I am a retard and it took me 20 years to figure this out!...

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RT2... Author
RT2... - - 3,305 comments

File - drop down menu....

Export....

Select TGA....

Export....

Replace if you need to..

Untick the tick you can see in the top left hand corner.

Export....

All done. :)

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mojaksywa26
mojaksywa26 - - 7 comments

Thanks.

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Sakura Matou
Sakura Matou - - 8,387 comments

Oh GIMP for Banners and emblems?

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RT2... Author
RT2... - - 3,305 comments

yep. :)
Icons as well. :)
also when used with DXTBmp can make textures and load screens. :)

working on the alpha in gimp can make parts of a model magically disappear in game. :)

Gimp is good. :)

Well some gimp. :P

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brymruano
brymruano - - 30 comments

A little note I found when I was doing some work with color-switching:

No layers. It seems that layers (at least in GIMP) and merging them adds in some transparency layers that don't go away when merged and not involved with the Alpha Channel that mess with the tga. The compiler I was using (DOW texture tool)demands monochrome unmapped (What's on top) and unencoded (What I'm going on about.)

If anyone wants to correct me on this, go ahead. I still got much to learn.

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Description

How to export unencoded TGA in Gimp.