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Comment History  (390 - 420 of 474)
Rtys8
Rtys8 Nov 17 2012, 10:59am says:

Hmm it could use some distinctive face features.I cant make any face or eyes out.

Btw, Guest, i too also hope the Aeon get balanced and powerful in their own way in Revamp.But,are there even any surprises in store?

Hint: i think Aeon units can use a bit of mythology inspiration.

+2 votes   media: Cybran Dragon MK III render
Rtys8
Rtys8 Nov 15 2012, 4:40am replied:

The very idea of an ACU is how a small piloted robot mech can build much more awesome machines bigger and better than itself.

Though, in retrospect, i am all for the idea of the "Combat ACU" route.

Perhaps some inspirations from Forged Alliance?

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Nov 2 2012, 1:06am replied:

Lol,you see.... the fatboys are designed better for defense due to their gun barrage type,which mainly is a weak dispensed barage of gunfire.

I'm suggesting a real BIG BARREL KAPOW vehicle.
Think of it this way.

In tanks, there are classes of tanks.(inspired by World of Tanks, a game which uses tanks that existed in real life.)

Light,Medium,Heavy,Tank Destroyer and Self Propelled Gun/Artillery.

To put the UEF tanks are existing archetypes...

Fatboy 1 and 2 would be like Medium Tanks,due to weak but fast firepower.

Jackhammer would be like a Tank Destroyer,due to it's sniping high damage gun.

What's i'm suggesting is a UEF Heavy Tank Experimental.
The one with thick armor and has a Huge direct fire Cannon(s) that can take down fortification or similar tough opponent.A siege weapon.

In real life, they called such vehicles Assault guns.
En.wikipedia.org

+1 vote   media: Cybran Dragon MK III
Rtys8
Rtys8 Nov 1 2012, 4:39am replied:

Then try a "spearhead" assault vehicle.

+1 vote   media: Cybran Dragon MK III
Rtys8
Rtys8 Oct 31 2012, 6:32am says:

For the UEF counterpart,i suggest a landcruiser like this.

En.wikipedia.org

Sure's it's still a tank, and the Fat Boy is something like that,but i still feel the UEF Fatboys (both designs do not have intimidation factor)

Yes, i'm asking for a UEF experimental with BIG
BARRELS,HUGE FIREPOWER.

+1 vote   media: Cybran Dragon MK III
Rtys8
Rtys8 Oct 26 2012, 7:44am says:

Uh, guys.

I must stress that you find a way to have a stress test, on various machines.
Some of us, like my friend whom i play with still have lower end machines.

0 votes   mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Sep 25 2012, 9:23am replied:

Uh, it's hardcoded. Unless, they changed the way it moved....But i doubt it would have such seemless movements of some RTS.

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Sep 24 2012, 9:36am says:

Hmm, you guys should do a UEF and Aeon counterpart for that new Old vs New acu wall papers.

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Sep 22 2012, 3:14pm replied:

Hmm that might be some concerns....

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Sep 22 2012, 10:29am says:

Oh yes,speaking of graphics, will this mod need more graphic processing power?

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Sep 21 2012, 1:14am says:

Speaking of new concepts for units, here's two i think UAW used pretty well, it could work for an Aeon T3 land units, given how lacking their land was a bit.

Universeatwar.wikia.com

A unit that can act as offensively or defensively.

And this,

Universeatwar.wikia.com

A Delayed Damaged Over Time unit that fires in bursts.

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Sep 20 2012, 11:34am replied:

Cant have em all it seems, next gen engine, however....

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Sep 20 2012, 9:50am replied:

By far, about the movement of the units, i feel, yes compared to something like Universe at war, it feels clunky and unrefined.

But i think this is hard coded.

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Sep 19 2012, 6:16pm replied:

Hmm, i was also thinking of seeing if you could do the same to the existing units, albeit upgrades that just mainly buffed soft stats for existing XP units in the game.

Though, i was thinking, could you like add an upgrade that allows something like this?

Galactic Colossus : StarGazer - Allows the Colossus to fire at air units with it's beam.

If not, i may have to rethink.Hmm, maybe it's time for SC 2 units to be defined in specialised roles.....

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Sep 18 2012, 10:36am replied:

You know, this reminds me of an old units i once saw in an RTS long ago.

One faction had a rolling ball,when unpacked, it became an artilery unit.

If this is true, i think it could be the new "Scathis"

+1 vote   media: Cybran unit Unknown
Rtys8
Rtys8 Sep 18 2012, 9:19am replied:

I was thinking you guys could come up with units that had new ways to revolutionize gameplay.

Hmm, would it be possible to add an upgrade tab to an experimental when you select it?

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Sep 18 2012, 9:05am replied:

I think it's time for a reconcept of the XP Bomber then,I should pop a suggestion on this.

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Sep 17 2012, 7:18am replied:

Yeah,so other than buffing soft stats and adding abilities,what are the other options you guys can change to existing Sc2 units?

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Sep 16 2012, 8:17am replied:

It's slower and weaker than the Soul Ripper II,only the Massive hp makes it strong.

Anyway,back to the question, just what options do you have in editing existing units?

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Sep 16 2012, 5:47am replied:

You sure about that?It wasnt that powerful in practise when this is a RTS where you dont fight 1 on 1 units.

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Sep 16 2012, 2:02am says:

Ive seen this mod around here at moddb that added a shield to the Soopriser.

So, how limited are you guys in editing existing units?

+1 vote   mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Sep 15 2012, 3:43pm says:

It's the Mercy missile isnt it?

+3 votes   media: Aeon Guided Missile MKII finished
Rtys8
Rtys8 Aug 15 2012, 7:21am replied:

Actually, inversely, why not add a research for the Aeon to give their boats the ability to move on land like the Cybran, albeit slower,since it was demonstrated that compared to legs and treads, the hovering technology was slightly not so fast.

+1 vote   news: Revamp navy
Rtys8
Rtys8 Aug 14 2012, 10:10am says:

Except the original Tempest was a artillery naval boat maker.

+1 vote   news: Revamp navy
Rtys8
Rtys8 Aug 14 2012, 6:42am says:

Given the fact that Aeon land tanks float,why not naval that makes aeon tanks fast?

+1 vote   news: Revamp navy
Rtys8
Rtys8 Aug 13 2012, 8:57am replied:

Please add one from Avitus. He says he cant add new weapons to existing units.

So that explains why SACUS arent used by the ai.

+2 votes   mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Aug 13 2012, 6:21am says:

Actually, can you guys post in the faq,the technical details what can and cant be done?

Eg.like editing anything other than stats for existing sc 2 units.

+2 votes   mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Aug 9 2012, 9:50am replied:

Hmm it's for balance reason, but why not try giving yourselves some freedom?

Just designate Experiementals into 2 kinds.Minor and Major. early game orlate game.

+2 votes   media: New Cybran bot XP v4
Rtys8
Rtys8 Jul 28 2012, 7:32am replied:

It's a bad change i say.

No more can i see my colossus's foot squashing a building now.

+2 votes   mod: Revamp Expansion Mod (RVE)
Rtys8
Rtys8 Jul 27 2012, 8:04am replied:

Hmm we are currently suggesting upgrades and researches to give the units more combat profiency and distinctiveness.

+2 votes   mod: Revamp Expansion Mod (RVE)
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