I am a retard and it took me 20 years to figure this out!...

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Report RSS Farseer council inhabitants....... (view original)
Farseer council inhabitants.......
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RT2... Author
RT2...

From experimentation I found some interesting things.

That in the ebp the hardpoints can be set to show up five different enough with just tgd and dxp2.

you would end up with:
two tgd variants with witch blade and witch spear.
three variants of dxp2 with one maxed out as the unit, and two others with mixed weapons and that should diversify the model look enough to give it a good mix. as I found that DXP2 has hair.... :P

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GreenScorpion
GreenScorpion

DC and SS farseer models have hair it was just disabled, maybe they thought it would look bad with the helmet wargear or something like that.

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RT2... Author
RT2...

I am also of the mind that both the TGD and DXP2 should have one variant of each with the 2nd type of cloak. :)

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Okay dxp2 or SS farseer would be the main unit.
With TGD as two leaders with different melee weapons.
With W40k or DOW Farseer as two leaders with different weapons. :P

I think I got it correct this time. :P

Last time I checked the DOW model was the herseer.

I am hoping that there is a shorter way with using command line ../ in the entity blueprint. But that may not work.. :P