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Rtys8
Rtys8 Nov 11 2013, 8:03am replied:

AA XP wants aside (Hell no,the point of the airnomo would be moot,then)

Yes,i am thinking we should port in units AS THEY WERE IN THE ORIGINAL mods.
(Not as easy as it looks,but we need to fix lots of techical issues first.It matters not how well balanced a unit is, if it's all bugged.There's lots of units not working like the originals.)

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Sep 26 2013, 7:58am says:

Wonderful! I wonder if you read my post when i evaluated it, and decided to change it lol.

Great work!

+1 vote     media: Aeon Pride - Reworked
Rtys8
Rtys8 Sep 6 2013, 7:01am replied:

That was partly my bad,but anyway,now that i can provide everyone with the weapons they need,i can now rest assured.

Cybran is actually also gimped a bit,i would work the avalanche as soon i am done with my current task.

+1 vote     download: UnitPot 0.2.5pre
Rtys8
Rtys8 Sep 5 2013, 11:33pm replied:

Umm we taking the next patch to balance out the recent influx of Aeon stuff with new UEF and Cybran units to port....
It's really hard work.For some reason, Aeon stuff needs to be ported in early, because it would turn out to be ether gimped functionally,or underpowered.
I really don't know why,but it's like that.
UEF and Cybran just seem so much easier to fix.

So please understand most of the Aeon units need much more fine tuning then the rest.
(It is anti bias or something? I don't wanna have to keep trying to fix their stuff until it works,there's lots to do.)

+1 vote     download: UnitPot 0.2.5pre
Rtys8
Rtys8 Aug 28 2013, 9:30am replied:

AL's not gonna like hearing that lol.

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Aug 28 2013, 6:24am replied:

As i expected.....you all still had lots to do,even though our projects are different,but the scales are the similar....

There's just way too much to do.

But uh......what does that date mean exactly?
(It would be convenient if you guys came out faster than us,though,there are some models i want.)

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Aug 26 2013, 3:37am says:

Uh,im posting this here,since i cant bump up the thread........

Sorry to Cybran Fans !
I have just examined the turtling situation in land defences,and its absolutely lacking in some aspects compared to the UEF.
As an apology, i am Buffing up the Hacker to be as functionally efficient as the UEF Aegis.

As for Aeon, i have reexamined the situation,i am going to give them the Fraxinus XP tower.Simply forced into relying on Warpers isnt right!
It will be doing the same thing as the UEF Perses role wise,but it will function differently.

+1 vote     article: NEWS FEED
Rtys8
Rtys8 Aug 24 2013, 2:27am replied:

And the Dragon never previously existed before.
Of course,the Wyvren is the bigger version of that......

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Aug 24 2013, 2:11am replied:

Nah, Epic XPs are usually something completely new that has not already been done.....

But with the lackluster response on that or the entire faction as a whole..........

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Aug 24 2013, 1:35am replied:

Nope, not good enough a concept.
This is under Unitport standards,but RVE'S Epic units are eligible to be under T6s.

They should try taking from some sci fi references.I had several ideas,but here is one i favor mostly that i wanted to create into Unitport. (But can't make myself)

Herald,Idol of Decay.
Basically, a T6 Harbinger,which invokes the classic feel and fear of towering alien constructs.It's like the Tripods of War of the Worlds.

Special features.
1.Anti Army Unstable Quantum Nanite Cloud.
2.Gravitic Tractor Recycler Tentacle Beams.

But with the silence,i suspect the RVE Team simply does not have anything.....

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Aug 19 2013, 2:06am replied:

What do you mean by a custom Bot?

+1 vote     download: UnitPort 0.2.4.2
Rtys8
Rtys8 Aug 16 2013, 12:53am says:

Ah,don't count on my charts for this!I have not updated them with this yet as of this date. Only hint: It's replacing the Lupen.

+1 vote     media: Mystery Unit No. 1
Rtys8
Rtys8 Aug 13 2013, 9:58am replied:

Except you would have to spawn those killable research boxes for that as a model....

+1 vote     media: UEF resource share building
Rtys8
Rtys8 Aug 12 2013, 9:59pm says:

Well people are mainly fans of UEF and Cybran.......Aeon and seraphim the least liked.

Used to be a UEF and Cybran fan back in the days,but the staleness of their design themes and faction strengths really bored me over the years.

By far,only Cybran still feels inspired to me out of the two.

+1 vote     media: Supreme commander 2 RV
Rtys8
Rtys8 Aug 12 2013, 9:49am says:

Frankly....i feel these types of buildings should have an antenna to signify it's a sending building.

+1 vote     media: UEF resource share building
Rtys8
Rtys8 Aug 12 2013, 8:08am says:

Well,look again,there's more T5s now!

Anyway......the whole team's dark, those plans are cased in steel,but not set in stone.

+1 vote     article: NEWS FEED
Rtys8
Rtys8 Aug 12 2013, 6:03am replied:

Egad! How did you know what was coming!?

Anyway the whole unitport team is MIA.I wanted to revise turtling too......

+1 vote     article: NEWS FEED
Rtys8
Rtys8 Aug 11 2013, 9:10am replied:

Except....i thought Overated stated it was impossible to alter existing SC2 units?

+1 vote     media: Aegis MK 2
Rtys8
Rtys8 Aug 11 2013, 9:05am says:

Redundancy.Nuff said.

If this exists,what would happen to Aegis now in game?

+1 vote     media: Aegis MK 2
Rtys8
Rtys8 Aug 11 2013, 8:59am replied:

Lol SC 2 is still playable in it's vanilla state.....Just....not fun when it's unbalanced and small compared to FA.

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Aug 11 2013, 1:39am replied:

LoL,if you start modeling new stuff like Avitus,the mod won't be called Unitport anymore.

Though frankly,there are a couple of spots i could use a bunch of new models.......But the current plans when it's all finished and tuned and balanced should be fine.

+1 vote     media: UEF shield gen MK II
Rtys8
Rtys8 Aug 10 2013, 2:03pm replied:

Ahahhaahah!

So get RVE 1.2 out already!

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Aug 10 2013, 11:53am says:

WARNING CRASH DETECTED.CAUSE UNKNOWN.

+1 vote     download: UnitPort 0.2.4.1
Rtys8
Rtys8 Aug 8 2013, 9:27am replied:

I already i have nightmares how to get navy working in Unitport , despite my newest plans.

+1 vote     media: UEF XP PD MK III
Rtys8
Rtys8 Aug 3 2013, 10:28pm replied:

Yeah, i was thinking lets use the Novacat I then.
But really,i dont think textures are that big an issue.....

+1 vote     download: UnitPort Alpha 0.2.4
Rtys8
Rtys8 Aug 3 2013, 9:21pm replied:

So it did not work out after all i see...What was the issue?
Frankly, i was going to propose changes to fix the Novacat's II weapons.

Well,we will get to the desired state eventually where everyone has the weapons needed.......

+1 vote     download: UnitPort Alpha 0.2.4
Rtys8
Rtys8 Aug 3 2013, 12:57pm replied:

Oh wait, this is a bit too soon for the entire package.....my bad.Maybe you are still working on it.
To achieve the desired state as displayed on the charts, it might take longer than that...

+1 vote     download: UnitPort Alpha 0.2.4
Rtys8
Rtys8 Aug 3 2013, 12:43pm says:

Hmm this is a step,but......sad to say there will be lots to fix.....with the new stuff you ported.Bugs and other stuff not up to tune....

(Anyway, i am not plotting any more extra units for now that the charts have everything needed for most roles.)

ps. where did you get the Percival 2?
I guess the Novacat II did not work after all......

+1 vote     download: UnitPort Alpha 0.2.4
Rtys8
Rtys8 Jul 28 2013, 9:18pm replied:

That is what i am trying to bring about,open cooperation and discussion,unlike the RVE team as of late.....

+2 votes     article: NEWS FEED
Rtys8
Rtys8 Jul 27 2013, 10:59pm replied:

Just wait till i get to checks on those, T1-3 land units atm.....

+1 vote     article: NEWS FEED
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