I still have to make up the Juve setup/model and implement it into the squad as well as a Juves squad, and then translate a suitable name for the Redemptionists with material based around the Redemptionists.
I think I am trying to replicate something I did with the Penal Legionaries.
Depending on what leader you add to squad will determine what type of purpose the squad has, so that a single squad can have multiple purposes in game play.
I am of the mind that this will make a squad a challenge for the enemy without needing to implement millions of squads.
With the diversity of the necromunda redemptionists it should mean this can be represented through leaders and also give you a more enjoyable game play.
Most squads in the DOW, use just a leader to do this diversity with a squad and you dont get as much of a squad diversity.
Either that or they use squad attachable leaders, from memory.
I am looking for diversity to give squads maximal playability with minimal spam into the interface.
Okay so I used the ebp for the vindicare and that means when a sniper is added as a leader it is a crack up when you use assassination scope ability... :P
I still have to make up the Juve setup/model and implement it into the squad as well as a Juves squad, and then translate a suitable name for the Redemptionists with material based around the Redemptionists.
I think I am trying to replicate something I did with the Penal Legionaries.
Depending on what leader you add to squad will determine what type of purpose the squad has, so that a single squad can have multiple purposes in game play.
I am of the mind that this will make a squad a challenge for the enemy without needing to implement millions of squads.
With the diversity of the necromunda redemptionists it should mean this can be represented through leaders and also give you a more enjoyable game play.
Most squads in the DOW, use just a leader to do this diversity with a squad and you dont get as much of a squad diversity.
Either that or they use squad attachable leaders, from memory.
I am looking for diversity to give squads maximal playability with minimal spam into the interface.