I am a retard and it took me 20 years to figure this out!...

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Report RSS FFE WORK.... MAX work.... Etc...... (view original)
FFE WORK.... MAX work.... Etc......
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RT2... Author
RT2... - - 3,305 comments

Man no lick burning through teh issue as object01 is still corrupt no matter how i screw it up. :P

Reply Good karma+1 vote
RT2... Author
RT2... - - 3,305 comments

FECK ME its cold.

I should be in the warm bed in teh heated bedroom.

I may be able to get anims with a mirror of the object
a hex mirror of teh envelope.
smmoth as usual.

reimport anims into the new whm. :P with ffe. :P

Reply Good karma+1 vote
RT2... Author
RT2... - - 3,305 comments

Cant mirror the env because I have a cheap and nasty hex editor with auto update string.

I have things that need to be normalized and bed is better then frozen nutz...

After normalized and smooth and texture load.
export or burn to whm

open up ffe and copy chunk and paste chunk the anim across into the new whm.
A prestoroonie.
you should be able to extract the full whm and anims.

no screwing with bone names or anything.

just teh object mirror
alignment and
skinning to one bone.

anims should come out good after they are copied across and work like a biznatch, but the object wont untill it is reskinned.
after the anims are gotten out for max.

Merge animations after skinning down properly.

And presto bitches working like a good prostitute.

BED.....

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RT2... Author
RT2... - - 3,305 comments

Yep I think it got down to 0 degrees Celsius and I wanted to get a test run in when I should of been curled up in bed in a warm room. :P

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Man if you can understand what I did previously and know that object 1 and object 2 are the same mirrored along the X Axis.

That means you should have a complete model.

I will mudflaps out a sgm and ebp if I can and see if It can be xrefed around.
in OE.
FFE xref is easy. :P Yak at me if you want to know how. :)

Mudflaps here I cone. :P