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Comment History  (390 - 420 of 459)
Rtys8
Rtys8 Sep 18 2012, 9:19am replied:

I was thinking you guys could come up with units that had new ways to revolutionize gameplay.

Hmm, would it be possible to add an upgrade tab to an experimental when you select it?

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Sep 18 2012, 9:05am replied:

I think it's time for a reconcept of the XP Bomber then,I should pop a suggestion on this.

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Sep 17 2012, 7:18am replied:

Yeah,so other than buffing soft stats and adding abilities,what are the other options you guys can change to existing Sc2 units?

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Sep 16 2012, 8:17am replied:

It's slower and weaker than the Soul Ripper II,only the Massive hp makes it strong.

Anyway,back to the question, just what options do you have in editing existing units?

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Sep 16 2012, 5:47am replied:

You sure about that?It wasnt that powerful in practise when this is a RTS where you dont fight 1 on 1 units.

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Sep 16 2012, 2:02am says:

Ive seen this mod around here at moddb that added a shield to the Soopriser.

So, how limited are you guys in editing existing units?

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Sep 15 2012, 3:43pm says:

It's the Mercy missile isnt it?

+3 votes     media: Aeon Guided Missile MKII finished
Rtys8
Rtys8 Aug 15 2012, 7:21am replied:

Actually, inversely, why not add a research for the Aeon to give their boats the ability to move on land like the Cybran, albeit slower,since it was demonstrated that compared to legs and treads, the hovering technology was slightly not so fast.

+1 vote     article: Revamp navy
Rtys8
Rtys8 Aug 14 2012, 10:10am says:

Except the original Tempest was a artillery naval boat maker.

+1 vote     article: Revamp navy
Rtys8
Rtys8 Aug 14 2012, 6:42am says:

Given the fact that Aeon land tanks float,why not naval that makes aeon tanks fast?

+1 vote     article: Revamp navy
Rtys8
Rtys8 Aug 13 2012, 8:57am replied:

Please add one from Avitus. He says he cant add new weapons to existing units.

So that explains why SACUS arent used by the ai.

+2 votes     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Aug 13 2012, 6:21am says:

Actually, can you guys post in the faq,the technical details what can and cant be done?

Eg.like editing anything other than stats for existing sc 2 units.

+2 votes     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Aug 9 2012, 9:50am replied:

Hmm it's for balance reason, but why not try giving yourselves some freedom?

Just designate Experiementals into 2 kinds.Minor and Major. early game orlate game.

+2 votes     media: New Cybran bot XP v4
Rtys8
Rtys8 Jul 28 2012, 7:32am replied:

It's a bad change i say.

No more can i see my colossus's foot squashing a building now.

+2 votes     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Jul 27 2012, 8:04am replied:

Hmm we are currently suggesting upgrades and researches to give the units more combat profiency and distinctiveness.

+2 votes     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Jul 27 2012, 4:28am replied:

except this stopped being true when the Massive trait was removed.No more stomping and squishing on smaller units and buildings.....

+2 votes     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Jul 25 2012, 9:45am replied:

Uh i think he has a point.

There were strategies that allowed the ACU to be viable for battle in the past. A pity the current generation of ACUs cant stand too much attacks.

Note- as the battle drags to Mid to Late Game, the ACU is literally useless in combat,unlike FA.
It gets useless in combat progressively.

Upgrades don't help that much.It's a Design problem.Maybe the right upgrades will help...

Mind if you start a thread in the suggestions about it?It's getting lengthy.

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Jul 24 2012, 3:22am replied:

K, my idea was about the said to be ported Seraphim Units.I have a way of incorporating them without having to make a new faction.

If this gets in, it will be the next BIG update.Or,at least,a 5th way to end the game.(Seraphim Overtech)

(But i think it may just another mini tech tree within itself that isnt too distinctive,but it works with the ideal of having FA Seraphim units back in a way.)

1 ,never mind, the costs have to be tinkered then.
2 being possible will help.
3 i dont know how it will help yet, but it's will work for another idea i had for Aeon or UEF.

Another two questions.

Do you guys have any idea how much is "1" Research Point exactly? Given there is a economy tab bar mod,i figure i can devise the costs in my head somehow.

1.Is it possible to add an extra tab on the research tree sections?

If not, i can still work around that.

0 votes     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Jul 23 2012, 8:21am replied:

And one more, just in case for an alternative formula.

Can a unit cost Research Points instead of mass or energy?

0 votes     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Jul 23 2012, 8:14am says:

I just got a new idea, but i need some technical details.

Is it possible to spawn more than one unit from any building?

Is it possible to change a unit into another unit?

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Jul 23 2012, 7:08am replied:

I'll need to hear the specifics, those are 3DMax Models right?Which version?

Although, i may not be able to texture,no experience in Photoshop.

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Jul 22 2012, 11:13am replied:

Nah, originally i was thinking of getting my bro to model my suggested units or even learn it myself,but it wont be much use if i cant just pass the models to you guys.

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Jul 22 2012, 7:23am replied:

oh i see, pity then, my bro can model,but it cant be used,nvm.

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Jul 22 2012, 12:39am replied:

What's an LUA?

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Jul 21 2012, 10:43pm replied:

My new suggestions for the upgrades and abilities are going to promote veterancy and commitment to a unit.

Since the upgrade tab is there, why not?
Btw, I wanna suggest a Research Tree Layout for the factions.

+2 votes     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Jul 21 2012, 9:00pm says:

I see you closed the abilities thread,was gonna suggest alot of upgrades and ablities.

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Jul 20 2012, 12:56pm replied:

Hmm, yeah,that is a problem that wasnt there previously in FA.

Experimentals used to be strong enough to crush even a decent defended base, but SC 2 introduced a whole new classification system.Major and Minor that is.

Though, still, these super units shouldn't die that badly fast.This problem was already there since vanilla SC 2.

But yeah, those Proto defenses are just too strong,too cheap and easy to make,
they have like T 3 power,for lesser research costs.

(These were what Upper tier turrets were for.
By the time your opponent manages to get to EXP Tech,you should have had T3 defenses ready and preferably with an army to defend against the enemy experimental.)

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Jul 20 2012, 9:31am replied:

I take it that the real release might have an even grander and bigger artwork?

+1 vote     media: Cybran Wallpaper
Rtys8
Rtys8 Jul 20 2012, 8:46am replied:

Btw, see my new thread in the suggestions to get what i mean by my 1st suggestion.

+1 vote     mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Jul 20 2012, 8:32am replied:

Actually, it's half/half for me.

While i do want to see them back,but at the same time, in the spirit of the revamp, i think it would be several times better if.... they were reimagined or even reconceptualised.

+1 vote     mod: Revamp Expansion Mod (RVE)
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