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I just realized you might not have alot of new models for buildings,so that's where RVE 1.2 will be better on overall.
That means we have to work with what we have....
No problem though,i can still try to propose adjustments to make sure those models perform as good as they look....
If you aren't the modeller,then who's models are those?
Can you request models from him?
Actually,people have discussed this issue here a long time ago.
I still think we should allow unrestricted gifting for unit types,like back in FA.It worked then,why not now?
It's a good question:
Do you two agree for this mutual option of sharing and developing each other's tech,or do you feel you should work on your own tech tree first?
Balance wise i always felt the best way to allow for free unlimited sharing was to put the gifting buildings around Mid-Late game wise.
Which would take significant resources to get.
Back in FA,this feature isnt that easy to abuse even in pvp.
Gifting engineers to others does give them said benefit,but they still have to use their own resources on another tech tree.
So it's just another option.
The same problem of resources would still limit you.
If you are doing something,you arent doing another.
Well this isnt CNC,so there isnt actually a problem with your energy economy being necessary to run all buildings,so.....as long ur ACU isnt dead, it's not the end.
That's the thing,why have the balancing as a separate mod when you can just release a new version?
Well, took some time off waiting for this mod,and boy am i delighted to find i came back just in time for a new release!
Well,frankly,i still can't figure what has not been done yet at this point.
You guys seemed to have stopped the preview pics for new stuff a quite a period of time shortly after i took a break.
ps.Leo,Command and Conquer 3 is actually pretty awesome for a older RTS game.
But how does this work exactly?
How would you specify which player to send those resources to?
Except there isnt anything that expensive in research yet ow?
Thanks for the intergration....always felt these extra side mods should be just packaged all in once for convenience....
What about Portal Wars,XP Warp Pillars and the build XPs without gantries?
Actually i think we were fretting over the wrong thing. What we see here is just the DESIGNATION,not the actual name.
Its like how the Galactic Colossus is called Sacred Assault Bot.
For Designation name however, here's a unique one,how about Objects?
Well,art CAN be questioned.Remember that.
K,i gathered the concepts i had for this unit design specifically.....but before i suggest to you....i need to know.(Dont worry,no ROL ripoffs)
A. What is are the weapons specifically?What does it fire?
B.This isnt a vehicle,bot,aircraft or structure,right,Is it the new design/family of constructs?
(Constructs as in something that isnt mannable or can be piloted,controlled like bots,but dont remotely anywhere have the shape of one)
Umm okay..... back on topic a bit....
Personally, i feel the packing/unpacking mechanism should be changed for to a more aesthetic style....
The current one feels too inelegant,looking like it can take a while to unpack/pack.I'll provide some examples.....
Like Overated said, it looks too much like a robot,than some mysterious divine construct.
The Cryptum,yes....Awesome concept.
Pity this design had the potential to be a reference to the classic movie The Sphere.
Referencing to it, i would make it have an ability to spawn temporary "illusions/ghosts" that can do damage.
Nah,you had a point when you said ROL designs weren't suited.
So it's a UAW Field Inverter.
True,the name itself does not roll off the tongue so well,since the said original unit it was based on.....and the pronouncation.
@Leosake We need an idea what this thing is meant to do.
(Btw, seen the movie Oblivion? The designs there were quite decent.)
My guess? We need to name it something somewhat a bit "simpler" since it's a Minor,and thus more mass producable.
We cant use Death Sphere,it's been used by ROL!
But before we do any speculations on it's name we best know what is it capable of and for.
Hell no. That naming style was unusual,but such a poor fakery of the Seraphim naming style was terrible!
I would have given it a fancy name like Doom Rondure,but i felt such a name was best used on a unit with the same spherical shape,but different concept......
Well,it's good news anyway. We need "more" of the units expanding into the newer design themes.
(Make another Mag Wheel unit,those are new.)
BTW, You might wanna give the weapons a bit of bulk behind them. Or is this another Glass Cannon?
Maybe a belly component for the anti grav,or some legs?
@Leosake is this the Bomblet?
Hahahaha you finally gave in to ROL!
Wait, what does it do? What is it armed with?
Hmm.... it's a pity we have to have 1.2 out first, i would want to try putting out my ideas on the tactical buildings....
There's this certain map i remember with a huge mountain...nukes will just hit this mountain if their path colides with it.
So no Yolona Oss? No more than 1 hit needed nuke?
Is there any way to modify special projectiles like Nukes?
I was thinking it might be possible to reconstruct the Yolona Oss XP nuke launcher,or fix that Nuke The Mountain bug.
Im just stating the 2 big changed points between the games, i know there are lots of new stuff to vary gameplay......
Anyway, since A most likely can't be changed,what about B?
Minor XPs are quite ineffective right now compared to an equivalent of T3 units.