This member has provided no bio about themself...
Actually i think we were fretting over the wrong thing. What we see here is just the DESIGNATION,not the actual name.
Its like how the Galactic Colossus is called Sacred Assault Bot.
For Designation name however, here's a unique one,how about Objects?
Well,art CAN be questioned.Remember that.
K,i gathered the concepts i had for this unit design specifically.....but before i suggest to you....i need to know.(Dont worry,no ROL ripoffs)
A. What is are the weapons specifically?What does it fire?
B.This isnt a vehicle,bot,aircraft or structure,right,Is it the new design/family of constructs?
(Constructs as in something that isnt mannable or can be piloted,controlled like bots,but dont remotely anywhere have the shape of one)
Umm okay..... back on topic a bit....
Personally, i feel the packing/unpacking mechanism should be changed for to a more aesthetic style....
The current one feels too inelegant,looking like it can take a while to unpack/pack.I'll provide some examples.....
Like Overated said, it looks too much like a robot,than some mysterious divine construct.
The Cryptum,yes....Awesome concept.
Pity this design had the potential to be a reference to the classic movie The Sphere.
Referencing to it, i would make it have an ability to spawn temporary "illusions/ghosts" that can do damage.
Nah,you had a point when you said ROL designs weren't suited.
So it's a UAW Field Inverter.
True,the name itself does not roll off the tongue so well,since the said original unit it was based on.....and the pronouncation.
@Leosake We need an idea what this thing is meant to do.
(Btw, seen the movie Oblivion? The designs there were quite decent.)
My guess? We need to name it something somewhat a bit "simpler" since it's a Minor,and thus more mass producable.
We cant use Death Sphere,it's been used by ROL!
But before we do any speculations on it's name we best know what is it capable of and for.
Hell no. That naming style was unusual,but such a poor fakery of the Seraphim naming style was terrible!
I would have given it a fancy name like Doom Rondure,but i felt such a name was best used on a unit with the same spherical shape,but different concept......
Well,it's good news anyway. We need "more" of the units expanding into the newer design themes.
(Make another Mag Wheel unit,those are new.)
BTW, You might wanna give the weapons a bit of bulk behind them. Or is this another Glass Cannon?
Maybe a belly component for the anti grav,or some legs?
@Leosake is this the Bomblet?
Hahahaha you finally gave in to ROL!
Wait, what does it do? What is it armed with?
Hmm.... it's a pity we have to have 1.2 out first, i would want to try putting out my ideas on the tactical buildings....
There's this certain map i remember with a huge mountain...nukes will just hit this mountain if their path colides with it.
So no Yolona Oss? No more than 1 hit needed nuke?
Is there any way to modify special projectiles like Nukes?
I was thinking it might be possible to reconstruct the Yolona Oss XP nuke launcher,or fix that Nuke The Mountain bug.
Im just stating the 2 big changed points between the games, i know there are lots of new stuff to vary gameplay......
Anyway, since A most likely can't be changed,what about B?
Minor XPs are quite ineffective right now compared to an equivalent of T3 units.
Balance, in the friendliest yet realistic term available is:
Making it fun to play as and against.
On that subject, i believe the decisions made of SC 2's changes had a point somewhat.I believe we should still adapt parts of it.
Chris Taylor did mean well, if only a bit.
A.Unfortunately, we just have no way of making T1 units useful,ever.
The only three solutions i could think of was to:
1.Make it T2.
2.Make T1 still viably effective most stages of the game in economic priority scenarios.
3. Make T1 the bare bones basics,but make T2 and T3 units "different".You get something "different",instead of just "bigger and better".
(This was from Starcraft 2,it seems to work.)
B.Inversely,the settings are now adjusted,thus the time to reach End Gamers has lengthened considerably.....
I feel in this,SC 2 was trying to do what FA did from the original.
Game Enders back in SC 1 took a bit too long to finish.
FA,reduced,but still somewhat long.
I think this is why they made Minor XPs.(But they failed somewhat.)
ZOMGZ OVERRATED CHANGED HIS AVATAARRR!
Well......as usual.....nothing much is happening at the moment.
Being a guy who is finding his career,yeah, i have to congratulate him.Forgot that.
Ether way,we can't do anything about what isnt there yet - It takes time.
The Team most certifiably do not want to make the same mistake like GPG did with the DLC.
Instead of just speculating, why not just ask him?
Woah,I thought no one knew of that mod after all these years......
Anyway,it just a slight bit of nostalgia on my part, i impulsey made that joke.....
Ah,the times of waiting for a good mod...
Uh, i remember the team having problems with the Research tree size......
Anyway, just joking.
To be honest,i know full well you guys have not finished yet.Everyone can see that from guessing what stuff in which faction isnt out yet....
Just where are we at now? What's left to be done for an Alpha release?
This is now the TSLRP lol. And its only a matter of time before teh Revamp Team becomes Team Gizka hahahahahah
Hmm.......didn't do too much testing due to RL issues,but glad it's done.
So what stage are we on at in 1.2 now?
Hmmm....the concept of the drone platform from the Willfindja is unique AND overspecialised,so that is the weakness.
But......Could you PLEASE PLEASE poke Overated on the Drone AI?
The one on the WillFindja is HORRIBLE. Pray it's not in build.
May as well update it along with 1.2 when it comes.