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Hmm it could use some distinctive face features.I cant make any face or eyes out.
Btw, Guest, i too also hope the Aeon get balanced and powerful in their own way in Revamp.But,are there even any surprises in store?
Hint: i think Aeon units can use a bit of mythology inspiration.
The very idea of an ACU is how a small piloted robot mech can build much more awesome machines bigger and better than itself.
Though, in retrospect, i am all for the idea of the "Combat ACU" route.
Perhaps some inspirations from Forged Alliance?
Lol,you see.... the fatboys are designed better for defense due to their gun barrage type,which mainly is a weak dispensed barage of gunfire.
I'm suggesting a real BIG BARREL KAPOW vehicle.
Think of it this way.
In tanks, there are classes of tanks.(inspired by World of Tanks, a game which uses tanks that existed in real life.)
Light,Medium,Heavy,Tank Destroyer and Self Propelled Gun/Artillery.
To put the UEF tanks are existing archetypes...
Fatboy 1 and 2 would be like Medium Tanks,due to weak but fast firepower.
Jackhammer would be like a Tank Destroyer,due to it's sniping high damage gun.
What's i'm suggesting is a UEF Heavy Tank Experimental.
The one with thick armor and has a Huge direct fire Cannon(s) that can take down fortification or similar tough opponent.A siege weapon.
In real life, they called such vehicles Assault guns.
Then try a "spearhead" assault vehicle.
For the UEF counterpart,i suggest a landcruiser like this.
Sure's it's still a tank, and the Fat Boy is something like that,but i still feel the UEF Fatboys (both designs do not have intimidation factor)
Yes, i'm asking for a UEF experimental with BIG
I must stress that you find a way to have a stress test, on various machines.
Some of us, like my friend whom i play with still have lower end machines.
Uh, it's hardcoded. Unless, they changed the way it moved....But i doubt it would have such seemless movements of some RTS.
Hmm, you guys should do a UEF and Aeon counterpart for that new Old vs New acu wall papers.
Hmm that might be some concerns....
Oh yes,speaking of graphics, will this mod need more graphic processing power?
Speaking of new concepts for units, here's two i think UAW used pretty well, it could work for an Aeon T3 land units, given how lacking their land was a bit.
A unit that can act as offensively or defensively.
A Delayed Damaged Over Time unit that fires in bursts.
Cant have em all it seems, next gen engine, however....
By far, about the movement of the units, i feel, yes compared to something like Universe at war, it feels clunky and unrefined.
But i think this is hard coded.
Hmm, i was also thinking of seeing if you could do the same to the existing units, albeit upgrades that just mainly buffed soft stats for existing XP units in the game.
Though, i was thinking, could you like add an upgrade that allows something like this?
Galactic Colossus : StarGazer - Allows the Colossus to fire at air units with it's beam.
If not, i may have to rethink.Hmm, maybe it's time for SC 2 units to be defined in specialised roles.....
You know, this reminds me of an old units i once saw in an RTS long ago.
One faction had a rolling ball,when unpacked, it became an artilery unit.
If this is true, i think it could be the new "Scathis"
I was thinking you guys could come up with units that had new ways to revolutionize gameplay.
Hmm, would it be possible to add an upgrade tab to an experimental when you select it?
I think it's time for a reconcept of the XP Bomber then,I should pop a suggestion on this.
Yeah,so other than buffing soft stats and adding abilities,what are the other options you guys can change to existing Sc2 units?
It's slower and weaker than the Soul Ripper II,only the Massive hp makes it strong.
Anyway,back to the question, just what options do you have in editing existing units?
You sure about that?It wasnt that powerful in practise when this is a RTS where you dont fight 1 on 1 units.
Ive seen this mod around here at moddb that added a shield to the Soopriser.
So, how limited are you guys in editing existing units?
It's the Mercy missile isnt it?
Actually, inversely, why not add a research for the Aeon to give their boats the ability to move on land like the Cybran, albeit slower,since it was demonstrated that compared to legs and treads, the hovering technology was slightly not so fast.
Except the original Tempest was a artillery naval boat maker.
Given the fact that Aeon land tanks float,why not naval that makes aeon tanks fast?
Please add one from Avitus. He says he cant add new weapons to existing units.
So that explains why SACUS arent used by the ai.
Actually, can you guys post in the faq,the technical details what can and cant be done?
Eg.like editing anything other than stats for existing sc 2 units.
Hmm it's for balance reason, but why not try giving yourselves some freedom?
Just designate Experiementals into 2 kinds.Minor and Major. early game orlate game.
It's a bad change i say.
No more can i see my colossus's foot squashing a building now.
Hmm we are currently suggesting upgrades and researches to give the units more combat profiency and distinctiveness.