This member has provided no bio about themself...

Comment History  (60 - 90 of 459)
Rtys8 Sep 26 2013, 7:58am says:

Wonderful! I wonder if you read my post when i evaluated it, and decided to change it lol.

Great work!

+1 vote   media: Aeon Pride - Reworked
Rtys8 Jul 27 2013, 2:04pm replied:

Well,previously,i would have wanted to start requesting for a modeller,but then, it seems that creating a new unit from scratch like Overated says, it much harder,than re-purposing one....

Actually, with so much stuff i have not used from the current TM,i have yet to find any lacking so far,except for Air XPs....

As for your Urchinow problem, i am afraid right now is not the best time for balance, when a massive porting is ahead.....
But I am not the balancer who does number crunching anyway, i am just here to do functionality checks.

+1 vote   article: NEWS FEED
Rtys8 Apr 27 2013, 10:42am replied:

Well,it's good news anyway. We need "more" of the units expanding into the newer design themes.

(Make another Mag Wheel unit,those are new.)

BTW, You might wanna give the weapons a bit of bulk behind them. Or is this another Glass Cannon?

+2 votes   media: Illuminate Death Sphere
Rtys8 Apr 27 2013, 10:06am replied:

Maybe a belly component for the anti grav,or some legs?

@Leosake is this the Bomblet?

+1 vote   media: Illuminate Death Sphere
Rtys8 Mar 23 2013, 10:00pm says:

Hmm,impressive,for once,you guys have managed to make something looks Seraphim.

+1 vote   media: Aeon T3 pd MKII
Rtys8 Mar 23 2013, 3:00pm says:

It's wrong title.

+1 vote   media: Illuminate T4 "Equalizer" Walker (remade)
Rtys8 Mar 21 2013, 8:48am replied:

Well it's a new era.

And Dr.Avitus brought in new blood into the old Cybran Designs.......Mechs!

+2 votes   media: Cybran T3 "Hound" Artillery walker
Rtys8 Mar 19 2013, 10:04am replied:


*Wishes there was a time machine*

+3 votes   download: OBSOLETE - Revamp Expansion Mod v1.1b
Rtys8 Mar 19 2013, 3:23am replied:


Well so did i,but they really have yet to complete 1.2,so it cant to released yet.

Ps.we could use a status update,tbh,i cant figure what isnt already done in UEF or Cybran.

+1 vote   download: OBSOLETE - Revamp Expansion Mod v1.1b
Rtys8 Mar 1 2013, 7:04am replied:

Sounds good,but lets do a reverse first.I always like hearing both sides of the story.

What do you really have in mind exactly for that position?

I'm running a few good features of fighter aircraft,will post soon.

+1 vote   article: Strategy Dynamics
Rtys8 Mar 1 2013, 6:14am says:

Well,Ive stated design wise and in universe why the UEF Woodpecker can exist......

The only thing stopping it now is why should it exist.
Anyway,there will be alot of clashes and debates over canon and game balance,remember that.

EG.The most famous example - The Monkeylord vs the Aeon Universal Colossus.

If it is the old Monkeylord from the Infinite War,there's no freaking way it should beat the Colossus so easily.In the old games,1 GC could roflstomp 4-5 MLs.

Unless if it was ML2,maybe.One could just think they made this latest version a lot tougher.

But ether way the Aeon look screwed,their once powerful titans are now dwarfed.

The Cybran just have too many new powerful toys initially from the DLC.

+1 vote   article: Strategy Dynamics
Rtys8 Feb 19 2013, 7:30am says:

I am for once,in awe of the Cybran models.

Now,if only the opposition was as magnificent to compare it to,i could like the rest as well.

*PS* Make a UEF air XP ALREADY.

Try Woodpecker,an UEF XP JET FIGHTER.We had a bomber,a gunship,so try something new.

+1 vote   media: Soulripper MK3 3d render
Rtys8 Dec 8 2012, 2:23pm says:

You might want to try randomizing the debris sizes and positions.

+1 vote   media: ACU SPAWN DEMO
Rtys8 Jul 20 2012, 9:31am replied:

I take it that the real release might have an even grander and bigger artwork?

+1 vote   media: Cybran Wallpaper
Rtys8 Jul 8 2012, 6:53am replied:

Hmm it's like UAW's Hierarchy faction,how they summon their walker units.Dropship straight to ground.

+2 votes   media: Cybran T3 Bomber
Rtys8 Jul 7 2012, 10:37am replied:

Nah,just release it when you feel it's ok and alright.

Btw,just a few questions,since i think my previous query wasn't too clear to both of us.

So far,the current patch is still quite vanilla SC 2 in essence of gameplay,other than new units.

1.By bringing back stealth units,you might make the Cybran Cicada redundant.Any changes to it?Will the Ai try using stealth units?

2.Given that you guys inflated the Research Cost,are you making any higher tech research stations? I think it would be a useful new building for a turtler.

3.This might be fixed later in balancing,but currently,some upgrades in the Research tree are quite redundant when you get to upper tier tech,cause they don't apply to them,only t1 units.

4.In the old SC games, Experimentals were able to be built straight from the menu, not needing any buildings to make em.Any plans to bring this feature back?
Cause i was thinking it still should come back as another way to get experimentals to the fields.

+2 votes   media: Cybran T3 Bomber
Rtys8 Jul 19 2013, 11:09am replied:

Do you mean somewhat like a blockade? I once envisioned putting it on the Urchinow,but we can't edit SC 2 units.....

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8 Jul 16 2013, 1:55am says:

Holy crap, those patterns actually looked this good?

+1 vote   media: Ythotha!
Rtys8 Jul 11 2013, 11:29am replied:

Shields,are actually a luxury.
If XP had them, what would be the point of T3 mobile generators?

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8 Jul 11 2013, 6:59am replied:

Well,i think what you are doing deserves alot of respect in of itself,no need to compare with other modders.

Trying to bring in new units is a good thing,but the reason why i try propose lots of changes and give them a proper role is because i don't think anyone of us would want to have a repeat of what the DLC did of just dumping new units on us without balancing them.....

+1 vote   member: ALBINOsnowball
Rtys8 Jul 10 2013, 4:12am says:

Should RVE 1.2 ever come,would you intergrate it into the side mod?

Actually, what's stopping you from just joining the RVE team?

+1 vote   member: ALBINOsnowball
Rtys8 Jul 8 2013, 10:21am replied:

This isn't Command and Conquer 3: Red Alert.

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8 Jul 8 2013, 12:08am replied:

I am not a true balancer as per say,as i am terrible with the number crunching involved in balancing,which is the reason why it is awfully boring to deal with,i am more of a tester who tries to find any useless or underpowered units and proposes changes to help them achieve optimal performance.

+1 vote   member: ALBINOsnowball
Rtys8 Jul 6 2013, 11:25pm says:

Frankly,i want to put balance statements later if you still have more unit/models to port......

But what must be fixed,I'll say it.
Hmm,i never played mods for the original FA,so i really don't know what kind of stuff is out there.

+1 vote   member: ALBINOsnowball
Rtys8 Jul 6 2013, 11:39am replied:

I have an idea for the Hydrocarbon P-gens,might be an alternative to T3 reactors......

How about these Hydrocarbon P-gens be something like the patched Mass Extractors,they initally start small,but getting bigger output as time goes on.

+1 vote   member: ALBINOsnowball
Rtys8 Jul 6 2013, 10:39am replied:

I just realized you might not have alot of new models for buildings,so that's where RVE 1.2 will be better on overall.

+1 vote   member: ALBINOsnowball
Rtys8 Jul 6 2013, 12:17am replied:

That means we have to work with what we have....

No problem though,i can still try to propose adjustments to make sure those models perform as good as they look....

+1 vote   member: ALBINOsnowball
Rtys8 Jul 5 2013, 11:16pm says:

If you aren't the modeller,then who's models are those?

Can you request models from him?

+1 vote   member: ALBINOsnowball
Rtys8 Jun 24 2013, 4:05am replied:

Actually,people have discussed this issue here a long time ago.

I still think we should allow unrestricted gifting for unit types,like back in FA.It worked then,why not now?

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8 Jun 23 2013, 10:44pm replied:

It's a good question:

Do you two agree for this mutual option of sharing and developing each other's tech,or do you feel you should work on your own tech tree first?

Balance wise i always felt the best way to allow for free unlimited sharing was to put the gifting buildings around Mid-Late game wise.

Which would take significant resources to get.

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8 Jun 22 2013, 2:01am replied:

Back in FA,this feature isnt that easy to abuse even in pvp.
Gifting engineers to others does give them said benefit,but they still have to use their own resources on another tech tree.

So it's just another option.
The same problem of resources would still limit you.
If you are doing something,you arent doing another.

+2 votes   mod: Revamp Expansion Mod (RVE)
Rtys8 Jun 21 2013, 11:39am replied:

Well this isnt CNC,so there isnt actually a problem with your energy economy being necessary to run all buildings, long ur ACU isnt dead, it's not the end.

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8 Jun 18 2013, 10:36am replied:

That's the thing,why have the balancing as a separate mod when you can just release a new version?

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8 Jun 16 2013, 10:56am replied:

Well, took some time off waiting for this mod,and boy am i delighted to find i came back just in time for a new release!

Well,frankly,i still can't figure what has not been done yet at this point.
You guys seemed to have stopped the preview pics for new stuff a quite a period of time shortly after i took a break.

ps.Leo,Command and Conquer 3 is actually pretty awesome for a older RTS game.

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8 Jun 9 2013, 11:33pm replied:

But how does this work exactly?

How would you specify which player to send those resources to?

+1 vote   media: Guess what these do?
Rtys8 May 20 2013, 10:42am says:

Except there isnt anything that expensive in research yet ow?

+1 vote   media: Eco Panel For RVE 1.2 RME
Rtys8 May 15 2013, 4:24am says:

Thanks for the intergration....always felt these extra side mods should be just packaged all in once for convenience....

What about Portal Wars,XP Warp Pillars and the build XPs without gantries?

+1 vote   media: Eco Panel For RVE 1.2
Rtys8 Apr 30 2013, 7:49am replied:

Actually i think we were fretting over the wrong thing. What we see here is just the DESIGNATION,not the actual name.

Its like how the Galactic Colossus is called Sacred Assault Bot.

For Designation name however, here's a unique one,how about Objects?

+1 vote   media: Illuminate Death Sphere
Rtys8 Apr 30 2013, 12:44am replied:

Well,art CAN be questioned.Remember that.

+1 vote   media: Illuminate Death Sphere
Rtys8 Apr 30 2013, 12:39am says:


K,i gathered the concepts i had for this unit design specifically.....but before i suggest to you....i need to know.(Dont worry,no ROL ripoffs)

A. What is are the weapons specifically?What does it fire?
B.This isnt a vehicle,bot,aircraft or structure,right,Is it the new design/family of constructs?
(Constructs as in something that isnt mannable or can be piloted,controlled like bots,but dont remotely anywhere have the shape of one)

+1 vote   media: Illuminate Death Sphere
Rtys8 Apr 29 2013, 9:22pm says:

Umm okay..... back on topic a bit....

Personally, i feel the packing/unpacking mechanism should be changed for to a more aesthetic style....

The current one feels too inelegant,looking like it can take a while to unpack/pack.I'll provide some examples.....

Like Overated said, it looks too much like a robot,than some mysterious divine construct.

+1 vote   media: Illuminate Death Sphere
Rtys8 Apr 29 2013, 4:26am replied:

The Cryptum,yes....Awesome concept.

Pity this design had the potential to be a reference to the classic movie The Sphere.
Referencing to it, i would make it have an ability to spawn temporary "illusions/ghosts" that can do damage.

+1 vote   media: Illuminate Death Sphere
Rtys8 Apr 28 2013, 7:21pm replied:

Nah,you had a point when you said ROL designs weren't suited.

So it's a UAW Field Inverter.

+1 vote   media: Illuminate Death Sphere
Rtys8 Apr 28 2013, 10:43am replied:

True,the name itself does not roll off the tongue so well,since the said original unit it was based on.....and the pronouncation.

@Leosake We need an idea what this thing is meant to do.

(Btw, seen the movie Oblivion? The designs there were quite decent.)

+1 vote   media: Illuminate Death Sphere
Rtys8 Apr 27 2013, 9:09pm replied:

My guess? We need to name it something somewhat a bit "simpler" since it's a Minor,and thus more mass producable.

+1 vote   media: Illuminate Death Sphere
Rtys8 Sep 6 2013, 7:01am replied:

That was partly my bad,but anyway,now that i can provide everyone with the weapons they need,i can now rest assured.

Cybran is actually also gimped a bit,i would work the avalanche as soon i am done with my current task.

+1 vote   download: UnitPot 0.2.5pre
Rtys8 Sep 5 2013, 11:33pm replied:

Umm we taking the next patch to balance out the recent influx of Aeon stuff with new UEF and Cybran units to port....
It's really hard work.For some reason, Aeon stuff needs to be ported in early, because it would turn out to be ether gimped functionally,or underpowered.
I really don't know why,but it's like that.
UEF and Cybran just seem so much easier to fix.

So please understand most of the Aeon units need much more fine tuning then the rest.
(It is anti bias or something? I don't wanna have to keep trying to fix their stuff until it works,there's lots to do.)

+1 vote   download: UnitPot 0.2.5pre
Rtys8 Aug 12 2013, 9:59pm says:

Well people are mainly fans of UEF and Cybran.......Aeon and seraphim the least liked.

Used to be a UEF and Cybran fan back in the days,but the staleness of their design themes and faction strengths really bored me over the years.

By far,only Cybran still feels inspired to me out of the two.

+1 vote   media: Supreme commander 2 RV
Rtys8 Aug 8 2013, 9:27am replied:

I already i have nightmares how to get navy working in Unitport , despite my newest plans.

+1 vote   media: UEF XP PD MK III
Rtys8 Jul 27 2013, 10:59pm replied:

Just wait till i get to checks on those, T1-3 land units atm.....

+1 vote   article: NEWS FEED
Rtys8 Apr 27 2013, 12:26pm replied:

We cant use Death Sphere,it's been used by ROL!

But before we do any speculations on it's name we best know what is it capable of and for.

+1 vote   media: Illuminate Death Sphere
Rtys8 Apr 27 2013, 11:27am replied:

Hell no. That naming style was unusual,but such a poor fakery of the Seraphim naming style was terrible!

+5 votes   media: Illuminate Death Sphere
Rtys8 Apr 27 2013, 11:24am replied:

I would have given it a fancy name like Doom Rondure,but i felt such a name was best used on a unit with the same spherical shape,but different concept......

+1 vote   media: Illuminate Death Sphere
Rtys8 Mar 24 2013, 11:29am replied:

Actually,the vanilla Kraken design is irredeemable.The range is too short.

Even the one Leo made is actually a better concept,albeit some questionable design quirks on the tentacle footing,could use some "sucker feet" to look believable on land....

+2 votes   media: Aeon T3 pd MKII
Rtys8 Mar 24 2013, 10:18am replied:

But continuing the joke for fun.....

V Universal Colossus: Waaaahhhhhh.... I can no longer be the glory of the Illuminate!

King Kriptor: Dude,your design was outdated anyway. Burst beats Sustained dps,so i win.

UC: So my family's robust design was all a lie?

KK: No,back then everyone was too squishy to stand up to you.Ur DPS isn't that awesome,tbh.
You had to trample through tougher units.
Ur faction's "presence pressure" was scary in those days though.

But seriously,making the ML having both DPS and ur Toughness is freaking OP.

UC: TL DR:my robust muscles don't cut it anymore.

KK: You need a design that isn't like a Pure Tank.That's useless nowadays.

+2 votes   media: Aeon T3 pd MKII
Rtys8 Mar 24 2013, 10:07am replied:

Saying that,an isolated environment is still useful for running basic basics on unit stats.

Though, it's more of Cost/Efficiency everyone will be worried about....

+1 vote   media: Aeon T3 pd MKII
Rtys8 Mar 24 2013, 9:45am replied:

It is not ready.I can tell from just that.

But true,eventually, extensive testing would be needed.

But not in an isolated environment,but a real game.That's where the true acid test is.

There are just too many factors to be considered....Extensive testing for efficiency and viability of each unit is required for this new meta.

Too many possible variables in combat situations.

+1 vote   media: Aeon T3 pd MKII
Rtys8 Mar 23 2013, 10:41am says:

Lets see.....

Chassis does not look like it can rotate and fire......

+1 vote   media: Illuminate T4 "Equalizer" Walker (wip)
Rtys8 Mar 16 2013, 1:41pm says:


+1 vote   media: Unidentified Threat Imminent
Rtys8 Mar 1 2013, 7:24am says:

Yes,sgt.surge forgot the upgrade that adds AA to everything.In general the UEF are very well round defense,that he forgot to see.

You should allow him to propose since he decided to spearhead this,despite me mentioning it first.
But as i said, this XP position still needs something.

Your arguement works,if only the said player was building a land/balanced army.
On those Air combat maps,that's where they might lose out.
(Pure air battles are occasional,but they do happen.)

Thinking about your perspective a bit....hmm maybe yes,it need not be a pure fighter,but a fighter/bomber may also work.

So lets take a bit from you,make it a fighter/bomber instead.
But i think it might be called something like The Mockingbird instead now.

+1 vote   article: Strategy Dynamics
Rtys8 Feb 27 2013, 9:18pm replied:

But anyway looking back at what been shown,i think all is fine when think about it again. A good mix of vehicles and mechs would fit the uef at this time.

+2 votes   media: Weekend prodject complete :) more links in the des
Rtys8 Feb 27 2013, 9:08pm replied:

Hmm maybe you are right. I am taking a small break from wot.I just wanted to control a huge vehicle.You know the cybran and the aeon will never have as great potential in vehicle design.

Thinking a bit from the other perspective a bit, yes, mechs ARE powerful in sci-fi concepts, but I am reading a novel series which deconstructs their viability rather nicely.The uef, being the realistic faction has the best chance of showing that.

Mechs aren't necessarily everything in the war.
For the Aeon i was thinking its time to take their concepts to another level.

+1 vote   media: Weekend prodject complete :) more links in the des
Rtys8 Feb 27 2013, 2:55pm replied:

Co-development does not mean erasure of your own current technology style.

That's why i feel something is off if the UEF just suddenly stopped trying to develop/improve their existing Vehicles/Tanks,just because their robotics department was finally getting similar results.

Mechs, and Tanks/Vehicles are totally different things.

They might be both judged under efficiency to make,but you forget,these are EXPERIMENTALS.
What puzzles me is how the UEF has so little trial vehicle XPs,sure,they made 3 more,fixes that.

But again,in UEF,the Assault bots even on the troop level were always mainly support fire.There were more tanks than robots in the UEF.
This implied they still aren't so big on the mechs part,even after sharing with the Cybran and Aeon.

It was mainly your Rock Heads charging through to the enemy and taking their fire,no?
The UEF assault bots would be just too poorly armored to take such fire.

So why has none tried to make an XP "Rock Head" that could go 1v1 with those giant mecha XPs?

0 votes   media: Weekend prodject complete :) more links in the des
Rtys8 Feb 27 2013, 9:00am replied:

Anyway, if TL DR,is that the old style of UEF's unspoken "Mechs are overated" back in the old SC games is what i'm suggesting here.

(The Jackhammer is so in their style,nothing like taking out a giant robot without using a mech of your own.)

In a world where everyone is building giant robots/mechs,design sense wise,the only reason why the UEF stands out is that they are the ones who can make giant vehicles capable of fighting those those giant robots/mechs.

+1 vote   media: Weekend prodject complete :) more links in the des
Rtys8 Feb 27 2013, 8:41am replied:

Yes, those are good too,but when i see a mech being the poster boy of the UEF, AKA the Atlas, i then wonder has at some point in universe, the UEF forgotten about building giant vehicles and simply just resorted to just mechs for their backbone forces?

It's like (now,Real Life humanity) replacing Heavy Tanks/MBTs with mechs.

Not to say they can't do it,but lets be honest,why would you abandon a tried and true design over an alternative one?

In fact, taking this new stance of reverse engineering into your own style,you would be developing both,not pushing one to the back.
The UEF is becoming more like the Aeon,a good all round mix of tanks and mechs,just like the universe suggests during SC 2.

(I am proposing another design archetype for the Aeon to make them unique.Later.)

UEF was about being (partly) humanly conservative after all.....

Anyway, digging up some of those conceptual tank designs,i'm surprised the UEF don't have a LANDCRUISER.

(DAT SIZE,DAT NAVAL HUGE *** GUN.I'm talking about Vehicles/Tanks so big and so heavily armed similarly to a mech that it can take on your XP mechs one on one.)

(Fatboy's size qualifies,but the role it takes is still quite support fire.)

0 votes   media: Weekend prodject complete :) more links in the des
Rtys8 Feb 26 2013, 5:14pm replied:

Vehicle,dude.I maybe having too much WOT,but UEF just has too much undeveloped potential in vehicles.

I feel this way is because i feel, if the UEF lose their partial focus to mechs,they would feel less iconic to the other factions.

If everyone is using big mechs, the Cybrans won't feel so special now? In universe,they were the Mecha specialists.

Aeon's more of a gray area.

But,well,the Fatboy III would do as well.

+1 vote   media: Weekend prodject complete :) more links in the des
Rtys8 Feb 26 2013, 7:02am replied:

Epicness of Revamp Patches: the Second Coming.

Still waiting for the UEF to finally have an epic XP vehicle around this class though.

+1 vote   media: Weekend prodject complete :) more links in the des
Rtys8 Jan 8 2013, 6:27am replied:

Yeah,the concept still is awesome.Sides,the experimental radar did not work as well as the Eye of Rihanne in SC and FA.

+2 votes   media: Cybran Shreder Drone launcher
Rtys8 Jan 7 2013, 8:29am says:

Interesting tactical building design,but i hope Aeon has a interesting tactical building as well.

But.... with the UEF Noah, how is this unique?

Here's how i would make an Aeon tactical building unique.

Something like the Star Bolt national power in Rise of Legends.A DPS Area of Effect weapon that reveals everything in an area as well that can be

It would be worthy concept.It ILLUMINATES and burns the enemy.

I would call it the Illuminator.

+1 vote   media: Cybran Shreder Drone launcher
Rtys8 Dec 10 2012, 5:38am says:

I'm wishing each XP gets an impressive wallpaper now. :D

+2 votes   media: Monkylord mark II wallpaper
Rtys8 Dec 5 2012, 1:34pm says:

Except half of the coolness was where you spawn blasted in a forest you could claim for mass LOL.

Still,damn i missed that sight for long.

+1 vote   media: ACU Warp In
Rtys8 Nov 19 2012, 12:09am says:

Dang, looks like the balance of the previous game is gone now.

Cybran land units being more powerful than UEF? I thought they were all rounders in exchange for build rate and lower build costs.

Aeon better be the most powerful,yet the most expensive and the longest of the 3 to build.But that effort will be worth it to overpower the opposition.

+2 votes   media: Cybran Land XP unit stat chart
Rtys8 Sep 18 2012, 10:36am replied:

You know, this reminds me of an old units i once saw in an RTS long ago.

One faction had a rolling ball,when unpacked, it became an artilery unit.

If this is true, i think it could be the new "Scathis"

+1 vote   media: Cybran unit Unknown
Rtys8 Jun 23 2012, 2:27am says:

Except will this be replacing the monkeylord in game?

+2 votes   media: Monkylord MK II WIP
Offline Since
Aug 23, 2014
Singapore Singapore
Member Watch
Track this member
Comment Statistics
Posts per day