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Comment History  (90 - 120 of 459)
Rtys8
Rtys8 Apr 27 2013, 12:26pm replied:

We cant use Death Sphere,it's been used by ROL!

But before we do any speculations on it's name we best know what is it capable of and for.

+1 vote     media: Illuminate Death Sphere
Rtys8
Rtys8 Apr 27 2013, 11:27am replied:

Hell no. That naming style was unusual,but such a poor fakery of the Seraphim naming style was terrible!

+5 votes     media: Illuminate Death Sphere
Rtys8
Rtys8 Apr 27 2013, 11:24am replied:

I would have given it a fancy name like Doom Rondure,but i felt such a name was best used on a unit with the same spherical shape,but different concept......

+1 vote     media: Illuminate Death Sphere
Rtys8
Rtys8 Apr 27 2013, 10:42am replied:

Well,it's good news anyway. We need "more" of the units expanding into the newer design themes.

(Make another Mag Wheel unit,those are new.)

BTW, You might wanna give the weapons a bit of bulk behind them. Or is this another Glass Cannon?

+2 votes     media: Illuminate Death Sphere
Rtys8
Rtys8 Apr 27 2013, 10:06am replied:

Maybe a belly component for the anti grav,or some legs?

@Leosake is this the Bomblet?

+1 vote     media: Illuminate Death Sphere
Rtys8
Rtys8 Apr 27 2013, 6:34am says:

Hahahaha you finally gave in to ROL!

Wait, what does it do? What is it armed with?

+1 vote     media: Illuminate Death Sphere
Rtys8
Rtys8 Apr 27 2013, 3:17am says:

Hmm.... it's a pity we have to have 1.2 out first, i would want to try putting out my ideas on the tactical buildings....

0 votes     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Apr 26 2013, 8:32am replied:

There's this certain map i remember with a huge mountain...nukes will just hit this mountain if their path colides with it.

So no Yolona Oss? No more than 1 hit needed nuke?

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Apr 26 2013, 7:52am says:

Is there any way to modify special projectiles like Nukes?

I was thinking it might be possible to reconstruct the Yolona Oss XP nuke launcher,or fix that Nuke The Mountain bug.

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Apr 26 2013, 7:03am replied:

Im just stating the 2 big changed points between the games, i know there are lots of new stuff to vary gameplay......

Anyway, since A most likely can't be changed,what about B?

Minor XPs are quite ineffective right now compared to an equivalent of T3 units.

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Apr 25 2013, 8:56am replied:

Balance, in the friendliest yet realistic term available is:

Making it fun to play as and against.

===============
On that subject, i believe the decisions made of SC 2's changes had a point somewhat.I believe we should still adapt parts of it.

Chris Taylor did mean well, if only a bit.

A.Unfortunately, we just have no way of making T1 units useful,ever.
The only three solutions i could think of was to:
1.Make it T2.

2.Make T1 still viably effective most stages of the game in economic priority scenarios.

3. Make T1 the bare bones basics,but make T2 and T3 units "different".You get something "different",instead of just "bigger and better".

(This was from Starcraft 2,it seems to work.)

B.Inversely,the settings are now adjusted,thus the time to reach End Gamers has lengthened considerably.....

I feel in this,SC 2 was trying to do what FA did from the original.

Game Enders back in SC 1 took a bit too long to finish.
FA,reduced,but still somewhat long.

I think this is why they made Minor XPs.(But they failed somewhat.)

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Apr 24 2013, 7:39am says:

ZOMGZ OVERRATED CHANGED HIS AVATAARRR!

Well......as usual.....nothing much is happening at the moment.

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Apr 23 2013, 7:41am replied:

Being a guy who is finding his career,yeah, i have to congratulate him.Forgot that.

+1 vote     media: New job
Rtys8
Rtys8 Apr 20 2013, 10:52am replied:

AHAHAHAA.

Ether way,we can't do anything about what isnt there yet - It takes time.

The Team most certifiably do not want to make the same mistake like GPG did with the DLC.

+1 vote     media: New job
Rtys8
Rtys8 Apr 20 2013, 12:05am replied:

Instead of just speculating, why not just ask him?

+1 vote     media: New job
Rtys8
Rtys8 Apr 18 2013, 6:12pm replied:

Woah,I thought no one knew of that mod after all these years......

Anyway,it just a slight bit of nostalgia on my part, i impulsey made that joke.....

Ah,the times of waiting for a good mod...

+1 vote     media: New job
Rtys8
Rtys8 Apr 18 2013, 7:41am replied:

Uh, i remember the team having problems with the Research tree size......

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Apr 18 2013, 7:41am replied:

Anyway, just joking.

To be honest,i know full well you guys have not finished yet.Everyone can see that from guessing what stuff in which faction isnt out yet....

But.....
Just where are we at now? What's left to be done for an Alpha release?

-2 votes     media: New job
Rtys8
Rtys8 Apr 18 2013, 5:48am replied:

This is now the TSLRP lol. And its only a matter of time before teh Revamp Team becomes Team Gizka hahahahahah

0 votes     media: New job
Rtys8
Rtys8 Apr 17 2013, 8:01am replied:

Hmm.......didn't do too much testing due to RL issues,but glad it's done.

So what stage are we on at in 1.2 now?

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Apr 16 2013, 11:06am replied:

Hmmm....the concept of the drone platform from the Willfindja is unique AND overspecialised,so that is the weakness.

But......Could you PLEASE PLEASE poke Overated on the Drone AI?

The one on the WillFindja is HORRIBLE. Pray it's not in build.

+1 vote     media: Illuminate Drone Platform
Rtys8
Rtys8 Apr 15 2013, 10:42am replied:

May as well update it along with 1.2 when it comes.

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Apr 15 2013, 9:00am replied:

It's outdated atm,that's why im asking.

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Apr 14 2013, 5:24pm says:

Hmm....except what's the point of this thing? What's it's role?

+1 vote     media: Illuminate Drone Platform
Rtys8
Rtys8 Apr 14 2013, 9:48am says:

So......will 1.2 have those XP Portals to replace Gantries?

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Apr 14 2013, 9:35am replied:

and of course, if UEF:

Dstolpmann.deviantart.com

+1 vote     media: Spidey!
Rtys8
Rtys8 Apr 14 2013, 9:21am says:

Hmm.... for whether it is worth altering....

I did have some ideas how it might be,but is there a slot for this in XPs?

I think it's much better as a mass produced unit,given it's design.

Cybran
Flickr.com

Aeon
2.bp.blogspot.com

+1 vote     media: Spidey!
Rtys8
Rtys8 Apr 14 2013, 9:11am replied:

Umm...

A.You would get the same problem with the Bodabom Armor Booster unit right now.

Useless if stacked anyway ,useless if not.
Ether way,this stat is useless in the big picture.

(Even stacking this won't really mitigate things.....In this game where DPS gets crazy,the only protection is HP/Sheilds and more HP/Sheilds.)

B.We have those walking grenades a while back already,dont we?

+1 vote     media: Spidey!
Rtys8
Rtys8 Apr 12 2013, 12:30pm replied:

Compared to the other faction transport that is.....

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Apr 12 2013, 10:19am replied:

Wait..... it was able to drop units on water? Not that's it's a real advantage with this changed engine anyway....

This is weird,i thought the map models and engine prevented any units from being underwater.

(As in really being underwater like submarines,not shore level dipping.)

==================
Still,what would be their unique good point then?

+1 vote     mod: Revamp Expansion Mod (RVE)
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