Relic is that way man, they do a bunch of generic troops using simillar bodies and then make a model of something slighlty different and it is like they are not from the same species :P
Just like the grey knights in the space marines armies, they simply had to be those guys who have bodies slightly displaced from the rest. Same goes for repentias.
With the repentia integration, I remember the issues I had in the past and must rescale and bone sync inside of the base model to get them to fit within the Other armour types.
Initial thoughts would be a bone sync, with a object rescale on the object itself.
This should not interfere with the skinning information and allow the repentia to be scaled correctly for the models design.
O may dump that head wit the cloth and recycle the sisters heads setup.
I might pass on the object rescale and just rescale the imported armature architecture that come in with it off of Bip01....
This should mean the rescale should be localized to the imported object. :P
After bone sync of course. :P
Relic is that way man, they do a bunch of generic troops using simillar bodies and then make a model of something slighlty different and it is like they are not from the same species :P
Just like the grey knights in the space marines armies, they simply had to be those guys who have bodies slightly displaced from the rest. Same goes for repentias.
Easy work around though, when I get time. :P