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So,um which one is chosen?
Yeah, which is why i gotta confirm with you some of the effects and stuff.......
Umm...im sure he means the design team has high standards and that they could do better.
Frankly speaking, i see some design problems with these.....(especially the missile launcher,the concept itself IS the problem)
Actually,the vanilla Kraken design is irredeemable.The range is too short.
Even the one Leo made is actually a better concept,albeit some questionable design quirks on the tentacle footing,could use some "sucker feet" to look believable on land....
But continuing the joke for fun.....
V Universal Colossus: Waaaahhhhhh.... I can no longer be the glory of the Illuminate!
King Kriptor: Dude,your design was outdated anyway. Burst beats Sustained dps,so i win.
UC: So my family's robust design was all a lie?
KK: No,back then everyone was too squishy to stand up to you.Ur DPS isn't that awesome,tbh.
You had to trample through tougher units.
Ur faction's "presence pressure" was scary in those days though.
But seriously,making the ML having both DPS and ur Toughness is freaking OP.
UC: TL DR:my robust muscles don't cut it anymore.
KK: You need a design that isn't like a Pure Tank.That's useless nowadays.
Saying that,an isolated environment is still useful for running basic basics on unit stats.
Though, it's more of Cost/Efficiency everyone will be worried about....
Hmm since this is a whole new metagame,where everything we knew previously on how we play vanilla SC2 was blown away......
If only, if only,but this will be very spoilerish....
I was thinking a short run down detailed guide for each new revamp unit could be made by someone one day like the game's official wiki.
This might be a helpful mitigation from those used to SC 2 vanilla play......
It is not ready.I can tell from just that.
But true,eventually, extensive testing would be needed.
But not in an isolated environment,but a real game.That's where the true acid test is.
There are just too many factors to be considered....Extensive testing for efficiency and viability of each unit is required for this new meta.
Too many possible variables in combat situations.
That,is part of the vision i had in a Reboot SC/SC 3.
You would be able modify the design on Experimentals.
Hmm,impressive,for once,you guys have managed to make something looks Seraphim.
It's wrong title.
Chassis does not look like it can rotate and fire......
The similarity is stunning.
Well it's a new era.
And Dr.Avitus brought in new blood into the old Cybran Designs.......Mechs!
Um.....if we take it into logic,Nukes/AntiNukes have a range of their own that is exclusive to them,so no.
You wanted a Howitzer in this day and age? That's UEF.
*Wishes there was a time machine*
Well i'm joining in,but as i said, you guys got most bases covered.
I think the Kraken could use an ENTIRE remodeling and reconceptualisation.It's too flimsy looking for a walker.
Go see the Ceph walkers from Crysis, if you want a "Kraken" Walker.
Well so did i,but they really have yet to complete 1.2,so it cant to released yet.
Ps.we could use a status update,tbh,i cant figure what isnt already done in UEF or Cybran.
Now, all we hope for is that 1.2 is coming soon.........Keep up the good work!
Well,i may not have been here from the start,but its been a long period of time.
May all of the team be applauded and acclaimed for their latest effort and,in the future.
The hover fatboy was a good reuse of the chassis,but in game redundancy of the fatboy family being amphibious and UEF navy makes it questionable in function.
You know, when 1.2 is here with the good stuff eventually, you guys should make a
Trailer,havent seen a good youtube vid for a long time.
I am Assuming Control.
Well i did hear this got in the mags a long time ago......
However, what would be the point of them trying to revitalize a game that's been out for 2 years?