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Mission Improbable

Mod review

Just finished playing through and enjoyed every minute of it! Like others have said this feels like it could have been an official expansion. It hits all the notes for a hl2 feel. Epic scenery, lots of scripted stuff going off in the backgrounds, detailed levels, good pacing, change of areas, good puzzles.

It took a few goes for me to get it up and running but that was because I didn't read the instructions properly. Even though this was released a long time ago you still need to follow it and install the beta version of the sdk as it says clearly in the instructions. I thought the beta would have been done by now so skipped that bit but it is required in 2017.



Mod review may contain spoilers

** spoilers / feedback review **

I enjoyed playing this mod. It's not the best but it is a good attempt.

Some of the areas could do with a bit more work such as the scale of the levels (walkways too fiddly, other areas too wide) and some more detail in sections.

Made a decent attempt at using various set pieces and some interesting scripting events with the destructible walls, slow-mo sniper kills, ambushes, etc. The half zombies coming out of the feet-level air vents was a good touch.

I think it overused it on the black the screen out a bit, just the amount of time before something happened wasn't right.

Couple of bugs I noticed was some of the junk on the floor in the pre-teleporter room is floating. Post-teleporter the base of it doesn't clip, not sure if this is the mod or hl. Out on the sniper street I spent some time trying to get to that crate which has been patched out now.

I don't know if I missed something but I almost stopped playing the mod within the first 5 minutes because I couldn't get the jump right over the first switch based moving panel puzzle. I kept just missing it and eventually cheated with a no-clip because it was winding me up. I also ended up cheating with the pre-teleporter room battle because I just ran back out and up the stairs and then blasted them from behind as they spawned.

Overall I enjoyed myself and came back for more, playing it over three sessions.


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