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Ah since we are on the topic of the UEF,i raise back my previous request/query.
They need an Heavy Tank/Siege Weapon archetype.Or is that the Juggernaut?
The reason why they got the King Kriptor was because outside the fatboy,all they had was a support fire XP incapable of taking down a Monkeylord or a Galactic Colossus 1v1.
They need something like the Storm Strider.
Whoops, i forgot UEF were better at soft stats.Silly me for forgetting.DMG seems too obvious a stat.
But still, you better make em balanced.
UEF's strengths at being tenacious and having range become obsolete late game.Just not so bad they can get pwned in a few seconds.
And PLEASE,make the new fatboys barrage actually hurt against another xp.(Long term, sustained fire that is.)
I remember if you were smart enough,with enough fatboys, you can kite around and wear down stronger experimentals.
(Excluding tactical buildings,that's their real strength.)
Dang, looks like the balance of the previous game is gone now.
Cybran land units being more powerful than UEF? I thought they were all rounders in exchange for build rate and lower build costs.
Aeon better be the most powerful,yet the most expensive and the longest of the 3 to build.But that effort will be worth it to overpower the opposition.
What's the most Powerful Unit you guys think that's in the game? Which Faction is it from?
We trust in your creative decisions, ive once tried to do creative work on my own.Inspiration and motivation are a bitch sometimes.
However, the man has a point. We have been seeing too much Red and Black.How about some Blue and Grey or Green and White to make it easier for the eyes?
It's kinda boring to see the same design archetype for too long.
How about this,you guys can make an iconic unit for each faction to avoid people thinking you are biased.
Hmm it could use some distinctive face features.I cant make any face or eyes out.
Btw, Guest, i too also hope the Aeon get balanced and powerful in their own way in Revamp.But,are there even any surprises in store?
Hint: i think Aeon units can use a bit of mythology inspiration.
The very idea of an ACU is how a small piloted robot mech can build much more awesome machines bigger and better than itself.
Though, in retrospect, i am all for the idea of the "Combat ACU" route.
Perhaps some inspirations from Forged Alliance?
Lol,you see.... the fatboys are designed better for defense due to their gun barrage type,which mainly is a weak dispensed barage of gunfire.
I'm suggesting a real BIG BARREL KAPOW vehicle.
Think of it this way.
In tanks, there are classes of tanks.(inspired by World of Tanks, a game which uses tanks that existed in real life.)
Light,Medium,Heavy,Tank Destroyer and Self Propelled Gun/Artillery.
To put the UEF tanks are existing archetypes...
Fatboy 1 and 2 would be like Medium Tanks,due to weak but fast firepower.
Jackhammer would be like a Tank Destroyer,due to it's sniping high damage gun.
What's i'm suggesting is a UEF Heavy Tank Experimental.
The one with thick armor and has a Huge direct fire Cannon(s) that can take down fortification or similar tough opponent.A siege weapon.
In real life, they called such vehicles Assault guns.
Then try a "spearhead" assault vehicle.
For the UEF counterpart,i suggest a landcruiser like this.
Sure's it's still a tank, and the Fat Boy is something like that,but i still feel the UEF Fatboys (both designs do not have intimidation factor)
Yes, i'm asking for a UEF experimental with BIG
I must stress that you find a way to have a stress test, on various machines.
Some of us, like my friend whom i play with still have lower end machines.
Uh, it's hardcoded. Unless, they changed the way it moved....But i doubt it would have such seemless movements of some RTS.
Hmm, you guys should do a UEF and Aeon counterpart for that new Old vs New acu wall papers.
Hmm that might be some concerns....
Oh yes,speaking of graphics, will this mod need more graphic processing power?
Speaking of new concepts for units, here's two i think UAW used pretty well, it could work for an Aeon T3 land units, given how lacking their land was a bit.
A unit that can act as offensively or defensively.
A Delayed Damaged Over Time unit that fires in bursts.
Cant have em all it seems, next gen engine, however....
By far, about the movement of the units, i feel, yes compared to something like Universe at war, it feels clunky and unrefined.
But i think this is hard coded.
Hmm, i was also thinking of seeing if you could do the same to the existing units, albeit upgrades that just mainly buffed soft stats for existing XP units in the game.
Though, i was thinking, could you like add an upgrade that allows something like this?
Galactic Colossus : StarGazer - Allows the Colossus to fire at air units with it's beam.
If not, i may have to rethink.Hmm, maybe it's time for SC 2 units to be defined in specialised roles.....
You know, this reminds me of an old units i once saw in an RTS long ago.
One faction had a rolling ball,when unpacked, it became an artilery unit.
If this is true, i think it could be the new "Scathis"
I was thinking you guys could come up with units that had new ways to revolutionize gameplay.
Hmm, would it be possible to add an upgrade tab to an experimental when you select it?
I think it's time for a reconcept of the XP Bomber then,I should pop a suggestion on this.
Yeah,so other than buffing soft stats and adding abilities,what are the other options you guys can change to existing Sc2 units?
It's slower and weaker than the Soul Ripper II,only the Massive hp makes it strong.
Anyway,back to the question, just what options do you have in editing existing units?
You sure about that?It wasnt that powerful in practise when this is a RTS where you dont fight 1 on 1 units.
Ive seen this mod around here at moddb that added a shield to the Soopriser.
So, how limited are you guys in editing existing units?
It's the Mercy missile isnt it?
Actually, inversely, why not add a research for the Aeon to give their boats the ability to move on land like the Cybran, albeit slower,since it was demonstrated that compared to legs and treads, the hovering technology was slightly not so fast.
Except the original Tempest was a artillery naval boat maker.
Given the fact that Aeon land tanks float,why not naval that makes aeon tanks fast?