2013, 12:29am replied:

Hmm...been putting off test plays on this due to the fixes upcoming....

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Mar 29 2013, 9:37pm replied:

Its no car,but its a good designed thing unique no other faction can or would make.

+1 vote     media: Spinner Prototype
Rtys8
Rtys8 Mar 28 2013, 11:50pm replied:

Hmm,rethinking it,it reminds me of that UAW unit....
It's a new interesting concept,but this game engine may not be able to render out it's full intended effects....

-1 votes     media: Spinner Prototype
Rtys8
Rtys8 Mar 28 2013, 4:30pm replied:

Okay........

-1 votes     media: Spinner Prototype
Rtys8
Rtys8 Mar 28 2013, 3:12pm replied:

If you noticed the HailFire Droid's joints is at the bottom, it's meant to make it so the wheels don't bend upward in the other direction.

-1 votes     media: Spinner Prototype
Rtys8
Rtys8 Mar 28 2013, 11:51am says:

Now i realize what's weird,the joints between the wheels and the chassis seems to look loosely made.

-1 votes     media: Spinner Prototype
Rtys8
Rtys8 Mar 28 2013, 7:43am replied:

hmm....was thinking of Starcraft 2's Zerg Creep,if we could change the terrain.

+1 vote     media: Aeon T3 PD MK III ingame
Rtys8
Rtys8 Mar 28 2013, 6:54am says:

Any chance having XPs being built old fashioned wise without a gantry?

I know someone did it once.

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Mar 28 2013, 6:51am replied:

What are these for exactly?

+1 vote     media: Aeon T3 PD MK III ingame
Rtys8
Rtys8 Mar 26 2013, 6:01pm replied:

Except a TD would be the equivalent of a UEF Sniper Bot......Does the faction need that?

Anyway, yes,this reminds me,the TD model has it's flaws. The turret and chassis needs to be changed.

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Mar 26 2013, 5:50pm replied:

HAHAHAHAH

+1 vote     media: Aeon T3 PD MK III ingame
Rtys8
Rtys8 Mar 25 2013, 11:55am replied:

Are we trying to start a caste here?

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Mar 25 2013, 8:42am says:

So,um which one is chosen?

+2 votes     media: Illuminate T4 "Equalizer" Walker (remade)
Rtys8
Rtys8 Mar 25 2013, 6:00am replied:

Yeah, which is why i gotta confirm with you some of the effects and stuff.......

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Mar 25 2013, 12:14am replied:

Umm...im sure he means the design team has high standards and that they could do better.

Frankly speaking, i see some design problems with these.....(especially the missile launcher,the concept itself IS the problem)

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Mar 24 2013, 11:29am replied:

Actually,the vanilla Kraken design is irredeemable.The range is too short.

Even the one Leo made is actually a better concept,albeit some questionable design quirks on the tentacle footing,could use some "sucker feet" to look believable on land....

+2 votes     media: Aeon T3 pd MKII
Rtys8
Rtys8 Mar 24 2013, 10:18am replied:

But continuing the joke for fun.....

V Universal Colossus: Waaaahhhhhh.... I can no longer be the glory of the Illuminate!

King Kriptor: Dude,your design was outdated anyway. Burst beats Sustained dps,so i win.

UC: So my family's robust design was all a lie?

KK: No,back then everyone was too squishy to stand up to you.Ur DPS isn't that awesome,tbh.
You had to trample through tougher units.
Ur faction's "presence pressure" was scary in those days though.

But seriously,making the ML having both DPS and ur Toughness is freaking OP.

UC: TL DR:my robust muscles don't cut it anymore.

KK: You need a design that isn't like a Pure Tank.That's useless nowadays.

+2 votes     media: Aeon T3 pd MKII
Rtys8
Rtys8 Mar 24 2013, 10:07am replied:

Saying that,an isolated environment is still useful for running basic basics on unit stats.

Though, it's more of Cost/Efficiency everyone will be worried about....

+1 vote     media: Aeon T3 pd MKII
Rtys8
Rtys8 Mar 24 2013, 9:59am says:

Hmm since this is a whole new metagame,where everything we knew previously on how we play vanilla SC2 was blown away......

If only, if only,but this will be very spoilerish....
For newbies.....

I was thinking a short run down detailed guide for each new revamp unit could be made by someone one day like the game's official wiki.

This might be a helpful mitigation from those used to SC 2 vanilla play......

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Mar 24 2013, 9:45am replied:

It is not ready.I can tell from just that.

But true,eventually, extensive testing would be needed.

But not in an isolated environment,but a real game.That's where the true acid test is.

There are just too many factors to be considered....Extensive testing for efficiency and viability of each unit is required for this new meta.

Too many possible variables in combat situations.

+1 vote     media: Aeon T3 pd MKII
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