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Nope, not good enough a concept.
This is under Unitport standards,but RVE'S Epic units are eligible to be under T6s.
They should try taking from some sci fi references.I had several ideas,but here is one i favor mostly that i wanted to create into Unitport. (But can't make myself)
Herald,Idol of Decay.
Basically, a T6 Harbinger,which invokes the classic feel and fear of towering alien constructs.It's like the Tripods of War of the Worlds.
1.Anti Army Unstable Quantum Nanite Cloud.
2.Gravitic Tractor Recycler Tentacle Beams.
But with the silence,i suspect the RVE Team simply does not have anything.....
What do you mean by a custom Bot?
Ah,don't count on my charts for this!I have not updated them with this yet as of this date. Only hint: It's replacing the Lupen.
Except you would have to spawn those killable research boxes for that as a model....
Well people are mainly fans of UEF and Cybran.......Aeon and seraphim the least liked.
Used to be a UEF and Cybran fan back in the days,but the staleness of their design themes and faction strengths really bored me over the years.
By far,only Cybran still feels inspired to me out of the two.
Frankly....i feel these types of buildings should have an antenna to signify it's a sending building.
Well,look again,there's more T5s now!
Anyway......the whole team's dark, those plans are cased in steel,but not set in stone.
Egad! How did you know what was coming!?
Anyway the whole unitport team is MIA.I wanted to revise turtling too......
Except....i thought Overated stated it was impossible to alter existing SC2 units?
If this exists,what would happen to Aegis now in game?
Lol SC 2 is still playable in it's vanilla state.....Just....not fun when it's unbalanced and small compared to FA.
LoL,if you start modeling new stuff like Avitus,the mod won't be called Unitport anymore.
Though frankly,there are a couple of spots i could use a bunch of new models.......But the current plans when it's all finished and tuned and balanced should be fine.
So get RVE 1.2 out already!
WARNING CRASH DETECTED.CAUSE UNKNOWN.
I already i have nightmares how to get navy working in Unitport , despite my newest plans.
Yeah, i was thinking lets use the Novacat I then.
But really,i dont think textures are that big an issue.....
So it did not work out after all i see...What was the issue?
Frankly, i was going to propose changes to fix the Novacat's II weapons.
Well,we will get to the desired state eventually where everyone has the weapons needed.......
Oh wait, this is a bit too soon for the entire package.....my bad.Maybe you are still working on it.
To achieve the desired state as displayed on the charts, it might take longer than that...
Hmm this is a step,but......sad to say there will be lots to fix.....with the new stuff you ported.Bugs and other stuff not up to tune....
(Anyway, i am not plotting any more extra units for now that the charts have everything needed for most roles.)
ps. where did you get the Percival 2?
I guess the Novacat II did not work after all......
That is what i am trying to bring about,open cooperation and discussion,unlike the RVE team as of late.....
Just wait till i get to checks on those, T1-3 land units atm.....
Well,previously,i would have wanted to start requesting for a modeller,but then, it seems that creating a new unit from scratch like Overated says, it much harder,than re-purposing one....
Actually, with so much stuff i have not used from the current TM,i have yet to find any lacking so far,except for Air XPs....
As for your Urchinow problem, i am afraid right now is not the best time for balance, when a massive porting is ahead.....
But I am not the balancer who does number crunching anyway, i am just here to do functionality checks.
Do you mean somewhat like a blockade? I once envisioned putting it on the Urchinow,but we can't edit SC 2 units.....
Holy crap, those patterns actually looked this good?
Shields,are actually a luxury.
If XP had them, what would be the point of T3 mobile generators?
Well,i think what you are doing deserves alot of respect in of itself,no need to compare with other modders.
Trying to bring in new units is a good thing,but the reason why i try propose lots of changes and give them a proper role is because i don't think anyone of us would want to have a repeat of what the DLC did of just dumping new units on us without balancing them.....
Should RVE 1.2 ever come,would you intergrate it into the side mod?
Actually, what's stopping you from just joining the RVE team?
This isn't Command and Conquer 3: Red Alert.
I am not a true balancer as per say,as i am terrible with the number crunching involved in balancing,which is the reason why it is awfully boring to deal with,i am more of a tester who tries to find any useless or underpowered units and proposes changes to help them achieve optimal performance.
Frankly,i want to put balance statements later if you still have more unit/models to port......
But what must be fixed,I'll say it.
Hmm,i never played mods for the original FA,so i really don't know what kind of stuff is out there.