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Rtys8 Nov 11 2013, 8:09am replied:

Anyway,it's time we gathered together our assets into a good direction......

I'll rather we do this first : Organise what we plan to do,then get what we want to port in. We have to clear the firstmost hardest hurdle of techinical issues.

We don't want our plans suddenly not working thanks to bugs.

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8 Nov 11 2013, 8:03am replied:

AA XP wants aside (Hell no,the point of the airnomo would be moot,then)

Yes,i am thinking we should port in units AS THEY WERE IN THE ORIGINAL mods.
(Not as easy as it looks,but we need to fix lots of techical issues first.It matters not how well balanced a unit is, if it's all bugged.There's lots of units not working like the originals.)

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8 Sep 26 2013, 7:58am says:

Wonderful! I wonder if you read my post when i evaluated it, and decided to change it lol.

Great work!

+1 vote   media: Aeon Pride - Reworked
Rtys8 Sep 6 2013, 7:01am replied:

That was partly my bad,but anyway,now that i can provide everyone with the weapons they need,i can now rest assured.

Cybran is actually also gimped a bit,i would work the avalanche as soon i am done with my current task.

+1 vote   download: UnitPot 0.2.5pre
Rtys8 Sep 5 2013, 11:33pm replied:

Umm we taking the next patch to balance out the recent influx of Aeon stuff with new UEF and Cybran units to port....
It's really hard work.For some reason, Aeon stuff needs to be ported in early, because it would turn out to be ether gimped functionally,or underpowered.
I really don't know why,but it's like that.
UEF and Cybran just seem so much easier to fix.

So please understand most of the Aeon units need much more fine tuning then the rest.
(It is anti bias or something? I don't wanna have to keep trying to fix their stuff until it works,there's lots to do.)

+1 vote   download: UnitPot 0.2.5pre
Rtys8 Aug 28 2013, 9:30am replied:

AL's not gonna like hearing that lol.

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8 Aug 28 2013, 6:24am replied:

As i all still had lots to do,even though our projects are different,but the scales are the similar....

There's just way too much to do.

But uh......what does that date mean exactly?
(It would be convenient if you guys came out faster than us,though,there are some models i want.)

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8 Aug 26 2013, 3:37am says:

Uh,im posting this here,since i cant bump up the thread........

Sorry to Cybran Fans !
I have just examined the turtling situation in land defences,and its absolutely lacking in some aspects compared to the UEF.
As an apology, i am Buffing up the Hacker to be as functionally efficient as the UEF Aegis.

As for Aeon, i have reexamined the situation,i am going to give them the Fraxinus XP tower.Simply forced into relying on Warpers isnt right!
It will be doing the same thing as the UEF Perses role wise,but it will function differently.

+1 vote   article: NEWS FEED
Rtys8 Aug 24 2013, 2:27am replied:

And the Dragon never previously existed before.
Of course,the Wyvren is the bigger version of that......

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8 Aug 24 2013, 2:11am replied:

Nah, Epic XPs are usually something completely new that has not already been done.....

But with the lackluster response on that or the entire faction as a whole..........

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8 Aug 24 2013, 1:35am replied:

Nope, not good enough a concept.
This is under Unitport standards,but RVE'S Epic units are eligible to be under T6s.

They should try taking from some sci fi references.I had several ideas,but here is one i favor mostly that i wanted to create into Unitport. (But can't make myself)

Herald,Idol of Decay.
Basically, a T6 Harbinger,which invokes the classic feel and fear of towering alien constructs.It's like the Tripods of War of the Worlds.

Special features.
1.Anti Army Unstable Quantum Nanite Cloud.
2.Gravitic Tractor Recycler Tentacle Beams.

But with the silence,i suspect the RVE Team simply does not have anything.....

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8 Aug 19 2013, 2:06am replied:

What do you mean by a custom Bot?

+1 vote   download: UnitPort
Rtys8 Aug 16 2013, 12:53am says:

Ah,don't count on my charts for this!I have not updated them with this yet as of this date. Only hint: It's replacing the Lupen.

+1 vote   media: Mystery Unit No. 1
Rtys8 Aug 13 2013, 9:58am replied:

Except you would have to spawn those killable research boxes for that as a model....

+1 vote   media: UEF resource share building
Rtys8 Aug 12 2013, 9:59pm says:

Well people are mainly fans of UEF and Cybran.......Aeon and seraphim the least liked.

Used to be a UEF and Cybran fan back in the days,but the staleness of their design themes and faction strengths really bored me over the years.

By far,only Cybran still feels inspired to me out of the two.

+1 vote   media: Supreme commander 2 RV
Rtys8 Aug 12 2013, 9:49am says:

Frankly....i feel these types of buildings should have an antenna to signify it's a sending building.

+1 vote   media: UEF resource share building
Rtys8 Aug 12 2013, 8:08am says:

Well,look again,there's more T5s now!

Anyway......the whole team's dark, those plans are cased in steel,but not set in stone.

+1 vote   article: NEWS FEED
Rtys8 Aug 12 2013, 6:03am replied:

Egad! How did you know what was coming!?

Anyway the whole unitport team is MIA.I wanted to revise turtling too......

+1 vote   article: NEWS FEED
Rtys8 Aug 11 2013, 9:10am replied:

Except....i thought Overated stated it was impossible to alter existing SC2 units?

+1 vote   media: Aegis MK 2
Rtys8 Aug 11 2013, 9:05am says:

Redundancy.Nuff said.

If this exists,what would happen to Aegis now in game?

+1 vote   media: Aegis MK 2
Rtys8 Aug 11 2013, 8:59am replied:

Lol SC 2 is still playable in it's vanilla state.....Just....not fun when it's unbalanced and small compared to FA.

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8 Aug 11 2013, 1:39am replied:

LoL,if you start modeling new stuff like Avitus,the mod won't be called Unitport anymore.

Though frankly,there are a couple of spots i could use a bunch of new models.......But the current plans when it's all finished and tuned and balanced should be fine.

+1 vote   media: UEF shield gen MK II
Rtys8 Aug 10 2013, 2:03pm replied:


So get RVE 1.2 out already!

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8 Aug 10 2013, 11:53am says:


+1 vote   download: UnitPort
Rtys8 Aug 8 2013, 9:27am replied:

I already i have nightmares how to get navy working in Unitport , despite my newest plans.

+1 vote   media: UEF XP PD MK III
Rtys8 Aug 3 2013, 10:28pm replied:

Yeah, i was thinking lets use the Novacat I then.
But really,i dont think textures are that big an issue.....

+1 vote   download: UnitPort Alpha 0.2.4
Rtys8 Aug 3 2013, 9:21pm replied:

So it did not work out after all i see...What was the issue?
Frankly, i was going to propose changes to fix the Novacat's II weapons.

Well,we will get to the desired state eventually where everyone has the weapons needed.......

+1 vote   download: UnitPort Alpha 0.2.4
Rtys8 Aug 3 2013, 12:57pm replied:

Oh wait, this is a bit too soon for the entire bad.Maybe you are still working on it.
To achieve the desired state as displayed on the charts, it might take longer than that...

+1 vote   download: UnitPort Alpha 0.2.4
Rtys8 Aug 3 2013, 12:43pm says:

Hmm this is a step,but......sad to say there will be lots to fix.....with the new stuff you ported.Bugs and other stuff not up to tune....

(Anyway, i am not plotting any more extra units for now that the charts have everything needed for most roles.)

ps. where did you get the Percival 2?
I guess the Novacat II did not work after all......

+1 vote   download: UnitPort Alpha 0.2.4
Rtys8 Jul 28 2013, 9:18pm replied:

That is what i am trying to bring about,open cooperation and discussion,unlike the RVE team as of late.....

+2 votes   article: NEWS FEED
Rtys8 Jul 27 2013, 10:59pm replied:

Just wait till i get to checks on those, T1-3 land units atm.....

+1 vote   article: NEWS FEED
Rtys8 Apr 30 2013, 7:49am replied:

Actually i think we were fretting over the wrong thing. What we see here is just the DESIGNATION,not the actual name.

Its like how the Galactic Colossus is called Sacred Assault Bot.

For Designation name however, here's a unique one,how about Objects?

+1 vote   media: Illuminate Death Sphere
Rtys8 Apr 28 2013, 7:21pm replied:

Nah,you had a point when you said ROL designs weren't suited.

So it's a UAW Field Inverter.

+1 vote   media: Illuminate Death Sphere
Rtys8 Apr 28 2013, 10:43am replied:

True,the name itself does not roll off the tongue so well,since the said original unit it was based on.....and the pronouncation.

@Leosake We need an idea what this thing is meant to do.

(Btw, seen the movie Oblivion? The designs there were quite decent.)

+1 vote   media: Illuminate Death Sphere
Rtys8 Apr 27 2013, 9:09pm replied:

My guess? We need to name it something somewhat a bit "simpler" since it's a Minor,and thus more mass producable.

+1 vote   media: Illuminate Death Sphere
Rtys8 Apr 27 2013, 12:26pm replied:

We cant use Death Sphere,it's been used by ROL!

But before we do any speculations on it's name we best know what is it capable of and for.

+1 vote   media: Illuminate Death Sphere
Rtys8 Apr 27 2013, 11:27am replied:

Hell no. That naming style was unusual,but such a poor fakery of the Seraphim naming style was terrible!

+5 votes   media: Illuminate Death Sphere
Rtys8 Apr 27 2013, 11:24am replied:

I would have given it a fancy name like Doom Rondure,but i felt such a name was best used on a unit with the same spherical shape,but different concept......

+1 vote   media: Illuminate Death Sphere
Rtys8 Mar 24 2013, 11:29am replied:

Actually,the vanilla Kraken design is irredeemable.The range is too short.

Even the one Leo made is actually a better concept,albeit some questionable design quirks on the tentacle footing,could use some "sucker feet" to look believable on land....

+2 votes   media: Aeon T3 pd MKII
Rtys8 Mar 24 2013, 10:18am replied:

But continuing the joke for fun.....

V Universal Colossus: Waaaahhhhhh.... I can no longer be the glory of the Illuminate!

King Kriptor: Dude,your design was outdated anyway. Burst beats Sustained dps,so i win.

UC: So my family's robust design was all a lie?

KK: No,back then everyone was too squishy to stand up to you.Ur DPS isn't that awesome,tbh.
You had to trample through tougher units.
Ur faction's "presence pressure" was scary in those days though.

But seriously,making the ML having both DPS and ur Toughness is freaking OP.

UC: TL DR:my robust muscles don't cut it anymore.

KK: You need a design that isn't like a Pure Tank.That's useless nowadays.

+2 votes   media: Aeon T3 pd MKII
Rtys8 Mar 24 2013, 10:07am replied:

Saying that,an isolated environment is still useful for running basic basics on unit stats.

Though, it's more of Cost/Efficiency everyone will be worried about....

+1 vote   media: Aeon T3 pd MKII
Rtys8 Mar 24 2013, 9:45am replied:

It is not ready.I can tell from just that.

But true,eventually, extensive testing would be needed.

But not in an isolated environment,but a real game.That's where the true acid test is.

There are just too many factors to be considered....Extensive testing for efficiency and viability of each unit is required for this new meta.

Too many possible variables in combat situations.

+1 vote   media: Aeon T3 pd MKII
Rtys8 Mar 23 2013, 10:41am says:

Lets see.....

Chassis does not look like it can rotate and fire......

+1 vote   media: Illuminate T4 "Equalizer" Walker (wip)
Rtys8 Mar 16 2013, 1:41pm says:


+1 vote   media: Unidentified Threat Imminent
Rtys8 Mar 1 2013, 7:24am says:

Yes,sgt.surge forgot the upgrade that adds AA to everything.In general the UEF are very well round defense,that he forgot to see.

You should allow him to propose since he decided to spearhead this,despite me mentioning it first.
But as i said, this XP position still needs something.

Your arguement works,if only the said player was building a land/balanced army.
On those Air combat maps,that's where they might lose out.
(Pure air battles are occasional,but they do happen.)

Thinking about your perspective a bit....hmm maybe yes,it need not be a pure fighter,but a fighter/bomber may also work.

So lets take a bit from you,make it a fighter/bomber instead.
But i think it might be called something like The Mockingbird instead now.

+1 vote   article: Strategy Dynamics
Rtys8 Feb 27 2013, 9:18pm replied:

But anyway looking back at what been shown,i think all is fine when think about it again. A good mix of vehicles and mechs would fit the uef at this time.

+2 votes   media: Weekend prodject complete :) more links in the des
Rtys8 Feb 27 2013, 9:08pm replied:

Hmm maybe you are right. I am taking a small break from wot.I just wanted to control a huge vehicle.You know the cybran and the aeon will never have as great potential in vehicle design.

Thinking a bit from the other perspective a bit, yes, mechs ARE powerful in sci-fi concepts, but I am reading a novel series which deconstructs their viability rather nicely.The uef, being the realistic faction has the best chance of showing that.

Mechs aren't necessarily everything in the war.
For the Aeon i was thinking its time to take their concepts to another level.

+1 vote   media: Weekend prodject complete :) more links in the des
Rtys8 Feb 27 2013, 2:55pm replied:

Co-development does not mean erasure of your own current technology style.

That's why i feel something is off if the UEF just suddenly stopped trying to develop/improve their existing Vehicles/Tanks,just because their robotics department was finally getting similar results.

Mechs, and Tanks/Vehicles are totally different things.

They might be both judged under efficiency to make,but you forget,these are EXPERIMENTALS.
What puzzles me is how the UEF has so little trial vehicle XPs,sure,they made 3 more,fixes that.

But again,in UEF,the Assault bots even on the troop level were always mainly support fire.There were more tanks than robots in the UEF.
This implied they still aren't so big on the mechs part,even after sharing with the Cybran and Aeon.

It was mainly your Rock Heads charging through to the enemy and taking their fire,no?
The UEF assault bots would be just too poorly armored to take such fire.

So why has none tried to make an XP "Rock Head" that could go 1v1 with those giant mecha XPs?

0 votes   media: Weekend prodject complete :) more links in the des
Rtys8 Feb 27 2013, 9:00am replied:

Anyway, if TL DR,is that the old style of UEF's unspoken "Mechs are overated" back in the old SC games is what i'm suggesting here.

(The Jackhammer is so in their style,nothing like taking out a giant robot without using a mech of your own.)

In a world where everyone is building giant robots/mechs,design sense wise,the only reason why the UEF stands out is that they are the ones who can make giant vehicles capable of fighting those those giant robots/mechs.

+1 vote   media: Weekend prodject complete :) more links in the des
Rtys8 Feb 27 2013, 8:41am replied:

Yes, those are good too,but when i see a mech being the poster boy of the UEF, AKA the Atlas, i then wonder has at some point in universe, the UEF forgotten about building giant vehicles and simply just resorted to just mechs for their backbone forces?

It's like (now,Real Life humanity) replacing Heavy Tanks/MBTs with mechs.

Not to say they can't do it,but lets be honest,why would you abandon a tried and true design over an alternative one?

In fact, taking this new stance of reverse engineering into your own style,you would be developing both,not pushing one to the back.
The UEF is becoming more like the Aeon,a good all round mix of tanks and mechs,just like the universe suggests during SC 2.

(I am proposing another design archetype for the Aeon to make them unique.Later.)

UEF was about being (partly) humanly conservative after all.....

Anyway, digging up some of those conceptual tank designs,i'm surprised the UEF don't have a LANDCRUISER.

(DAT SIZE,DAT NAVAL HUGE *** GUN.I'm talking about Vehicles/Tanks so big and so heavily armed similarly to a mech that it can take on your XP mechs one on one.)

(Fatboy's size qualifies,but the role it takes is still quite support fire.)

0 votes   media: Weekend prodject complete :) more links in the des
Rtys8 Feb 26 2013, 5:14pm replied:

Vehicle,dude.I maybe having too much WOT,but UEF just has too much undeveloped potential in vehicles.

I feel this way is because i feel, if the UEF lose their partial focus to mechs,they would feel less iconic to the other factions.

If everyone is using big mechs, the Cybrans won't feel so special now? In universe,they were the Mecha specialists.

Aeon's more of a gray area.

But,well,the Fatboy III would do as well.

+1 vote   media: Weekend prodject complete :) more links in the des
Rtys8 Feb 26 2013, 7:02am replied:

Epicness of Revamp Patches: the Second Coming.

Still waiting for the UEF to finally have an epic XP vehicle around this class though.

+1 vote   media: Weekend prodject complete :) more links in the des
Rtys8 Jan 8 2013, 6:27am replied:

Yeah,the concept still is awesome.Sides,the experimental radar did not work as well as the Eye of Rihanne in SC and FA.

+2 votes   media: Cybran Shreder Drone launcher
Rtys8 Jan 7 2013, 8:29am says:

Interesting tactical building design,but i hope Aeon has a interesting tactical building as well.

But.... with the UEF Noah, how is this unique?

Here's how i would make an Aeon tactical building unique.

Something like the Star Bolt national power in Rise of Legends.A DPS Area of Effect weapon that reveals everything in an area as well that can be

It would be worthy concept.It ILLUMINATES and burns the enemy.

I would call it the Illuminator.

+1 vote   media: Cybran Shreder Drone launcher
Rtys8 Dec 10 2012, 5:38am says:

I'm wishing each XP gets an impressive wallpaper now. :D

+2 votes   media: Monkylord mark II wallpaper
Rtys8 Dec 5 2012, 1:34pm says:

Except half of the coolness was where you spawn blasted in a forest you could claim for mass LOL.

Still,damn i missed that sight for long.

+1 vote   media: ACU Warp In
Rtys8 Nov 19 2012, 12:09am says:

Dang, looks like the balance of the previous game is gone now.

Cybran land units being more powerful than UEF? I thought they were all rounders in exchange for build rate and lower build costs.

Aeon better be the most powerful,yet the most expensive and the longest of the 3 to build.But that effort will be worth it to overpower the opposition.

+2 votes   media: Cybran Land XP unit stat chart
Rtys8 Sep 18 2012, 10:36am replied:

You know, this reminds me of an old units i once saw in an RTS long ago.

One faction had a rolling ball,when unpacked, it became an artilery unit.

If this is true, i think it could be the new "Scathis"

+1 vote   media: Cybran unit Unknown
Rtys8 Jun 23 2012, 2:27am says:

Except will this be replacing the monkeylord in game?

+2 votes   media: Monkylord MK II WIP
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