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Hmm....except what's the point of this thing? What's it's role?
So......will 1.2 have those XP Portals to replace Gantries?
and of course, if UEF:
Hmm.... for whether it is worth altering....
I did have some ideas how it might be,but is there a slot for this in XPs?
I think it's much better as a mass produced unit,given it's design.
A.You would get the same problem with the Bodabom Armor Booster unit right now.
Useless if stacked anyway ,useless if not.
Ether way,this stat is useless in the big picture.
(Even stacking this won't really mitigate things.....In this game where DPS gets crazy,the only protection is HP/Sheilds and more HP/Sheilds.)
B.We have those walking grenades a while back already,dont we?
Compared to the other faction transport that is.....
Wait..... it was able to drop units on water? Not that's it's a real advantage with this changed engine anyway....
This is weird,i thought the map models and engine prevented any units from being underwater.
(As in really being underwater like submarines,not shore level dipping.)
Still,what would be their unique good point then?
Umm....that is part of the problem with the existing T1 Heehola. It's the worst out of all of em without anything good in exchange.
This is a very MAJOR balance issue i just found.
The Aeon NEED an XP Air Transport.
It's a vital staple mid/late game and they dont have one!
Details for why they should get one here:
It's more of:"We are trying to REVAMP the entire game,so giving it in bits and pieces would reduce their value due to the novelty effect."
Thus,best give it all in a complete package.
Let me reiterate....
Can we not have a lumped Boxed formation?
Having mobile shields at the back is annoying.
I know this is related to Hotkeys,even....
But is there a way to reintroduce "formations" in this game?
I know,they still look decent,unlike FA textures....
But can they be modified,just to ask?
Interesting line of thought on the Magnetic Wheels.
Yes,it was ether Walking/Striding or Hovering,but the Illuminate seemed to have no good "wheeled" units,because that was UEF!
But this is something entirely unique the UEF wont be doing....If they did, it would be another style i remember seeing somewhere....
Since the ACUs can have revamped models......
Can the rest of the SC 2 vanilla units be "revamped",too?
Hmm i suggest a "bouncy" feel for the wheel texture then to show it's a strange yet somehow elegant form of wheel movement.
It's just me dude,i think you should fix the really broken bugs first.
Hmm...been putting off test plays on this due to the fixes upcoming....
Its no car,but its a good designed thing unique no other faction can or would make.
Hmm,rethinking it,it reminds me of that UAW unit....
It's a new interesting concept,but this game engine may not be able to render out it's full intended effects....
If you noticed the HailFire Droid's joints is at the bottom, it's meant to make it so the wheels don't bend upward in the other direction.
Now i realize what's weird,the joints between the wheels and the chassis seems to look loosely made.
hmm....was thinking of Starcraft 2's Zerg Creep,if we could change the terrain.
Any chance having XPs being built old fashioned wise without a gantry?
I know someone did it once.
What are these for exactly?
Except a TD would be the equivalent of a UEF Sniper Bot......Does the faction need that?
Anyway, yes,this reminds me,the TD model has it's flaws. The turret and chassis needs to be changed.
Are we trying to start a caste here?
So,um which one is chosen?