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We cant use Death Sphere,it's been used by ROL!
But before we do any speculations on it's name we best know what is it capable of and for.
Hell no. That naming style was unusual,but such a poor fakery of the Seraphim naming style was terrible!
I would have given it a fancy name like Doom Rondure,but i felt such a name was best used on a unit with the same spherical shape,but different concept......
Well,it's good news anyway. We need "more" of the units expanding into the newer design themes.
(Make another Mag Wheel unit,those are new.)
BTW, You might wanna give the weapons a bit of bulk behind them. Or is this another Glass Cannon?
Maybe a belly component for the anti grav,or some legs?
@Leosake is this the Bomblet?
Hahahaha you finally gave in to ROL!
Wait, what does it do? What is it armed with?
Hmm.... it's a pity we have to have 1.2 out first, i would want to try putting out my ideas on the tactical buildings....
There's this certain map i remember with a huge mountain...nukes will just hit this mountain if their path colides with it.
So no Yolona Oss? No more than 1 hit needed nuke?
Is there any way to modify special projectiles like Nukes?
I was thinking it might be possible to reconstruct the Yolona Oss XP nuke launcher,or fix that Nuke The Mountain bug.
Im just stating the 2 big changed points between the games, i know there are lots of new stuff to vary gameplay......
Anyway, since A most likely can't be changed,what about B?
Minor XPs are quite ineffective right now compared to an equivalent of T3 units.
Balance, in the friendliest yet realistic term available is:
Making it fun to play as and against.
On that subject, i believe the decisions made of SC 2's changes had a point somewhat.I believe we should still adapt parts of it.
Chris Taylor did mean well, if only a bit.
A.Unfortunately, we just have no way of making T1 units useful,ever.
The only three solutions i could think of was to:
1.Make it T2.
2.Make T1 still viably effective most stages of the game in economic priority scenarios.
3. Make T1 the bare bones basics,but make T2 and T3 units "different".You get something "different",instead of just "bigger and better".
(This was from Starcraft 2,it seems to work.)
B.Inversely,the settings are now adjusted,thus the time to reach End Gamers has lengthened considerably.....
I feel in this,SC 2 was trying to do what FA did from the original.
Game Enders back in SC 1 took a bit too long to finish.
FA,reduced,but still somewhat long.
I think this is why they made Minor XPs.(But they failed somewhat.)
ZOMGZ OVERRATED CHANGED HIS AVATAARRR!
Well......as usual.....nothing much is happening at the moment.
Being a guy who is finding his career,yeah, i have to congratulate him.Forgot that.
Ether way,we can't do anything about what isnt there yet - It takes time.
The Team most certifiably do not want to make the same mistake like GPG did with the DLC.
Instead of just speculating, why not just ask him?
Woah,I thought no one knew of that mod after all these years......
Anyway,it just a slight bit of nostalgia on my part, i impulsey made that joke.....
Ah,the times of waiting for a good mod...
Uh, i remember the team having problems with the Research tree size......
Anyway, just joking.
To be honest,i know full well you guys have not finished yet.Everyone can see that from guessing what stuff in which faction isnt out yet....
Just where are we at now? What's left to be done for an Alpha release?
This is now the TSLRP lol. And its only a matter of time before teh Revamp Team becomes Team Gizka hahahahahah
Hmm.......didn't do too much testing due to RL issues,but glad it's done.
So what stage are we on at in 1.2 now?
Hmmm....the concept of the drone platform from the Willfindja is unique AND overspecialised,so that is the weakness.
But......Could you PLEASE PLEASE poke Overated on the Drone AI?
The one on the WillFindja is HORRIBLE. Pray it's not in build.
May as well update it along with 1.2 when it comes.
It's outdated atm,that's why im asking.
Hmm....except what's the point of this thing? What's it's role?
So......will 1.2 have those XP Portals to replace Gantries?
and of course, if UEF:
Hmm.... for whether it is worth altering....
I did have some ideas how it might be,but is there a slot for this in XPs?
I think it's much better as a mass produced unit,given it's design.
A.You would get the same problem with the Bodabom Armor Booster unit right now.
Useless if stacked anyway ,useless if not.
Ether way,this stat is useless in the big picture.
(Even stacking this won't really mitigate things.....In this game where DPS gets crazy,the only protection is HP/Sheilds and more HP/Sheilds.)
B.We have those walking grenades a while back already,dont we?
Compared to the other faction transport that is.....
Wait..... it was able to drop units on water? Not that's it's a real advantage with this changed engine anyway....
This is weird,i thought the map models and engine prevented any units from being underwater.
(As in really being underwater like submarines,not shore level dipping.)
Still,what would be their unique good point then?